fix mask selection
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a3911e4020
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@ -29,7 +29,7 @@ const
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template offset(s: ColorStack, idx: Natural): uint8 =
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template offset(s: ColorStack, idx: Natural): uint8 =
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# Compute the bit offset for a given index.
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# Compute the bit offset for a given index.
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# Dependent on the stack's length.
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# Dependent on the stack's length.
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(s.len - 1 - cast[uint8](idx)) * 3
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(s.len - 1 - idx.uint8) * 3
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# items are stored from left to right but right-aligned, so we
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# items are stored from left to right but right-aligned, so we
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# need to shift right to access anything other than the last
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# need to shift right to access anything other than the last
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@ -37,7 +37,7 @@ template offset(s: ColorStack, idx: Natural): uint8 =
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template offset(s: ColorStack, idx: BackwardsIndex): uint8 =
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template offset(s: ColorStack, idx: BackwardsIndex): uint8 =
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# for backwards index, we are still shifting right but
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# for backwards index, we are still shifting right but
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# the lower the index the less we have to shift
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# the lower the index the less we have to shift
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(cast[uint8](idx) - 1) * 3
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(idx.uint8 - 1) * 3
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proc add*(s: var ColorStack, c: Color) =
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proc add*(s: var ColorStack, c: Color) =
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@ -57,21 +57,21 @@ proc low*(s: ColorStack): uint8 = 0 # just... always 0, I guess
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proc `[]`*(s: ColorStack, i: uint8 | BackwardsIndex): Color =
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proc `[]`*(s: ColorStack, i: uint8 | BackwardsIndex): Color =
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# shift, then mask everything but the three rightmost bits
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# shift, then mask everything but the three rightmost bits
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result = cast[Color](
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result = Color(
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(s.data shr s.offset(i)) and masks[1]
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(s.data shr s.offset(i)) and masks[1]
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)
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)
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proc `[]=`*(s: var ColorStack, i: uint8 | BackwardsIndex, c: Color) =
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proc `[]=`*(s: var ColorStack, i: uint8 | BackwardsIndex, c: Color) =
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let offset = s.offset(i)
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let offset = s.offset(i)
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s.data = (s.data and bitnot(masks[1] shl offset)) or (cast[uint16](c) shl offset)
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s.data = (s.data and bitnot(masks[1] shl offset)) or (c.uint16 shl offset)
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iterator items*(s: ColorStack): Color =
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iterator items*(s: ColorStack): Color =
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# s.len is unsigned so it will wrap around if we do s.len - 1 in that case
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# s.len is unsigned so it will wrap around if we do s.len - 1 in that case
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if s.len != 0:
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if s.len != 0:
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for i in countdown(s.len - 1, 0'u8):
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for i in countdown(s.len - 1, 0'u8):
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yield cast[Color]((s.data shr (i * 3)) and masks[1])
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yield Color((s.data shr (i * 3)) and masks[1])
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iterator pairs*(s: ColorStack): (uint8, Color) =
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iterator pairs*(s: ColorStack): (uint8, Color) =
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@ -81,13 +81,16 @@ iterator pairs*(s: ColorStack): (uint8, Color) =
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inc count
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inc count
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proc find*(s: ColorStack, needle: Color): uint8 =
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proc find*(s: ColorStack, needle: Color): int8 =
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for i in 0'u8 .. s.high:
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for i in 0'u8 .. s.high:
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if s[i] == needle:
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if s[i] == needle:
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return i
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return i.int8
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return -1
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proc moveSubstack*(src, dst: var ColorStack, startIdx: uint8) =
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proc moveSubstack*(src, dst: var ColorStack, startIdx: uint8) =
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if startIdx >= src.len:
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raise newException(IndexDefect, "index " & $startIdx & " is out of bounds.")
