use cligen for benchmarking

This commit is contained in:
Joseph Montanaro 2021-07-20 16:16:01 -07:00
parent e5e90a6ca5
commit 7301597789

102
test.nim
View File

@ -1,13 +1,18 @@
import math, random, strformat, strutils, times, std/monotimes
import cligen
import fixedseq, game, simulation
type
TestResults = object
ops: int
scores: ScoreSet
time: Duration
proc ops(tr: TestResults): int =
result = sum(tr.scores)
proc formatNum(n: SomeNumber, decimals = 0): string =
when n is SomeFloat:
let s = $n.round(decimals)
@ -22,70 +27,79 @@ proc formatNum(n: SomeNumber, decimals = 0): string =
proc summarize(tr: TestResults, opname = "operations") =
let secs = tr.time.inMilliseconds.float / 1000
stdout.write("Test completed:\n")
stdout.write(&" {tr.ops.formatNum} {opname} in {secs.formatNum} seconds\n")
stdout.write(&" {(tr.ops.float / secs).formatNum} {opname} per second")
stdout.write(&" {tr.ops.formatNum} {opname} in {secs.formatNum(2)} seconds\n")
stdout.write(&" {(tr.ops.float / secs).formatNum} {opname} per second\n")
stdout.flushFile()
# proc getRand(): Rand =
# randomize()
# result = initRand(rand(int64))
proc newRandomGame(): Board =
randomize()
var dice: array[5, tuple[c: Color, p: int]]
for i in 0 .. 4:
dice[i] = (Color(i), rand(1..3))
result.init
result.setState(dice, [])
template executionTime(body: untyped): Duration =
let start = getMonoTime()
body
getMonoTime() - start
proc getRand(): Rand =
randomize()
result = initRand(rand(int64))
# template runTest(loops: Natural, opname = "operations", body: ScoreSet): TestResults =
# var res: TestResults
# for i in 1 .. loops:
# let start = getMonoTime()
# let s = body
# res.time += (getMonoTime() - start)
# res.scores.update(s)
# res.summarize(opname)
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
for c in Color:
let v = r.rand(1..3)
result.add((c, v))
result.shuffle
# proc games(runs, samples: Natural, parallel = true) =
# let b = newRandomGame()
# runTest(runs, "games"):
# b.randomGames(samples, parallel = parallel)
proc newRandomGame(r: var Rand): Board =
var dice: array[5, tuple[c: Color, p: int]]
for i in 0 .. 4:
dice[i] = (Color(i), r.rand(1..3))
result.init
result.setState(dice, [])
# proc legs(runs: Natural) =
# let b = newRandomGame()
# runTest(runs, "legs"):
# b.getLegScores
proc games(nTests, nSamples: Natural, parallel = true) =
var r = getRand()
var scores: ScoreSet
proc games(runs, samples: Natural, parallel = true) =
var res: TestResults
for i in 1 .. nTests:
let b = newRandomGame(r)
for i in 1 .. runs:
let b = newRandomGame()
let dur = executionTime:
let s = b.randomGames(nSamples, parallel = parallel)
scores.update(s)
res.ops += s.sum()
let s = b.randomGames(samples, parallel = parallel)
res.scores.update(s)
res.time += dur
res.summarize("games")
proc legs(nTests: Natural) =
var r = getRand()
var scores: ScoreSet
proc legs(runs: Natural) =
var res: TestResults
for i in 1 .. nTests:
let b = newRandomGame(r)
for i in 1 .. runs:
let b = newRandomGame()
let dur = executionTime:
let s = b.getLegScores
scores.update(s)
res.ops += s.sum
res.scores.update(s)
res.time += dur
res.summarize("legs")
proc spread(nTests, nSamples: Natural) =
var r = getRand()
let b = newRandomGame(r)
let spread = randomSpread(b, nTests, nSamples)
proc spread(runs, samples: Natural) =
let b = newRandomGame()
let spread = randomSpread(b, runs, samples)
stdout.writeLine("Variance:")
for c in Color:
@ -98,5 +112,17 @@ proc spread(nTests, nSamples: Natural) =
stdout.flushFile()
const help_runs = "Number of times to run the test"
const help_samples = "Number of iterations per run"
const help_parallel = "Run test in parallel or single-threaded (default parallel)"
proc bench() =
dispatchMulti(
[games, help = {"runs": help_runs, "samples": help_samples, "parallel": help_parallel}],
[legs, help = {"runs": help_runs}],
[spread, help = {"runs": help_runs, "samples": help_samples}]
)
when isMainModule:
legs(3000)
bench()