RIIR
This commit is contained in:
parent
8715e5e354
commit
73f70e4fa9
4
.gitignore
vendored
4
.gitignore
vendored
@ -1,3 +1 @@
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||||
*.exe
|
||||
profile_results.txt
|
||||
callgrind.out.*
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||||
/target
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||||
|
131
Cargo.lock
generated
Normal file
131
Cargo.lock
generated
Normal file
@ -0,0 +1,131 @@
|
||||
# This file is automatically @generated by Cargo.
|
||||
# It is not intended for manual editing.
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||||
version = 3
|
||||
|
||||
[[package]]
|
||||
name = "cfg-if"
|
||||
version = "1.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
|
||||
|
||||
[[package]]
|
||||
name = "cup"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"enum-map",
|
||||
"rand",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "enum-map"
|
||||
version = "2.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "50c25992259941eb7e57b936157961b217a4fc8597829ddef0596d6c3cd86e1a"
|
||||
dependencies = [
|
||||
"enum-map-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "enum-map-derive"
|
||||
version = "0.11.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2a4da76b3b6116d758c7ba93f7ec6a35d2e2cf24feda76c6e38a375f4d5c59f2"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "getrandom"
|
||||
version = "0.2.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c05aeb6a22b8f62540c194aac980f2115af067bfe15a0734d7277a768d396b31"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"libc",
|
||||
"wasi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "libc"
|
||||
version = "0.2.139"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "201de327520df007757c1f0adce6e827fe8562fbc28bfd9c15571c66ca1f5f79"
|
||||
|
||||
[[package]]
|
||||
name = "ppv-lite86"
|
||||
version = "0.2.17"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.49"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "57a8eca9f9c4ffde41714334dee777596264c7825420f521abc92b5b5deb63a5"
|
||||
dependencies = [
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "quote"
|
||||
version = "1.0.23"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8856d8364d252a14d474036ea1358d63c9e6965c8e5c1885c18f73d70bff9c7b"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand"
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||||
version = "0.8.5"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
||||
dependencies = [
|
||||
"libc",
|
||||
"rand_chacha",
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||||
"rand_core",
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||||
]
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||||
|
||||
[[package]]
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||||
name = "rand_chacha"
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||||
version = "0.3.1"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
||||
dependencies = [
|
||||
"ppv-lite86",
|
||||
"rand_core",
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||||
]
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||||
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||||
[[package]]
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||||
name = "rand_core"
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||||
version = "0.6.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
||||
dependencies = [
|
||||
"getrandom",
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||||
]
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||||
|
||||
[[package]]
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||||
name = "syn"
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||||
version = "1.0.107"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "1f4064b5b16e03ae50984a5a8ed5d4f8803e6bc1fd170a3cda91a1be4b18e3f5"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"unicode-ident",
|
||||
]
|
||||
|
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[[package]]
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name = "unicode-ident"
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||||
version = "1.0.6"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "84a22b9f218b40614adcb3f4ff08b703773ad44fa9423e4e0d346d5db86e4ebc"
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||||
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||||
[[package]]
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name = "wasi"
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||||
version = "0.11.0+wasi-snapshot-preview1"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
10
Cargo.toml
Normal file
10
Cargo.toml
Normal file
@ -0,0 +1,10 @@
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[package]
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name = "cup"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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||||
[dependencies]
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"enum-map" = "2.4.2"
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||||
"rand" = "0.8.5"
|
@ -1,88 +0,0 @@
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import algorithm
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import fixedseq, game
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proc nextPermutation(x: var FixedSeq): bool =
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# copied shamelessly from std/algorithm.nim
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if x.len < 2:
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return false
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var i = x.high
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while i > 0 and x[i - 1] >= x[i]:
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dec i
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if i == 0:
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||||
return false
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var j = x.high
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while j >= i and x[j] <= x[i - 1]:
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dec j
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swap x[j], x[i - 1]
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x.reverse(i, x.high)
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||||
result = true
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||||
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||||
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proc prevPermutation(x: var FixedSeq): bool =
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||||
# copied shamelessly from std/algorithm.nim
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if x.len < 2:
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return false
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||||
var i = x.high
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while i > 0 and x[i - 1] <= x[i]:
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dec i
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||||
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||||
if i == 0:
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return false
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||||
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x.reverse(i, x.high)
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var j = x.high
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while j >= i and x[j - 1] < x[i - 1]:
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dec j
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swap x[i - 1], x[j]
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result = true
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iterator allPermutations*(x: FixedSeq): FixedSeq =
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# returns all permutations of a given seq. Order is wonky but we don't care.
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var workingCopy = x
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yield workingCopy
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while workingCopy.nextPermutation: # this mutates workingCopy
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yield workingCopy
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workingCopy = x
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while workingCopy.prevPermutation:
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yield workingCopy
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iterator allDigits*(lo, hi, size: Natural): auto =
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if size > 0: # otherwise we get an infinite loop
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var digits: FixedSeq[5, int]
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for i in 0 ..< size:
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digits.add(lo)
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var complete = false
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while not complete:
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yield digits
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for i in countdown(digits.high, 0):
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if digits[i] < hi:
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inc digits[i]
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break
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elif i == 0: # since this is the last digit to be incremented, we must be done
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complete = true
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else:
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digits[i] = lo
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iterator possibleFutures*(dice: ColorStack): auto =
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# iterate over all possible sequences of die rolls. Each outcome
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# is returned as a 5-sequence of (color, number) tuples.
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for perm in dice.allPermutations:
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for digits in allDigits(1, 3, dice.len):
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var f: FixedSeq[5, Die]
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for i in 0'u8 .. dice.high:
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f.add((color: perm[i], value: digits[i]))
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yield f
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16
cup.nim
16
cup.nim
@ -1,16 +0,0 @@
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import game, simulation, ui
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||||
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||||
when isMainModule:
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let config = parseArgs()
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var b: Board
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b.setState(config.state)
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let legScores = b.getLegScores
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let gameScores = b.randomGames(1_000_000)
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||||
echo b.showSpaces(1, 16)
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echo "\nCurrent leg probabilities:"
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echo legScores.showPercents()
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echo "\nFull game probabilities (1M simulations):"
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echo gameScores.showPercents()
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149
fixedseq.nim
149
fixedseq.nim
@ -1,149 +0,0 @@
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import random
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type
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FixedSeq*[Size: static range[0..255], Content] = object
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data: array[Size, Content]
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len*: uint8
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proc `$`*(s: FixedSeq): string =
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result.add("FixedSeq[")
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for i, item in s:
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||||
if i != 0:
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result.add(", ")
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result.add($item)
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result.add("]")
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||||
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||||
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||||
proc `[]`*(s: FixedSeq, idx: Natural): FixedSeq.Content =
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||||
when not defined(danger):
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||||
if idx.uint8 >= s.len:
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raise newException(IndexDefect, "index " & $idx & " is out of bounds.")
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s.data[idx]
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proc `[]`*(s: var FixedSeq, idx: Natural): var FixedSeq.Content =
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when not defined(danger):
|
||||
if idx.uint8 >= s.len:
|
||||
raise newException(IndexDefect, "index " & $idx & " is out of bounds.")
