deduplicate game states at end of leg

This commit is contained in:
Joseph Montanaro 2021-03-20 18:04:27 -07:00
parent 6e1a1c8c96
commit 2aa0e63987

101
main.nim
View File

@ -1,4 +1,4 @@
import math, options, tables, sequtils, sets, sugar import math, hashes, options, tables, sequtils, sets
import combinators import combinators
@ -7,8 +7,8 @@ type
cRed, cGreen, cBlue, cYellow, cPurple cRed, cGreen, cBlue, cYellow, cPurple
Tile = enum Tile = enum
tForward = -1, tBackward = -1,
tBackward = 1 tForward = 1
Square = object Square = object
camels: seq[Color] camels: seq[Color]
@ -18,17 +18,41 @@ type
ScoreSet = array[Color, int] ScoreSet = array[Color, int]
LegResults = tuple[scores: ScoreSet, endStates: HashSet[Board]]
Board = object Board = object
squares: array[1..16, Square] squares: array[1..16, Square]
camels: array[Color, range[1..16]] camels: array[Color, range[1..16]]
leader: Color leader: Option[Color]
gameOver: bool gameOver: bool
const allDice = @[cRed, cGreen, cBlue, cYellow, cPurple]
proc update(scores: var ScoreSet, toAdd: ScoreSet) =
for i, s in toAdd:
scores[i] += s
proc `[]`[T](b: var Board, idx: T): var Square = proc `[]`[T](b: var Board, idx: T): var Square =
b.squares[idx] b.squares[idx]
proc hash(b: Board): Hash =
var h: Hash = 0
# there could be a tile anywhere so we have to check all squares
for i, sq in b.squares:
if sq.camels.len > 0 or sq.tile.isSome:
h = h !& i
if sq.tile.isSome:
h = h !& int(sq.tile.get) * 10 # so it isn't confused with a camel
else:
for c in sq.camels:
h = h !& int(c)
result = !$h
proc display(b: Board, start, stop: int) = proc display(b: Board, start, stop: int) =
for i in start..stop: for i in start..stop:
let sq = b.squares[i] let sq = b.squares[i]
@ -40,31 +64,36 @@ proc display(b: Board, start, stop: int) =
echo "" echo ""
proc setLeader(b: var Board) = proc setState(b: var Board;
b.leader = b[b.camels.max].camels[^1] # top camel in the last currently-occupied space camels: openArray[tuple[c: Color, p: int]];
tiles: openArray[tuple[t: Tile, p: int]]) =
for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
proc setState[T](b: var Board, state: T) =
for (color, dest) in state: # note that `state` is ordered, as this determines stacking
b[dest].camels.add(color) b[dest].camels.add(color)
b.camels[color] = dest b.camels[color] = dest
b.setLeader
for (tile, dest) in tiles:
b[dest].tile = some(tile)
let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
b.leader = some(leadCamel)
proc advance(b: var Board, die: Die) = proc advance(b: var Board, die: Die) =
let let
(color, roll) = die (color, roll) = die
startPos = b.camels[color] startPos = b.camels[color]
var prepend = false
var endPos = startPos + roll var endPos = startPos + roll
if endPos > 16: # camel has passed the finish line if endPos > 16: # camel has passed the finish line
b.leader = color b.leader = some(b[startPos].camels[^1])
b.gameOver = true b.gameOver = true
return return
if b[endPos].tile.isSome:
endPos += int(b[endPos].tile.get) var prepend = false
if b[endPos].tile.get == tBackward: prepend = true # if moving backward, we will prepend camel to the seq if b[endPos].tile.isSome: # adjust position (and possibly stacking) to account for tile
let t = b[endPos].tile.get
endPos += int(t)
if t == tBackward: prepend = true
for i, c in b[startPos].camels: for i, c in b[startPos].camels:
if c == color: if c == color:
@ -77,40 +106,50 @@ proc advance(b: var Board, die: Die) =
b[startPos].camels[i .. ^1] = @[] b[startPos].camels[i .. ^1] = @[]
for moved in subStack: for moved in subStack:
b.camels[moved] = endPos b.camels[moved] = endPos
b.setLeader # if we are stacking on or moving past the previous leader
if endPos >= b.camels[b.leader.get]:
b.leader = some(b[endPos].camels[^1])
break # breaking the outer loop here, not the inner - but only conditionally! gah! break # breaking the outer loop here, not the inner - but only conditionally! gah!
type CamelPositions = seq[tuple[square: int, camels: seq[Color]]] proc simulateLeg(b: Board, diceRemaining: seq[Color]): LegResults =
var scores: ScoreSet
proc simulateLeg(b: Board, diceRemaining: seq[Color]): ScoreSet =
var endStates: HashSet[Board] var endStates: HashSet[Board]
for future in possibleFutures(diceRemaining): for future in possibleFutures(diceRemaining):
var prediction = b # make a copy var prediction = b # make a copy
for dieRoll in future: for dieRoll in future:
prediction.advance(dieRoll) prediction.advance(dieRoll)
inc result[prediction.leader] inc scores[prediction.leader.get]
# deduplicate results # deduplicate results
endStates.incl(prediction) # need to add hash implementation for Board endStates.incl(prediction)
#[ result = (scores, endStates)
var positions: CamelPositions
for i in prediction.camels.min .. prediction.camels.max:
positions.add((i, prediction.squares[i].camels)) proc simulateGame(b: Board, diceRemaining: seq[Color]): ScoreSet =
endStates.incl(positions) # currently just simulates two legs, not a full game
]# var (scores, startStates) = b.simulateLeg(diceRemaining)
echo "Distinct end states: ", endStates.len var endStates: HashSet[Board]
for s in startStates:
let (nextScores, nextStates) = s.simulateLeg(@[cRed, cGreen, cBlue, cYellow, cPurple])
scores.update(nextScores)
endStates.incl(nextStates)
stdout.write("simulated: " & $scores.sum & "\r")
echo "\nDistinct end states: ", endStates.len
result = scores
var b: Board var b: Board
b.display(1, 5) b.display(1, 5)
b.setState({cGreen: 4, cYellow: 3, cPurple: 4, cBlue: 3, cRed: 2}) b.setState({cGreen: 4, cYellow: 3, cPurple: 4, cBlue: 3, cRed: 2}, @[])
b.display(1, 5) b.display(1, 5)
b.advance((cRed, 2)) b.advance((cRed, 2))
b.display(1, 5) b.display(1, 5)
let r = b.simulateLeg(@[cRed, cGreen, cBlue, cYellow, cPurple]) let r = b.simulateGame(allDice)
let total = r.sum let total = r.sum
for i, c in r: for i, c in r:
echo Color(i), ": ", (100 * c / total).round(2), "% (", c, " / ", total, ")" echo Color(i), ": ", (100 * c / total).round(2), "% (", c, " / ", total, ")"