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# Moves a sub-stack from the top of src to the top of dst
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# Moves a sub-stack from the top of src to the top of dst
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# shift the dst stack by the length of the substack to make room
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# shift the dst stack by the length of the substack to make room
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let nToMove = src.len - startIdx
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let nToMove = src.len - startIdx
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@ -95,9 +98,7 @@ proc moveSubstack*(src, dst: var ColorStack, startIdx: uint8) =
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dst.data = dst.data shl shift
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dst.data = dst.data shl shift
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# then we mask the source data to present only the items
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# then we mask the source data to present only the items
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# being moved, and OR that with the shifted dst data
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# being moved, and OR that with the shifted dst data
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if src.len > 5:
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dst.data = dst.data or (src.data and masks[nToMove])
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echo src.len
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dst.data = dst.data or (src.data and masks[src.len])
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dst.len += nToMove
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dst.len += nToMove
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# then we shift the source to get rid of the moved items
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# then we shift the source to get rid of the moved items
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src.data = src.data shr shift
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src.data = src.data shr shift
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@ -105,13 +106,16 @@ proc moveSubstack*(src, dst: var ColorStack, startIdx: uint8) =
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proc moveSubstackPre*(src, dst: var ColorStack, startIdx: uint8) =
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proc moveSubstackPre*(src, dst: var ColorStack, startIdx: uint8) =
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if startIdx >= src.len:
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raise newException(IndexDefect, "index " & $startIdx & " is out of bounds.")
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# Moves a sub-stack from the top of src to the bottom of dst
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# Moves a sub-stack from the top of src to the bottom of dst
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let nToMove = src.len - startIdx
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let nToMove = src.len - startIdx
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# shift src stack to position substack above its destination,
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# shift src to position the substack above its destination,
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# get rid of everything to the left of the substack,
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# get rid of everything to the left of the substack,
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# and OR that with the existing dst data
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# and OR that with the existing dst data
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dst.data = dst.data or ( (src.data shl (dst.len * 3)) and masks[src.len])
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let newLen = dst.len + nToMove
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dst.len += nToMove
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dst.data = dst.data or ( (src.data shl (dst.len * 3)) and masks[newLen] )
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dst.len = newLen
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# get rid of the substack we just moved
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# get rid of the substack we just moved
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src.data = src.data shr (nToMove * 3)
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src.data = src.data shr (nToMove * 3)
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src.len -= nToMove
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src.len -= nToMove
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@ -142,7 +146,7 @@ proc swap*(s: var ColorStack, i1, i2: uint8) =
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proc shuffle*(r: var Rand, s: var ColorStack) =
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proc shuffle*(r: var Rand, s: var ColorStack) =
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# Fisher-Yates shuffle
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# Fisher-Yates shuffle
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for i in countdown(s.high, 1'u8):
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for i in countdown(s.high, 1'u8):
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let j = cast[uint8](r.rand(i))
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let j = r.rand(i).uint8
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if j != i:
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if j != i:
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s.swap(i, j)
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s.swap(i, j)
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@ -170,17 +174,31 @@ proc `$`*(s: ColorStack): string =
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result.add("]")
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result.add("]")
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var one: ColorStack
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proc check(s: ColorStack) =
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one.add(cRed)
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# ensure length is accurate
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one.add(cGreen)
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var d = s.data
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one.add(cBlue)
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for i in 0'u8 .. 4'u8:
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one.add(cYellow)
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if (d and masks[1]) > 4:
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one.add(cPurple)
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raise newException(RangeDefect, "Value out of range.")
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if d > 0 and i >= s.len:
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raise newException(RangeDefect, "Invalid length.")