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||||
s.data[idx]
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||||
|
||||
proc `[]`*(s: FixedSeq, idx: BackwardsIndex): auto =
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||||
when not defined(danger):
|
||||
if s.len == 0:
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raise newException(IndexDefect, "index out of bounds, the container is empty.") # matching stdlib again
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s.data[s.len - idx.uint8]
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||||
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||||
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||||
proc `[]=`*(s: var FixedSeq, idx: Natural, v: FixedSeq.Content) =
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when not defined(danger):
|
||||
if idx.uint8 >= s.len:
|
||||
raise newException(IndexDefect, "index " & $idx & " is out of bounds.")
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s.data[idx] = v
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||||
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||||
proc high*(s: FixedSeq): auto =
|
||||
result = s.len - 1
|
||||
|
||||
|
||||
proc low*(s: FixedSeq): auto =
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||||
result = case s.len
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||||
of 0: 0 # a bit weird but it's how the stdlib seq works
|
||||
else: s.len - 1
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||||
|
||||
|
||||
iterator items*(s: FixedSeq): auto =
|
||||
for i in 0'u8 ..< s.len:
|
||||
yield s.data[i]
|
||||
|
||||
|
||||
iterator asInt*(s: FixedSeq): int8 =
|
||||
for i in 0'u8 ..< s.len:
|
||||
yield int8(s.data[i]) # now we do have to convert
|
||||
|
||||
|
||||
iterator pairs*(s: FixedSeq): auto =
|
||||
var count = 0
|
||||
for c in s:
|
||||
yield (count, c)
|
||||
inc count
|
||||
|
||||
|
||||
proc add*(s: var FixedSeq, v: FixedSeq.Content) =
|
||||
s.data[s.len] = v # will raise exception if out of bounds
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inc s.len
|
||||
|
||||
|
||||
proc insert*(s: var FixedSeq, v: FixedSeq.Content, idx: Natural = 0) =
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||||
for i in countdown(s.len - 1, idx.uint8):
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||||
swap(s.data[i], s.data[i + 1]) # will also raise exception if out of bounds
|
||||
s.data[idx] = v
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||||
inc s.len
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||||
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||||
|
||||
proc delete*(s: var FixedSeq, idx: Natural) =
|
||||
when not defined(danger):
|
||||
if idx.uint8 >= s.len:
|
||||
raise newException(IndexDefect, "index " & $idx & " is out of bounds.")
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||||
dec s.len
|
||||
for i in idx.uint8 ..< s.len:
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||||
swap(s.data[i], s.data[i + 1])
|
||||
|
||||
|
||||
proc clear*(s: var FixedSeq) =
|
||||
s.len = 0
|
||||
|
||||
|
||||
proc find*(s: FixedSeq, needle: FixedSeq.Content): int =
|
||||
for i, v in s.data:
|
||||
if v == needle:
|
||||
return i
|
||||
return -1
|
||||
|
||||
|
||||
proc reverse*(s: var FixedSeq; first, last: Natural) =
|
||||
# copied shamelessly from std/algorithm.nim
|
||||
var x = first
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||||
var y = last
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||||
while x < y:
|
||||
swap(s[x], s[y])
|
||||
inc x
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||||
dec y
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||||
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||||
|
||||
proc shuffle*(s: var FixedSeq, r: var Rand) =
|
||||
when not defined(danger):
|
||||
if s.len < s.data.len.uint8:
|
||||
raise newException(IndexDefect, "Cannot shuffle a partially-full FixedSeq")
|
||||
r.shuffle(s.data)
|
||||
|
||||
proc shuffle*(s: var FixedSeq) =
|
||||
when not defined(danger):
|
||||
if s.len < s.data.len.uint8:
|
||||
raise newException(IndexDefect, "Cannot shuffle a partially-full FixedSeq")
|
||||
shuffle(s.data)
|
||||
|
||||
|
||||
proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
|
||||
var count = 0'u8 # have to track this separately apparently
|
||||
for idx in start ..< src.len:
|
||||
swap(src.data[idx], dst.data[dst.len + count])
|
||||
inc count
|
||||
dst.len += count
|
||||
src.len -= count
|
||||
|
||||
|
||||
proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
|
||||
let ssLen = src.len - start.uint8 # length of substack
|
||||
for i in countdown(dst.len - 1, 0):
|
||||
swap(dst.data[i], dst.data[i + ssLen])
|
||||
|
||||
var count = 0
|
||||
for i in start ..< src.len:
|
||||
swap(src.data[i], dst.data[count])
|
||||
inc count
|
||||
|
||||
dst.len += ssLen
|
||||
src.len -= ssLen
|
172
game.nim
172
game.nim
@ -1,172 +0,0 @@
|
||||
import hashes, options
|
||||
import fixedseq
|
||||
|
||||
|
||||
type
|
||||
Color* = enum
|
||||
cRed, cGreen, cBlue, cYellow, cPurple
|
||||
|
||||
ColorStack* = FixedSeq[5, Color]
|
||||
|
||||
const
|
||||
colorNames: array[Color, string] =
|
||||
["Red", "Green", "Blue", "Yellow", "Purple"]
|
||||
colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
|
||||
|
||||
|
||||
proc `$`*(c: Color): string =
|
||||
result = colorNames[c]
|
||||
|
||||
|
||||
proc abbrev*(c: Color): char =
|
||||
result = colorAbbrevs[c]
|
||||
|
||||
|
||||
proc `$`*(s: ColorStack): string =
|
||||
result.add("St@[")
|
||||
for i, color in s:
|
||||
result.add($color)
|
||||
if i.uint8 < s.high:
|
||||
result.add(", ")
|
||||
result.add("]")
|
||||
|
||||
|
||||
type
|
||||
Die* = tuple[color: Color, value: int]
|
||||
|
||||
Tile* = enum
|
||||
tBackward = -1,
|
||||
tForward = 1
|
||||
|
||||
Square* = object
|
||||
camels*: ColorStack
|
||||
tile*: Option[Tile]
|
||||
|
||||
GameState* = object
|
||||
dice*: array[Color, bool]
|
||||
camels*: FixedSeq[5, tuple[c: Color, p: range[1..16]]]
|
||||
