setsid nohup did not survive orchestrator teardown on 09-06 (uptime was
continuous, so this was a teardown kill, not the hazard-#5 suspend).
tasks/service-worker.sh runs a worker under the sprite service supervisor
instead, which both outlives the orchestrator and holds the box awake, making
the task-lease guard redundant. It is sentinel-guarded so a supervisor restart
does not re-run a finished wave, and it stops its own service afterwards so the
sprite can suspend.
logs/WAVE4-DONE records that F3's files were all complete but the worker was
stuck re-running verification it could not finish, so the orchestrator ran the
verification itself and accepted the work. F3's own written report — including
the design critique of the rendered screens it was asked for — was never
produced; that gap is recorded in the sentinel.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014TyzeWmdTqi7U85iYNGy7P
wave-guard.sh post-mortem: lease_hold() did DELETE-then-POST with both results
discarded and logged "lease renewed" unconditionally, so a failed re-POST left
the box with no lease while the log claimed it was protected. That matches the
wave-4 loss exactly (last "renewal" 11:39, workers dead 11:46, reboot 12:55).
Now: every acquire is verified against GET /v1/tasks before it is believed, a
failed acquire retries and is logged as a failure, and the lease is re-checked
every POLL rather than only every RENEW so a lease lost between renewals is
caught in seconds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016mTs3kQXQsQwonXpEq7aEw
Guard now polls every 30s but renews every 15 min. Coupling them meant a wave that
finished just after a renewal sat undetected for a full interval with the sprite
pinned hot.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The wave-3 loss was caused by sprite auto-suspend, not nohup process-group
semantics. /.sprite/llm.txt: 'When idle, sprites pause automatically. Services and
sessions keep sprites alive.' Detached processes are on neither list, so setsid is
necessary but not sufficient.
tasks/wave-guard.sh holds a /v1/tasks lease (max 3600s, renewal is DELETE+POST since
re-POST returns 409), renews every 15 min while workers run, writes logs/WAVE<N>-DONE,
then releases the lease so the sprite can suspend rather than idle hot.
Also documents hazard #6 (pgrep -f / pkill -f matching the orchestrator's own shell)
and adds the wave-3 worker prompts and shared screen contract.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>