226 lines
6.3 KiB
Rust

use std::future::Future;
use tauri::{
AppHandle,
async_runtime as rt,
Manager,
};
use tokio::io::AsyncReadExt;
use tokio::sync::oneshot;
use serde::{Serialize, Deserialize};
use crate::clientinfo::Client;
use crate::credentials::{
AwsBaseCredential,
AwsSessionCredential,
Credential,
DockerCredential,
};
use crate::errors::*;
use crate::ipc::{RequestNotification, RequestNotificationDetail, RequestResponse};
use crate::shortcuts::ShortcutAction;
use crate::state::AppState;
pub mod creddy_server;
pub mod agent;
use platform::Stream;
// These types match what's defined in creddy_cli, but they are separate types
// so that we avoid polluting the standalone CLI with a bunch of dependencies
// that would make it impossible to build a completely static-linked version
#[derive(Debug, Serialize, Deserialize)]
pub enum CliRequest {
GetAwsCredential {
name: Option<String>,
base: bool,
},
GetDockerCredential {
server_url: String,
},
SaveCredential {
name: String,
is_default: bool,
credential: Credential,
},
InvokeShortcut(ShortcutAction),
}
#[derive(Debug, Serialize, Deserialize)]
pub enum CliResponse {
Credential(CliCredential),
Empty,
}
#[derive(Debug, Serialize, Deserialize)]
pub enum CliCredential {
AwsBase(AwsBaseCredential),
AwsSession(AwsSessionCredential),
Docker(DockerCredential),
}
struct CloseWaiter<'s> {
stream: &'s mut Stream,
}
impl<'s> CloseWaiter<'s> {
async fn wait_for_close(&mut self) -> std::io::Result<()> {
let mut buf = [0u8; 8];
loop {
match self.stream.read(&mut buf).await {
Ok(0) => break Ok(()),
Ok(_) => (),
Err(e) => break Err(e),
}
}
}
}
fn serve<H, F>(sock_name: &str, app_handle: AppHandle, handler: H) -> std::io::Result<()>
where H: Copy + Send + Fn(Stream, AppHandle, u32) -> F + 'static,
F: Send + Future<Output = Result<(), HandlerError>>,
{
let (mut listener, addr) = platform::bind(sock_name)?;
rt::spawn(async move {
loop {
let (stream, client_pid) = match platform::accept(&mut listener, &addr).await {
Ok((s, c)) => (s, c),
Err(e) => {
eprintln!("Error accepting request: {e}");
continue;
},
};
let new_handle = app_handle.clone();
rt::spawn(async move {
handler(stream, new_handle, client_pid)
.await
.error_print_prefix("Error responding to request: ");
});
}
});
Ok(())
}
async fn send_credentials_request(
detail: RequestNotificationDetail,
app_handle: AppHandle,
mut waiter: CloseWaiter<'_>
) -> Result<RequestResponse, HandlerError> {
let state = app_handle.state::<AppState>();
let rehide_ms = {
let config = state.config.read().await;
config.rehide_ms
};
let lease = state.acquire_visibility_lease(rehide_ms).await
.map_err(|_e| HandlerError::NoMainWindow)?;
let (chan_send, chan_recv) = oneshot::channel();
let request_id = state.register_request(chan_send).await;
let notification = RequestNotification { id: request_id, detail };
// the following could fail in various ways, but we want to make sure
// the request gets unregistered on any failure, so we wrap this all
// up in an async block so that we only have to handle the error case once
let proceed = async {
app_handle.emit("credential-request", &notification)?;
tokio::select! {
r = chan_recv => Ok(r?),
_ = waiter.wait_for_close() => {
app_handle.emit("request-cancelled", request_id)?;
Err(HandlerError::Abandoned)
},
}
};
let res = proceed.await;
if let Err(_) = &res {
state.unregister_request(request_id).await;
}
lease.release();
res
}
#[cfg(unix)]
mod platform {
use std::io::ErrorKind;
use std::path::PathBuf;
use tokio::net::{UnixListener, UnixStream};
use super::*;
pub type Stream = UnixStream;
pub fn bind(sock_name: &str) -> std::io::Result<(UnixListener, PathBuf)> {
let path = creddy_cli::server_addr(sock_name);
match std::fs::remove_file(&path) {
Ok(_) => (),
Err(e) if e.kind() == ErrorKind::NotFound => (),
Err(e) => return Err(e),
}
let listener = UnixListener::bind(&path)?;
Ok((listener, path))
}
pub async fn accept(listener: &mut UnixListener, _addr: &PathBuf) -> Result<(UnixStream, u32), HandlerError> {
let (stream, _addr) = listener.accept().await?;
let pid = stream.peer_cred()?
.pid()
.ok_or(ClientInfoError::PidNotFound)?
as u32;
Ok((stream, pid))
}
}
#[cfg(windows)]
mod platform {
use std::os::windows::io::AsRawHandle;
use tokio::net::windows::named_pipe::{
NamedPipeServer,
ServerOptions,
};
use windows::Win32::{
Foundation::HANDLE,
System::Pipes::GetNamedPipeClientProcessId,
};
use super::*;
pub type Stream = NamedPipeServer;
pub fn bind(sock_name: &str) -> std::io::Result<(String, NamedPipeServer)> {
let addr = creddy_cli::server_addr(sock_name);
let listener = ServerOptions::new()
.first_pipe_instance(true)
.create(&addr)?;
Ok((listener, addr))
}
pub async fn accept(listener: &mut NamedPipeServer, addr: &String) -> Result<(NamedPipeServer, u32), HandlerError> {
// connect() just waits for a client to connect, it doesn't return anything
listener.connect().await?;
// unlike Unix sockets, a Windows NamedPipeServer *becomes* the open stream
// once a client connects. If we want to keep listening, we have to construct
// a new server and swap it in.
let new_listener = ServerOptions::new().create(addr)?;
let stream = std::mem::replace(listener, new_listener);
let raw_handle = stream.as_raw_handle();
let mut pid = 0u32;
let handle = HANDLE(raw_handle as _);
unsafe { GetNamedPipeClientProcessId(handle, &mut pid as *mut u32)? };
Ok((stream, pid))
}
}