tiles*: FixedSeq[8, tuple[t: Tile, p: range[1..16]]] # max 8 players, so max 8 tiles
|
||||
|
||||
Board* = object
|
||||
squares*: array[1..16, Square]
|
||||
camels*: array[Color, range[1..16]]
|
||||
diceRolled*: array[Color, bool]
|
||||
winner*: Option[Color]
|
||||
gameOver*: bool
|
||||
|
||||
|
||||
# use a template here for better inlining
|
||||
template `[]`*[T](b: var Board, idx: T): var Square =
|
||||
b.squares[idx]
|
||||
|
||||
# apparently we need separate ones for mutable and non-mutable
|
||||
template `[]`*[T](b: Board, idx: T): Square =
|
||||
b.squares[idx]
|
||||
|
||||
|
||||
proc hash*(b: Board): Hash =
|
||||
var h: Hash = 0
|
||||
# there could be a tile anywhere so we have to check all squares
|
||||
for i, sq in b.squares:
|
||||
if sq.camels.len > 0 or sq.tile.isSome:
|
||||
h = h !& i
|
||||
if sq.tile.isSome:
|
||||
h = h !& int(sq.tile.get) * 10 # so it isn't confused with a camel
|
||||
else:
|
||||
for c in sq.camels.asInt:
|
||||
h = h !& c
|
||||
result = !$h
|
||||
|
||||
|
||||
proc leader*(b: Board): Color =
|
||||
let leadSquare = max(b.camels)
|
||||
result = b[leadSquare].camels[^1]
|
||||
|
||||
|
||||
proc display*(b: Board, start, stop: int) =
|
||||
for i in start..stop:
|
||||
let sq = b.squares[i]
|
||||
let lead = $i & ": "
|
||||
if sq.tile.isSome:
|
||||
stdout.writeLine($lead & $sq.tile.get)
|
||||
else:
|
||||
stdout.writeLine($lead & $sq.camels)
|
||||
echo ""
|
||||
|
||||
|
||||
proc setState*(b: var Board; state: GameState) =
|
||||
for sq in b.squares.mitems:
|
||||
if sq.camels.len > 0:
|
||||
sq.camels.clear()
|
||||
elif sq.tile.isSome:
|
||||
sq.tile = none[Tile]()
|
||||
|
||||
for (color, dest) in state.camels: # note that `camels` is ordered, as this determines stacking
|
||||
b[dest].camels.add(color)
|
||||
b.camels[color] = dest
|
||||
|
||||
for (tile, dest) in state.tiles:
|
||||
b[dest].tile = some(tile)
|
||||
|
||||
b.diceRolled = state.dice
|
||||
|
||||
|
||||
proc getState*(b: Board): GameState =
|
||||
var camelCount = 0
|
||||
let start = min(b.camels)
|
||||
for pos in start .. b.squares.high:
|
||||
let sq = b[pos]
|
||||
for color in sq.camels:
|
||||
result.camels.add((c: color, p: pos))
|
||||
camelCount += 1
|
||||
|
||||
if sq.tile.isSome:
|
||||
result.tiles.add((t: sq.tile.get, p: pos))
|
||||
if camelCount >= 5:
|
||||
break
|
||||
|
||||
result.dice = b.diceRolled
|
||||
|
||||
|
||||
proc diceRemaining*(b: Board): ColorStack =
|
||||
for color, isRolled in b.diceRolled:
|
||||
if not isRolled: result.add(color)
|
||||
|
||||
|
||||
proc resetDice*(b: var Board) =
|
||||
for c in Color:
|
||||
b.diceRolled[c] = false
|
||||
|
||||
|
||||
proc advance*(b: var Board, die: Die) =
|
||||
let
|
||||
(color, roll) = die
|
||||
startPos = b.camels[color]
|
||||
var endPos = startPos + roll
|
||||
|
||||
if endPos > 16: # camel has passed the finish line
|
||||
b.winner = some(b[startPos].camels[^1])
|
||||
b.gameOver = true
|
||||
return
|
||||
|
||||
var prepend = false
|
||||
if b[endPos].tile.isSome: # adjust position (and possibly stacking) to account for tile
|
||||
let t = b[endPos].tile.get
|
||||
endPos += int(t)
|
||||
if t == tBackward: prepend = true
|
||||
|
||||
let stackStart = cast[uint8](b[startPos].camels.find(color)) # cast is safe here, as long as b.camels is valid
|
||||
if prepend:
|
||||
b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
|
||||
let stackLen = b[startPos].camels.len - stackStart
|
||||
for i in 0'u8 ..< stackLen:
|
||||
# we know how many camels we added to the bottom, so set the position for each of those
|
||||
b.camels[b[endPos].camels[i]] = endPos
|
||||
else:
|
||||
let dstPrevHigh = b[endPos].camels.high
|
||||
b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
|
||||
# the camels that have moved start immediately after the previous high camel
|
||||
for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
|
||||
b.camels[b[endPos].camels[i]] = endPos
|
||||
|
||||
b.diceRolled[color] = true
|
151
simulation.nim
151
simulation.nim
@ -1,151 +0,0 @@
|
||||
import cpuinfo, math, options, random, sequtils, tables
|
||||
import combinators, game, fixedseq
|
||||
|
||||
|
||||
type
|
||||
ScoreSet* = array[Color, int]
|
||||
WinPercents* = array[Color, float]
|
||||
|
||||
ScoreSpread = object
|
||||
lo*: array[Color, float]
|
||||
hi*: array[Color, float]
|
||||
|
||||
LegResults* = tuple[scores: ScoreSet, endStates: CountTable[Board]]
|
||||
|
||||
|
||||
proc update*(scores: var ScoreSet, toAdd: ScoreSet) =
|
||||
for i, s in toAdd:
|
||||
scores[i] += s
|
||||
|
||||
|
||||
proc display*(scores: ScoreSet) =
|
||||
let total = scores.sum
|
||||
for color, score in scores:
|
||||
let line = $color & ": " & $round(100 * scores[color] / total, 2) & '%'
|
||||
stdout.writeLine(line)
|
||||
stdout.flushFile()
|
||||
# echo color, ": ", round(100 * scores[color] / total, 2), '%'
|
||||
|
||||
|
||||
proc percents*(scores: ScoreSet): WinPercents =
|
||||
let total = scores.sum
|
||||
for c, score in scores:
|
||||
result[c] = score / total
|
||||
|
||||
|
||||
# ======================
|
||||
# Single-leg simulations
|
||||
# ======================
|
||||
|
||||
iterator legEndStates(b: Board): Board =
|
||||
var diceRemaining: ColorStack
|
||||
for i, c in b.diceRolled:
|
||||
if not c: diceRemaining.add(i)
|
||||
|
||||
let origState = b.getState
|
||||
var prediction = b
|
||||
for future in possibleFutures(diceRemaining):
|
||||
# var prediction = b # make a copy so we can mutate
|
||||
for dieRoll in future:
|
||||
prediction.advance(dieRoll)
|
||||
yield prediction
|
||||
prediction.setState(origState)
|
||||
|
||||
|
||||
proc getLegScores*(b: Board): ScoreSet =
|
||||
# special case if all dice have been rolled
|
||||
if allIt(b.diceRolled, it):
|
||||
inc result[b.leader]
|
||||
return result
|
||||
|
||||
for prediction in b.legEndStates:
|
||||
inc result[prediction.leader]
|
||||
|
||||
|
||||
# =====================
|
||||
# Full-game simulations
|
||||
# =====================
|
||||
|
||||
proc randomGame*(b: Board, r: var Rand): Color =
|
||||
var projection = b
|
||||
