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| b58aafc61f | 
							
								
								
									
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								README.md
									
									
									
									
									
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								README.md
									
									
									
									
									
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							@@ -0,0 +1,21 @@
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# `cup` - CamelUp probability calculator
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This tool calculates probable outcomes for the board game CamelUp.
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It can calculate all possible outcomes for a single game leg in about 5ms, so effectively instantaneously.
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Full-game calculations take a little bit longer and are not exact (since it isn't practical to simulate all possible full game states.)
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However it can easily simulate a million random games in about 80ms in the worst case, which should provide estimates accurate to within about 0.2%.
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```
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Usage: 
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  cup [-i] SPACE:STACK [...SPACE:STACK] [DICE]
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SPACE refers to a numbered board space (1-16).
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STACK refers to a stack of camel colors from bottom to top, e.g. 
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      YBR (Yellow, Blue, Red, with Red on top).
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DICE refers to the set of dice that have already been rolled,
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     e.g. GPR (Green, Purple, Red)
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Options:
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  -i      Interactive mode (currently unimplemented)
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  -h      Show this message and exit
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```
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										16
									
								
								game.nim
									
									
									
									
									
								
							
							
						
						
									
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								game.nim
									
									
									
									
									
								
							@@ -18,15 +18,21 @@ proc getAllColors: ColorStack =
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  for c in Color.low .. Color.high:
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    result[i] = c
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const allColors* = getAllColors()
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const colorNames: array[Color, string] =
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  ["Red", "Green", "Blue", "Yellow", "Purple"]
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const 
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  allColors* = getAllColors()
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  colorNames: array[Color, string] =
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    ["Red", "Green", "Blue", "Yellow", "Purple"]
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  colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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  result = colorNames[c]
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proc abbrev*(c: Color): char =
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  result = colorAbbrevs[c]
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proc `$`*(s: ColorStack): string =
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  result.add("St@[")
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  for i, color in s:
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@@ -44,8 +50,8 @@ type
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    tForward = 1
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  Square* = object
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    camels: ColorStack
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    tile: Option[Tile]
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    camels*: ColorStack
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    tile*: Option[Tile]
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  Board* = object
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    squares*: array[1..16, Square]
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@@ -4,6 +4,7 @@ import combinators, game, fixedseq
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type
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  ScoreSet* = array[Color, int]
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  WinPercents* = array[Color, float]
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  ScoreSpread = object
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    lo*: array[Color, float]
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@@ -26,6 +27,12 @@ proc display*(scores: ScoreSet) =
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    # echo color, ": ", round(100 * scores[color] / total, 2), '%'
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proc percents*(scores: ScoreSet): WinPercents =
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  let total = scores.sum
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  for c, score in scores:
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    result[c] = score / total
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# ======================
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# Single-leg simulations
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# ======================
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								test.nim
									
									
									
									
									
								
							
							
						
						
									
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								test.nim
									
									
									
									
									
								
							@@ -1,5 +1,5 @@
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import math, random, strformat, times
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import fixedseq, game, simulation
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import fixedseq, game, simulation, ui
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proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] = 
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@@ -9,6 +9,15 @@ proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
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  result.shuffle
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proc newRandomGame(r: var Rand): Board =
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  var dice: array[5, tuple[c: Color, p: int]]
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  for i in 0 .. 4:
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    dice[i] = (Color(i), r.rand(1..3))
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  result.init
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  result.setState(dice, [])
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proc testGames(n: SomeInteger = 100): auto =
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  var r = initRand(rand(int64))
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  let dice = randomDice(r)
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@@ -64,6 +73,13 @@ proc testSpread(nTests, nSamples: Natural) =
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when isMainModule:
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  randomize()
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  var r = initRand(rand(int64))
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  let b = newRandomGame(r)
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  b.display(1, 5)
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  echo b.showSpaces(1, 16)
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  let scores = b.getLegScores
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  echo scores.showPercents
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  # let start_states = 2_000
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  # let executionTime = testLegs(start_states)
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  # echo "Execution time: ", executionTime
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@@ -76,4 +92,4 @@ when isMainModule:
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  #   echo "Full-game simulations per second: ", float(num_games) / executionTime
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  #   echo ""
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  testSpread(100, 1_000_000)
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  # testSpread(100, 1_000_000)
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								ui.nim
									
									
									
									
									
								
							
							
						
						
									
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							@@ -1,5 +1,5 @@
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import os, strutils
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import game
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import os, math, strutils, strformat
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import fixedseq, game, simulation
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const help = 
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@@ -19,6 +19,11 @@ Options:
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  -h      Show this message and exit
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"""
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# =============================
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# User input parsing/validation
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# =============================
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type
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  CmdConfig* = object
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    state*: seq[tuple[c: Color, p: int]]
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@@ -63,3 +68,53 @@ proc parseArgs*(): CmdConfig =
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      for c in p:
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        let color = parseColor(c)
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        result.diceRolled[color] = true
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# ==========================
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# Game state representations
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# ==========================
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proc showSpaces*(b: Board; start, stop: Natural): string =
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  let numSpaces = stop - start + 1
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  let width = 4 * numSpaces - 1
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  var lines: array[7, string]
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  # start by building up an empty board
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  for i in 0 .. 6: # gotta initialize the strings
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    lines[i] = newString(width)
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    for c in lines[i].mitems:
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      c = ' '
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  # fill in the dividers
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  lines[5] = repeat("=== ", numSpaces - 1)
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  lines[5].add("===")
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  # now populate the board
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  for sp in 0 ..< numSpaces:
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    # fill in the square numbers
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    let squareNum = sp + start
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    let cellMid = 4 * sp + 1
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    for i, chr in $squareNum:
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      lines[6][cellMid + i] = chr
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    # fill in the camel stacks
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    for i, color in b.squares[squareNum].camels:
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      let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
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      let repr = '|' & color.abbrev & '|'
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      for j, chr in repr:
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        lines[lineNum][cellMid - 1 + j] = chr
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  result = lines.join("\n")
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proc showPercents*(scores: ScoreSet): string =
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  var lines: array[5, string]
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  for color, pct in scores.percents:
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    let label = align($color, 7) # e.g. " Green"
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    var bar = repeat(" ", 20)
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    let percentage = round(pct * 100, 2)
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    # populate the progress bar
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    let barFill = int(round(pct * 100 / 20))
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    for i in 0 ..< barFill:
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      bar[i] = '='
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    lines[int(color)] = fmt"{label}: [{bar}] {percentage}%"
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    result = lines.join("\n")
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