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else:
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d = d shr 3
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var two: ColorStack
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one.moveSubstack(two, 2)
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when isMainModule:
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two.moveSubstackPre(one, 1)
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var one: ColorStack
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one.add(cRed)
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one.add(cGreen)
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one.add(cBlue)
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one.add(cYellow)
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one.add(cPurple)
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echo one, " ", one.len
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var two: ColorStack
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echo two, " ", two.len
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one.moveSubstack(two, 2)
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echo one, " ", one.len
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echo two, " ", two.len
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echo two.find(cRed)
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4
game.nim
4
game.nim
@ -141,7 +141,7 @@ proc advance*(b: var Board, die: Die) =
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endPos += int(t)
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endPos += int(t)
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if t == tBackward: prepend = true
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if t == tBackward: prepend = true
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let stackStart = b[startPos].camels.find(color)
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let stackStart = b[startPos].camels.find(color).uint8
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if prepend:
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if prepend:
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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let stackLen = b[startPos].camels.len - stackStart
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let stackLen = b[startPos].camels.len - stackStart
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@ -159,4 +159,4 @@ proc advance*(b: var Board, die: Die) =
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if endPos >= b.camels[b.leader.get]:
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if endPos >= b.camels[b.leader.get]:
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b.leader = some(b[endPos].camels[^1])
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b.leader = some(b[endPos].camels[^1])
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b.diceRolled[color] = true
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b.diceRolled[color] = true
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@ -1,5 +1,5 @@
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import cpuinfo, math, options, random, tables
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import cpuinfo, math, options, random, tables
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import combinators, game, fixedseq
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import combinators, game, faststack, fixedseq
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type
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type
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@ -59,6 +59,39 @@ proc getLegScores*(b: Board): ScoreSet =
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# Full-game simulations
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# Full-game simulations
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# =====================
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# =====================
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# get rid of this later
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import strutils
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proc showSpaces*(b: Board; start, stop: Natural): string =
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let numSpaces = stop - start + 1
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let width = 4 * numSpaces - 1
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var lines: array[7, string]
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# start by building up an empty board
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for i in 0 .. 6: # gotta initialize the strings
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lines[i] = newString(width)
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for c in lines[i].mitems:
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c = ' '
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# fill in the dividers
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lines[5] = repeat("=== ", numSpaces - 1)
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lines[5].add("===")
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# now populate the board
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for sp in 0 ..< numSpaces:
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# fill in the square numbers
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let squareNum = sp + start
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let cellMid = 4 * sp + 1
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for i, chr in $squareNum:
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lines[6][cellMid + i] = chr
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# fill in the camel stacks
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for i, color in b.squares[squareNum].camels:
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let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
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let repr = '|' & color.abbrev & '|'
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for j, chr in repr:
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lines[lineNum][cellMid - 1 + j] = chr
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result = lines.join("\n")
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# get rid of this later
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proc randomGame*(b: Board, r: var Rand): Color =
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proc randomGame*(b: Board, r: var Rand): Color =
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var projection = b
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var projection = b
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while true:
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while true:
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19
test.nim
19
test.nim
@ -43,13 +43,13 @@ proc newRandomGame(r: var Rand): Board =
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result.setState(dice, [])
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result.setState(dice, [])
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proc games(nTests, nSamples: SomeInteger): TestResults =
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proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
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var r = getRand()
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var r = getRand()
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var scores: ScoreSet
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var scores: ScoreSet
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for i in 1 .. nTests:
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for i in 1 .. nTests:
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let b = newRandomGame(r)
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let b = newRandomGame(r)
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let dur = executionTime:
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let dur = executionTime:
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let s = b.randomGames(nSamples)
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let s = b.randomGames(nSamples, parallel = parallel)
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result.ops += s.sum()
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result.ops += s.sum()
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result.time += dur
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result.time += dur
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@ -94,17 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
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when isMainModule:
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when isMainModule:
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games(10, 1_000_000).summarize()
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games(10, 10_000_000).summarize()
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# let start_states = 2_000
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# let executionTime = testLegs(start_states)
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# echo "Execution time: ", executionTime
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# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
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# for i in 1 .. 1:
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# let num_games = 100_000_005
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# let executionTime = testGames(num_games)
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# echo "Execution time: ", executionTime
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# echo "Full-game simulations per second: ", float(num_games) / executionTime
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# echo ""
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# testSpread(100, 1_000_000)
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