var dice = projection.diceRemaining
|
||||
|
||||
while true:
|
||||
dice.shuffle(r)
|
||||
for color in dice:
|
||||
projection.advance((color, r.rand(1..3)))
|
||||
if projection.gameOver:
|
||||
return projection.winner.get
|
||||
# if we started with <5 dice, we need to reset for the next full leg
|
||||
if dice.len < 5:
|
||||
projection.resetDice()
|
||||
dice = projection.diceRemaining
|
||||
|
||||
|
||||
proc randomGamesWorker(b: Board, count: Natural, r: var Rand): ScoreSet =
|
||||
for i in 1 .. count:
|
||||
let winner = b.randomGame(r)
|
||||
inc result[winner]
|
||||
|
||||
|
||||
# =======================
|
||||
# Multithreading nonsense
|
||||
# =======================
|
||||
|
||||
type WorkerArgs = object
|
||||
board: Board
|
||||
count: Natural
|
||||
seed: int64
|
||||
|
||||
|
||||
# have to do this at the module level so it can be shared
|
||||
var gamesChannel: Channel[ScoreSet]
|
||||
gamesChannel.open()
|
||||
|
||||
|
||||
proc randomGamesThread(args: WorkerArgs) =
|
||||
var r = initRand(args.seed)
|
||||
let scores = randomGamesWorker(args.board, args.count, r)
|
||||
gamesChannel.send(scores)
|
||||
|
||||
|
||||
proc randomGames*(b: Board, count: Natural, parallel = true, numThreads = 0): ScoreSet =
|
||||
randomize()
|
||||
|
||||
if not parallel:
|
||||
var r = initRand(rand(int64))
|
||||
return randomGamesWorker(b, count, r)
|
||||
|
||||
let numThreads =
|
||||
if numThreads == 0:
|
||||
countProcessors()
|
||||
else:
|
||||
numThreads
|
||||
|
||||
var workers = newSeq[Thread[WorkerArgs]](numThreads)
|
||||
for i, w in workers.mpairs:
|
||||
var numGames = int(floor(count / numThreads))
|
||||
if i < (count mod numThreads):
|
||||
numGames += 1
|
||||
let args = WorkerArgs(board: b, count: numGames, seed: rand(int64))
|
||||
|
||||
createThread(w, randomGamesThread, args)
|
||||
|
||||
for i in 1 .. numThreads:
|
||||
let scores = gamesChannel.recv()
|
||||
result.update(scores)
|
||||
|
||||
|
||||
proc randomSpread*(b: Board; nTests, nSamples: Natural): ScoreSpread =
|
||||
for s in result.lo.mitems:
|
||||
s = 1
|
||||
|
||||
for i in 0 ..< nTests:
|
||||
let scores = b.randomGames(nSamples)
|
||||
let total = scores.sum
|
||||
for color, score in scores:
|
||||
let pct = score / total
|
||||
if pct < result.lo[color]:
|
||||
result.lo[color] = pct
|
||||
if pct > result.hi[color]:
|
||||
result.hi[color] = pct
|
380
src/game.rs
Normal file
380
src/game.rs
Normal file
@ -0,0 +1,380 @@
|
||||
use enum_map::{Enum, EnumMap};
|
||||
use rand::{
|
||||
Rng,
|
||||
seq::SliceRandom,
|
||||
distributions::{Distribution, Uniform},
|
||||
};
|
||||
|
||||
use crate::stack::Stack;
|
||||
|
||||
|
||||
#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Enum)]
|
||||
pub enum Color {
|
||||
#[default] Red, Green, Blue, Yellow, Purple,
|
||||
}
|
||||
|
||||
// const COLORS: Stack<Color, 5> = Stack::from_array([
|
||||
// Color::Red,
|
||||
// Color::Green,
|
||||
// Color::Blue,
|
||||
// Color::Yellow,
|
||||
// Color::Purple,
|
||||
// ]);
|
||||
|
||||
const COLORS: [Color; 5] = [
|
||||
Color::Red,
|
||||
Color::Green,
|
||||
Color::Blue,
|
||||
Color::Yellow,
|
||||
Color::Purple,
|
||||
];
|
||||
|
||||
|
||||
type ColorStack = Stack<Color, 5>;
|
||||
|
||||
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub enum Tile {
|
||||
Forward,
|
||||
Backward,
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub enum Square {
|
||||
Camels(ColorStack),
|
||||
Tile(Tile),
|
||||
}
|
||||
|
||||
impl Square {
|
||||
fn assume_stack(&self) -> &ColorStack {
|
||||
match self {
|
||||
Square::Camels(stack) => stack,
|
||||
_ => panic!("Attempted to use the stack from a non-stack square"),
|
||||
}
|
||||
}
|
||||
|
||||
fn assume_stack_mut(&mut self) -> &mut ColorStack {
|
||||
match self {
|
||||
Square::Camels(stack) => stack,
|
||||
_ => panic!("Attempted to use the stack from a non-stack square"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Square {
|
||||
fn default() -> Self {
|
||||
Square::Camels(ColorStack::new())
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Default, Copy, Clone)]
|
||||
pub struct Game {
|
||||
squares: [Square; 16],
|
||||
dice: EnumMap<Color, bool>,
|
||||
camels: EnumMap<Color, usize>,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
// new game with random starting positions
|
||||
pub fn new_random() -> Self {
|
||||
let mut game = Self::default();
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut dice = *&COLORS;
|
||||
dice.shuffle(&mut rng);
|
||||
for color in dice {
|
||||
let roll = rng.gen_range(1..=3);
|
||||
game.squares[roll - 1].assume_stack_mut().push(color);
|
||||
game.camels[color] = roll - 1;
|
||||
}
|
||||
game
|
||||
}
|
||||
|
||||
pub fn set_state(&mut self, camels: &[(Color, usize); 5], dice: &EnumMap<Color, bool>) {
|
||||
for i in 0..16 {
|
||||
self.squares[i] = match self.squares[i] {
|
||||
Square::Camels(mut stack) => {
|
||||
stack.clear();
|
||||
Square::Camels(stack)
|
||||
},
|
||||
_ => Square::Camels(Stack::new())
|
||||
};
|
||||
}
|
||||
|
||||
for square in self.squares {
|
||||
assert_eq!(square.assume_stack().len(), 0)
|
||||
}
|
||||
|
||||
self.dice = *dice;
|
||||
for &(color, sq) in camels {
|
||||
self.squares[sq].assume_stack_mut().push(color);
|
||||
self.camels[color] = sq;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_state(&self) -> ([(Color, usize); 5], EnumMap<Color, bool>) {
|
||||
let mut state = [(Color::Red, 0); 5];
|
||||
|
||||
let mut j = 0;
|
||||
for (sq_idx, square) in self.squares.iter().enumerate() {
|
||||
if let Square::Camels(stack) = square {
|
||||
for camel in stack.iter() {
|
||||
state[j] = (*camel, sq_idx);
|
||||
j += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
(state, self.dice)
|
||||
}
|
||||
|
||||
// returns winner if there is one
|
||||
pub fn advance(&mut self, die: Color, roll: usize) -> Option<Color> {
|
||||
let src_sq = self.camels[die];
|
||||
let dst_sq = src_sq + roll;
|
||||
if dst_sq >= 16 {
|
||||
self.dice[die] = true;
|
||||
return self.squares[src_sq].assume_stack().last().copied();
|
||||
}
|
||||
|
||||
// special case when the destination square is the same as the source square
|
||||
if let Square::Tile(Tile::Backward) = self.squares[dst_sq] {
|
||||
if roll == 1 {
|
||||
let src_stack = self.squares[src_sq].assume_stack_mut();
|
||||
let slice_start = src_stack.iter().position(|&c| c == die).unwrap();
|
||||
src_stack.shift_slice_under(slice_start);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// we have to split self.squares into two slices using split_at_mut, otherwise
|
||||
// rustc complains that we're trying to use two mutable references to the same value
|
||||
let (left, right) = self.squares.split_at_mut(src_sq + 1);
|
||||
let src_stack = left[src_sq].assume_stack_mut();
|
||||
let slice_start = src_stack.iter().position(|&c| c == die).unwrap();
|
||||
|
||||
// since `right` starts immediately after the source square, the index of the
|
||||
// destination square will be roll - 1 (e.g. if roll is 1, dst will be right[0])
|
||||
let (dst_rel_idx, prepend) = match right[roll - 1] {
|
||||
Square::Tile(Tile::Forward) => (roll, false), // roll - 1 + 1
|
||||
Square::Tile(Tile::Backward) => (roll - 2, true), // roll is guaranteed to be >= 2 since we already handled roll == 1
|
||||
_ => (roll - 1, false),
|
||||
};
|
||||
let dst_stack = right[dst_rel_idx].assume_stack_mut();
|
||||
let dst_true_idx = src_sq + 1 + dst_rel_idx; // src_sq + 1 was the original split boundary, so add the relative index to that to get the true index
|
||||
|
||||
if prepend {
|
||||
let slice_len = src_stack.len() - slice_start;
|
||||
src_stack.move_slice_under(dst_stack, slice_start);
|
||||
for i in 0..slice_len {
|
||||
self.camels[dst_stack[i]] = dst_true_idx;
|
||||
}
|
||||
}
|
||||
else {
|
||||
let dst_prev_len = dst_stack.len();
|
||||
src_stack.move_slice(dst_stack, slice_start);
|
||||
for i in dst_prev_len..dst_stack.len() {
|
||||
self.camels[dst_stack[i]] = dst_true_idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.dice[die] = true;
|
||||
None
|
||||
}
|
||||
|
||||
fn finish_leg_random(&mut self) -> Option<Color> {
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut leg_dice: Stack<Color, 5> = Stack::new();
|
||||
for (color, rolled) in self.dice {
|
||||
if !rolled {
|
||||
leg_dice.push(color);
|
||||
}
|
||||
}
|
||||
|
||||
(&mut leg_dice[..]).shuffle(&mut rng);
|
||||
for color in leg_dice.iter() {
|
||||
let roll = rng.gen_range(1..=3);
|
||||
if let Some(winner) = self.advance(*color, roll) {
|
||||
return Some(winner);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
fn finish_game_random(&mut self) -> Color {
|
||||
if let Some(winner) = self.finish_leg_random() {
|
||||
return winner;
|
||||
}
|
||||
|
||||
// we are now guaranteed to be at the start of a new leg,
|
||||
// so we don't need to check the dice state
|
||||
let mut rng = rand::thread_rng();
|
||||
let roll_dist = Uniform::from(1..=3);
|
||||
let mut dice = COLORS; // makes a copy of the constant
|
||||
|
||||
loop {
|
||||
// easiest if we shuffle at the start of the leg
|
||||
dice.shuffle(&mut rng);
|
||||
for i in 0..5 {
|
||||
let roll = roll_dist.sample(&mut rng);
|
||||
if let Some(winner) = self.advance(dice[i], roll) {
|
||||
return winner;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn project_outcomes(&self, count: usize) -> EnumMap<Color, usize> {
|
||||
let (orig_camels, orig_dice) = self.get_state();
|
||||
let mut projection = *self;
|
||||
|
||||
let mut scores: EnumMap<Color, usize> = EnumMap::default();
|
||||
for i in 0..count {
|
||||
let winner = projection.finish_game_random();
|
||||
scores[winner] += 1;
|
||||
projection.set_state(&orig_camels, &orig_dice);
|
||||
}
|
||||
|
||||
scores
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
use Color::*;
|
||||
|
||||
#[test]
|
||||
fn test_advance() {
|
||||
let mut game = Game::new();
|
||||
// all dice are false (not rolled) to start with
|
||||
assert_eq!(game.dice.values().any(|&v| v), false);
|
||||
|
||||
let camel_state = [
|
||||
(Blue, 0),
|
||||
(Yellow, 0),
|
||||
(Red, 1),
|
||||
(Green, 2),
|
||||
(Purple, 2),
|
||||
];
|
||||
game.set_state(&camel_state, &Default::default());
|
||||
assert_eq!(game.squares[0].assume_stack(), &Stack::from([Blue, Yellow]));
|
||||
assert_eq!(game.camels[Blue], 0);
|
||||
assert_eq!(game.camels[Yellow], 0);
|
||||
assert_eq!(game.squares[1].assume_stack(), &Stack::from([Red]));
|
||||
assert_eq!(game.camels[Red], 1);
|
||||
assert_eq!(game.squares[2].assume_stack(), &Stack::from([Green, Purple]));
|
||||
assert_eq!(game.camels[Green], 2);
|
||||
assert_eq!(game.camels[Purple], 2);
|
||||
// BY, R, GP
|
||||
|
||||
game.advance(Yellow, 2);
|
||||
assert_eq!(game.dice[Yellow], true);
|
||||
assert_eq!(game.camels[Yellow], 2);
|
||||
assert_eq!(game.squares[2].assume_stack(), &Stack::from([Green, Purple, Yellow]));
|
||||
// B, R, GPY
|
||||
|
||||
game.advance(Red, 2);
|
||||
assert_eq!(game.dice[Red], true);
|
||||
assert_eq!(game.camels[Red], 3);
|
||||
// B, _, GPY, R
|
||||
|
||||
game.advance(Purple, 1);
|
||||
assert_eq!(game.dice[Purple], true);
|
||||
assert_eq!(game.squares[3].assume_stack(), &Stack::from([Red, Purple, Yellow]));
|
||||
// B, _, G, RPY
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_new_random() {
|
||||
for _ in 0..100 {
|
||||
let game = Game::new_random();
|
||||
for (camel, i) in game.camels {
|
||||
assert!(i < 3); // since we've only rolled the die once for each camel
|
||||
let stack = game.squares[i].assume_stack();
|
||||
assert!(stack[..].contains(&camel));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_finish_leg() {
|
||||
let mut game = Game::new();
|
||||
let camel_state = [
|
||||
(Purple, 0),
|
||||
(Blue, 0),
|
||||
(Green, 1),
|
||||
(Red, 1),
|
||||
(Yellow, 2),
|
||||
];
|
||||
game.set_state(&camel_state, &Default::default());
|
||||
// PB, G, RY
|
||||
game.advance(Green, 2);
|
||||
// PB, _, RY, G
|
||||
game.advance(Purple, 1);
|
||||
// _, PB, RY, G
|
||||
|
||||
// since this is randomized, we should do it a bunch of times to make sure
|
||||
for _ in 0..100 {
|
||||
let mut projection = game; // copy?
|
||||
assert_eq!(projection.squares[1].assume_stack(), &Stack::from([Purple, Blue]));
|
||||
projection.finish_leg_random();
|
||||
// since we already rolled Green, it can't have moved
|
||||
assert_eq!(projection.camels[Green], 3);
|
||||
// likewise purple
|
||||
assert_eq!(projection.camels[Purple], 1);
|
||||
// blue, red,and yellow, on the other hand, *must* have moved
|
||||
assert_ne!(projection.camels[Blue], 1);
|
||||
assert_ne!(projection.camels[Red], 2);
|
||||
assert_ne!(projection.camels[Yellow], 2);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_finish_leg_winner() {
|
||||
let mut game = Game::new();
|
||||
let camel_state = [
|
||||
(Green, 13),
|
||||
(Red, 14),
|
||||
(Purple, 14),
|
||||
(Blue, 15),
|
||||
(Yellow, 15),
|
||||
];
|
||||
game.set_state(&camel_state, &Default::default());
|
||||
|
||||
// since there are no tiles involved, and multiple camels are on 15, there must be a winner
|
||||
assert!(matches!(game.finish_leg_random(), Some(_)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_project_outcomes() {
|
||||
let mut game = Game::new();
|
||||
let camel_state = [
|
||||
(Blue, 1),
|
||||
(Green, 2),
|
||||
(Yellow, 2),
|
||||
(Purple, 4),
|
||||
(Red, 10),
|
||||
];
|
||||
game.set_state(&camel_state, &Default::default());
|
||||
// _, B, GY, _, P, _, _, _, _, _, R
|
||||
|
||||
let scores = game.project_outcomes(10_000);
|
||||
let mut max = 0;
|
||||
let mut winner = Blue; // just "anything that's not red"
|
||||
for (color, score) in scores {
|
||||
if score > max {
|
||||
max = score;
|
||||
winner = color;
|
||||
}
|
||||
}
|
||||
|
||||
assert_eq!(winner, Red);
|
||||
}
|
||||
}
|
26
src/main.rs
Normal file
26
src/main.rs
Normal file
@ -0,0 +1,26 @@
|
||||
use std::time::Instant;
|
||||
|
||||
mod stack;
|
||||
mod game;
|
||||
|
||||
use game::Game;
|
||||
|
||||
|
||||
fn main() {
|
||||
let n_games = 10_000_000;
|
||||
|
||||
let start = Instant::now();
|
||||
let game = Game::new_random();
|
||||
let _scores = game.project_outcomes(n_games);
|
||||
let end = Instant::now();
|
||||
|
||||
let elapsed = end.duration_since(start);
|
||||
let secs = elapsed.as_secs();
|
||||
let hundredths = elapsed.subsec_millis() / 10; // technically not accurate but good enough for now
|
||||
|
||||
let rate = (10_000_000 as f64) / elapsed.as_secs_f64();
|
||||
|
||||
println!("Test completed:");
|
||||
println!("{n_games} in {secs}.{hundredths:02} seconds", );
|
||||
println!("Games per second: {rate}");
|
||||
}
|
265
src/stack.rs
Normal file
265
src/stack.rs
Normal file
@ -0,0 +1,265 @@
|
||||
use std::ops::{Index, IndexMut, RangeFull};
|
||||
use std::iter::IntoIterator;
|
||||
|
||||
|
||||
#[derive(Debug, Copy, Clone, Eq, PartialEq)]
|
||||
pub struct Stack<T, const S: usize> {
|
||||
data: [T; S],
|
||||
len: usize // we can experiment with using u8 some other time
|
||||
}
|
||||
|
||||
|
||||
impl<T, const S: usize> Stack<T, S> {
|
||||
pub fn push(&mut self, v: T) {
|
||||
self.data[self.len] = v;
|
||||
self.len += 1;
|
||||
}
|
||||
|
||||
pub fn len(&self) -> usize {
|
||||
self.len
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
self.len = 0;
|
||||
}
|
||||
|
||||
pub fn last(&self) -> Option<&T> {
|
||||
if self.len == 0 {
|
||||
None
|
||||
}
|
||||
else {
|
||||
Some(&self.data[self.len - 1])
|
||||
}
|
||||
}
|
||||
|
||||
pub fn iter(&self) -> impl Iterator<Item = &T> {
|
||||
self.data.iter().take(self.len)
|
||||
}
|
||||
|
||||
pub const fn from_array(array: [T; S]) -> Self {
|
||||
Stack {
|
||||
data: array,
|
||||
len: S,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn into_inner(self) -> [T; S] {
|
||||
self.data
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl<T, const S: usize> Stack<T, S>
|
||||
where T: Copy + Default
|
||||
{
|
||||
pub fn new() -> Self {
|
||||
Stack {
|
||||
data: [Default::default(); S],
|
||||
len: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn move_slice(&mut self, dst: &mut Self, start: usize) {
|
||||
let slice_len = self.len - start;
|
||||
let src_slice = &mut self.data[start..self.len];
|
||||
let dst_slice = &mut dst.data[dst.len..(dst.len + slice_len)];
|
||||
dst_slice.copy_from_slice(src_slice);
|
||||
|
||||
self.len -= slice_len;
|
||||
dst.len += slice_len;
|
||||
}
|
||||
|
||||
pub fn move_slice_under(&mut self, dst: &mut Self, start: usize) {
|
||||
let slice_len = self.len - start;
|
||||
let src_slice = &mut self.data[start..self.len];
|
||||
|
||||
dst.data.rotate_right(slice_len);
|
||||
let dst_slice = &mut dst.data[0..slice_len];
|
||||
|
||||
dst_slice.copy_from_slice(src_slice);
|
||||
|
||||
self.len -= slice_len;
|
||||
dst.len += slice_len;
|
||||
}
|
||||
|
||||
// like above, except source and destination are the same, i.e. reordering the stack
|
||||
pub fn shift_slice_under(&mut self, start: usize) {
|
||||
for mut i in start..self.len {
|
||||
while i > 0 {
|
||||
self.data.swap(i, i -1);
|
||||
i -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl<T, const S: usize> Default for Stack<T, S>
|
||||
where T: Copy + Default
|
||||
{
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl<T, const S: usize> Index<usize> for Stack<T, S> {
|
||||
type Output = T;
|
||||
fn index(&self, index: usize) -> &T {
|
||||
&self.data[index]
|
||||
}
|
||||
}
|
||||
|
||||
impl<T, const S: usize> Index<RangeFull> for Stack<T, S> {
|
||||
type Output = [T];
|
||||
fn index(&self, _index: RangeFull) -> &[T] {
|
||||
&self.data[..self.len]
|
||||
}
|
||||
}
|
||||
|
||||
impl<T, const S: usize> IndexMut<RangeFull> for Stack<T, S> {
|
||||
fn index_mut(&mut self, _index: RangeFull) -> &mut [T] {
|
||||
&mut self.data[..self.len]
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
impl<I, T, const S: usize> From<I> for Stack<T, S>
|
||||
where
|
||||
T: Copy + Default,
|
||||
I: IntoIterator<Item = T>
|
||||
{
|
||||
fn from(src: I) -> Self {
|
||||
let mut res = Self::new();
|
||||
for (i, item) in src.into_iter().enumerate() {
|
||||
if i >= S {
|
||||
break;
|
||||
}
|
||||
res.push(item);
|
||||
}
|
||||
res
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_basic() {
|
||||
let mut stack: Stack<usize, 5> = Stack::new();
|
||||
stack.push(1);
|
||||
stack.push(2);
|
||||
stack.push(3);
|
||||
|
||||
assert_eq!(stack.len(), 3);
|
||||
assert_eq!(stack[0], 1);
|
||||
assert_eq!(stack[1], 2);
|
||||
assert_eq!(stack[2], 3);
|
||||
|
||||
assert_eq!(stack.last(), Some(&3));
|
||||
|
||||
stack.clear();
|
||||
assert_eq!(stack.len(), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_move_slice() {
|
||||
let mut a: Stack<usize, 5> = Stack::new();
|
||||
let mut b: Stack<usize, 5> = Stack::new();
|
||||
|
||||
a.push(1);
|
||||
a.push(2);
|
||||
a.push(3);
|
||||
b.push(9);
|
||||
b.push(8);
|
||||
|
||||
a.move_slice(&mut b, 1);
|
||||
assert_eq!(b[2], 2);
|
||||
assert_eq!(b[3], 3);
|
||||
|
||||
b.move_slice(&mut a, 1);
|
||||
assert_eq!(a[1], 8);
|
||||
assert_eq!(a[2], 2);
|
||||
assert_eq!(a[3], 3);
|
||||
|
||||
a.move_slice(&mut b, 0);
|
||||
assert_eq!(a.len(), 0);
|
||||
assert_eq!(b[0], 9);
|
||||
assert_eq!(b.last(), Some(&3));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_move_slice_under() {
|
||||
let mut a: Stack<usize, 5> = Stack::new();
|
||||
let mut b: Stack<usize, 5> = Stack::new();
|
||||
|
||||
a.push(1);
|
||||
a.push(2);
|
||||
a.push(3);
|
||||
b.push(9);
|
||||
b.push(8);
|
||||
|
||||
a.move_slice_under(&mut b, 1);
|
||||
assert_eq!(a.len(), 1);
|
||||
assert_eq!(a[0], 1);
|
||||
|
||||
assert_eq!(b.len(), 4);
|
||||
assert_eq!(b[0], 2);
|
||||
assert_eq!(b[3], 8);
|
||||
|
||||
b.move_slice_under(&mut a, 0);
|
||||
assert_eq!(b.len(), 0);
|
||||
assert_eq!(a[0], 2);
|
||||
assert_eq!(a[4], 1);
|
||||
}
|
||||
|
||||
fn test_shift_slice_under() {
|
||||
let mut a: Stack<usize, 5> = Stack::from([1, 2, 3, 4, 5]);
|
||||
a.shift_slice_under(3);
|
||||
assert_eq!(a[0], 4);
|
||||
assert_eq!(a[1], 5);
|
||||
assert_eq!(a[2], 1);
|
||||
assert_eq!(a[3], 2);
|
||||
assert_eq!(a[4], 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_from_iter() {
|
||||
let s = Stack::<_, 5>::from([1, 2, 3]);
|
||||
assert_eq!(s[0], 1);
|
||||
assert_eq!(s[2], 3);
|
||||
|
||||
let s = Stack::<_, 2>::from([1, 2, 3]);
|
||||
assert_eq!(s.len(), 2);
|
||||
assert_eq!(s[0], 1);
|
||||
assert_eq!(s[1], 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_iter() {
|
||||
let s = Stack::<_, 5>::from([1, 2, 3]);
|
||||
let mut it = s.iter();
|
||||
assert_eq!(it.next(), Some(&1));
|
||||
assert_eq!(it.next(), Some(&2));
|
||||
assert_eq!(it.next(), Some(&3));
|
||||
assert_eq!(it.next(), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_from_array() {
|
||||
let s = Stack::from_array([1, 2, 3]);
|
||||
assert_eq!(s[0], 1);
|
||||
assert_eq!(s[1], 2);
|
||||
assert_eq!(s[2], 3);
|
||||
assert_eq!(s.len(), 3);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_slice_index() {
|
||||
let mut s = Stack::<_, 5>::from([3, 4, 5]);
|
||||
assert_eq!(s[..], [3, 4, 5]);
|
||||
assert_eq!(&mut s[..], &mut [3, 4, 5]);
|
||||
}
|
||||
}
|
125
test.nim
125
test.nim
@ -1,125 +0,0 @@
|
||||
import math, random, strformat, strutils, times, std/monotimes
|
||||
import cligen
|
||||
import fixedseq, game, simulation
|
||||
|
||||
|
||||
type
|
||||
TestResults = object
|
||||
scores: ScoreSet
|
||||
time: Duration
|
||||
|
||||
|
||||
proc ops(tr: TestResults): int =
|
||||
result = sum(tr.scores)
|
||||
|
||||
|
||||
proc formatNum(n: SomeNumber, decimals = 0): string =
|
||||
when n is SomeFloat:
|
||||
let s = $n.round(decimals)
|
||||
else:
|
||||
let s = $n
|
||||
var parts = s.split('.')
|
||||
result = parts[0].insertSep(',')
|
||||
if decimals > 0:
|
||||
result = result & '.' & parts[1]
|
||||
|
||||
|
||||
proc summarize(tr: TestResults, opname = "operations") =
|
||||
let secs = tr.time.inMilliseconds.float / 1000
|
||||
stdout.write("Test completed:\n")
|
||||
stdout.write(&" {tr.ops.formatNum} {opname} in {secs.formatNum(2)} seconds\n")
|
||||
stdout.write(&" {(tr.ops.float / secs).formatNum} {opname} per second\n")
|
||||
stdout.flushFile()
|
||||
|
||||
|
||||
proc newRandomGame(): Board =
|
||||
randomize()
|
||||
|
||||
var state: GameState
|
||||
for i in 0 .. 4:
|
||||
let pos = rand(1..3)
|
||||
state.camels.add((c: Color(i), p: pos))
|
||||
state.camels.shuffle()
|
||||
|
||||
result.setState(state)
|
||||
|
||||
|
||||
template executionTime(body: untyped): Duration =
|
||||
let start = getMonoTime()
|
||||
body
|
||||
getMonoTime() - start
|
||||
|
||||
|
||||
# template runTest(loops: Natural, opname = "operations", body: ScoreSet): TestResults =
|
||||
# var res: TestResults
|
||||
# for i in 1 .. loops:
|
||||
# let start = getMonoTime()
|
||||
# let s = body
|
||||
# res.time += (getMonoTime() - start)
|
||||
# res.scores.update(s)
|
||||
# res.summarize(opname)
|
||||
|
||||
|
||||
# proc games(runs, samples: Natural, parallel = true) =
|
||||
# let b = newRandomGame()
|
||||
# runTest(runs, "games"):
|
||||
# b.randomGames(samples, parallel = parallel)
|
||||
|
||||
|
||||
# proc legs(runs: Natural) =
|
||||
# let b = newRandomGame()
|
||||
# runTest(runs, "legs"):
|
||||
# b.getLegScores
|
||||
|
||||
|
||||
proc games(runs, samples: Natural, parallel = true) =
|
||||
var res: TestResults
|
||||
for i in 1 .. runs:
|
||||
let b = newRandomGame()
|
||||
let dur = executionTime:
|
||||
let s = b.randomGames(samples, parallel = parallel)
|
||||
res.scores.update(s)
|
||||
res.time += dur
|
||||
res.summarize("games")
|
||||
|
||||
|
||||
proc legs(runs: Natural) =
|
||||
var res: TestResults
|
||||
for i in 1 .. runs:
|
||||
let b = newRandomGame()
|
||||
let dur = executionTime:
|
||||
let s = b.getLegScores
|
||||
res.scores.update(s)
|
||||
res.time += dur
|
||||
res.summarize("legs")
|
||||
|
||||
|
||||
proc spread(runs, samples: Natural) =
|
||||
let b = newRandomGame()
|
||||
let spread = randomSpread(b, runs, samples)
|
||||
|
||||
stdout.writeLine("Variance:")
|
||||
for c in Color:
|
||||
let variance = 100 * (spread.hi[c] - spread.lo[c])
|
||||
stdout.writeLine(fmt"{c}: {round(variance, 2):.2f}%")
|
||||
|
||||
let diff = 100 * (max(spread.hi) - min(spread.lo))
|
||||
stdout.writeLine(fmt"Win percentage differential: {round(diff, 2):.2f}%")
|
||||
|
||||
stdout.flushFile()
|
||||
|
||||
|
||||
const help_runs = "Number of times to run the test"
|
||||
const help_samples = "Number of iterations per run"
|
||||
const help_parallel = "Run test in parallel or single-threaded (default parallel)"
|
||||
|
||||
proc bench() =
|
||||
dispatchMulti(
|
||||
[games, help = {"runs": help_runs, "samples": help_samples, "parallel": help_parallel}],
|
||||
[legs, help = {"runs": help_runs}],
|
||||
[spread, help = {"runs": help_runs, "samples": help_samples}]
|
||||
)
|
||||
|
||||
|
||||
when isMainModule:
|
||||
bench()
|
112
ui.nim
112
ui.nim
@ -1,112 +0,0 @@
|
||||
import os, math, strutils, strformat
|
||||
import fixedseq, game, simulation
|
||||
|
||||
|
||||
const help = block:
|
||||
# can't use regex, fortunately we are looking for a straightforward separator
|
||||
let readme = slurp("./README.md")
|
||||
let endPos = rfind(readme, "```") - 1
|
||||
let startPos = rfind(readme, "```", last = endPos) + 4
|
||||
readme[startPos..endPos]
|
||||
|
||||
|
||||
# =============================
|
||||
# User input parsing/validation
|
||||
# =============================
|
||||
|
||||
type
|
||||
CmdConfig* = object
|
||||
state*: GameState
|
||||
interactive*: bool
|
||||
diceRolled*: array[Color, bool]
|
||||
|
||||
|
||||
proc parseColor(c: char): Color =
|
||||
case c:
|
||||
of 'R', 'r':
|
||||
return cRed
|
||||
of 'G', 'g':
|
||||
return cGreen
|
||||
of 'B', 'b':
|
||||
return cBlue
|
||||
of 'Y', 'y':
|
||||
return cYellow
|
||||
of 'P', 'p':
|
||||
return cPurple
|
||||
else:
|
||||
raise newException(ValueError, "Invalid camel color specified: " & c)
|
||||
|
||||
|
||||
proc parseArgs*(): CmdConfig =
|
||||
for p in os.commandLineParams():
|
||||
if p == "-h":
|
||||
echo help
|
||||
quit 0
|
||||
elif p == "-i":
|
||||
result.interactive = true
|
||||
elif result.state.camels.len < 5:
|
||||
let splat = p.split(':')
|
||||
|
||||
let sq = splat[0]
|
||||
let square = sq.parseInt
|
||||
|
||||
let colors = splat[1]
|
||||
for c in colors:
|
||||
let color = parseColor(c)
|
||||
result.state.camels.add((c: color, p: square))
|
||||
else:
|
||||
for c in p:
|
||||
let color = parseColor(c)
|
||||
result.state.dice[color] = true
|
||||
|
||||
if result.state.camels.len != 5:
|
||||
raise newException(ValueError, "Please specify positions for all camels.")
|
||||
|
||||
|
||||
# ==========================
|
||||
# Game state representations
|
||||
# ==========================
|
||||
|
||||
proc showSpaces*(b: Board; start, stop: Natural): string =
|
||||
let numSpaces = stop - start + 1
|
||||
let width = 4 * numSpaces - 1
|
||||
var lines: array[7, string]
|
||||
# start by building up an empty board
|
||||
for i in 0 .. 6: # gotta initialize the strings
|
||||
lines[i] = newString(width)
|
||||
for c in lines[i].mitems:
|
||||
c = ' '
|
||||
# fill in the dividers
|
||||
lines[5] = repeat("=== ", numSpaces - 1)
|
||||
lines[5].add("===")
|
||||
|
||||
# now populate the board
|
||||
for sp in 0 ..< numSpaces:
|
||||
# fill in the square numbers
|
||||
let squareNum = sp + start
|
||||
let cellMid = 4 * sp + 1
|
||||
for i, chr in $squareNum:
|
||||
lines[6][cellMid + i] = chr
|
||||
|
||||
# fill in the camel stacks
|
||||
for i, color in b.squares[squareNum].camels:
|
||||
let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
|
||||
let repr = '|' & color.abbrev & '|'
|
||||
for j, chr in repr:
|
||||
lines[lineNum][cellMid - 1 + j] = chr
|
||||
|
||||
result = lines.join("\n")
|
||||
|
||||
|
||||
proc showPercents*(scores: ScoreSet): string =
|
||||
var lines: array[5, string]
|
||||
for color, pct in scores.percents:
|
||||
var bar = repeat(" ", 20)
|
||||
let percentage = round(pct * 100, 2)
|
||||
# populate the progress bar
|
||||
let barFill = int(round(pct * 20))
|
||||
for i in 0 ..< barFill:
|
||||
bar[i] = '='
|
||||
|
||||
lines[int(color)] = fmt"{color:>7}: [{bar}] {percentage:5.2f}%"
|
||||
result = lines.join("\n")
|
Loading…
x
Reference in New Issue
Block a user