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			fastrand
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 
						 | 
					f2e0698608 | ||
| cade17a9a6 | |||
| 
						 | 
					94c4240d63 | ||
| 37991656b9 | |||
| 20d6022828 | |||
| b58aafc61f | 
							
								
								
									
										22
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								README.md
									
									
									
									
									
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							@@ -0,0 +1,22 @@
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# `cup` - CamelUp probability calculator
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This tool calculates probable outcomes for the board game CamelUp.
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It can calculate all possible outcomes for a single game leg in about 5ms, so effectively instantaneously.
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Full-game calculations take a little bit longer and are not exact (since it isn't practical to simulate all possible full game states.)
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However it can easily simulate a million random games in about 80ms in the worst case, which should provide estimates accurate to within about 0.2%.
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(Numbers from running on a Ryzen 3700X.)
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```
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Usage: 
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  cup [-i] SPACE:STACK [...SPACE:STACK] [DICE]
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SPACE refers to a numbered board space (1-16).
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STACK refers to a stack of camel colors from bottom to top, e.g. 
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      YBR (Yellow, Blue, Red, with Red on top).
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DICE refers to the set of dice that have already been rolled,
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     e.g. GPR (Green, Purple, Red)
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Options:
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  -i      Interactive mode (currently unimplemented)
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  -h      Show this message and exit
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```
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@@ -1,5 +1,5 @@
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import algorithm, random, sugar
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import fixedseq, game
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import fastrand, fixedseq, game
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proc nextPermutation(x: var FixedSeq): bool =
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@@ -93,4 +93,4 @@ proc randomFuture*(dice: FixedSeq, r: var Rand): FixedSeq[5, Die, int8] =
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  result.initFixedSeq
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  let order = dice.dup(shuffle(r))
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  for i, color in order:
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    result.add((color, r.rand(1..3)))
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    result.add((color, r.fastRand(1..3)))
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										5
									
								
								config.nims
									
									
									
									
									
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										5
									
								
								config.nims
									
									
									
									
									
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							@@ -0,0 +1,5 @@
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--threads: on
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--d: release
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--opt: speed
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--passC: -flto
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--passL: -flto
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@@ -1,5 +1,4 @@
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import math, options, sequtils, random, sets
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import combinators, game, fixedseq, simulation, ui
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import game, simulation, ui
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when isMainModule:
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@@ -8,11 +7,11 @@ when isMainModule:
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  b.init
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  b.setState(config.state, [])
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  b.diceRolled = config.diceRolled
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  b.display(1, 5)
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  echo b.showSpaces(1, 16)
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  let legScores = b.getLegScores
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  echo "Current leg probabilities:"
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  legScores.display
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  echo "\nCurrent leg probabilities:"
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  echo legScores.showPercents()
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  let gameScores = b.randomGames(1_000_000)
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  echo "\nFull game probabilities (1M simulations):"
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  gameScores.display
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  echo gameScores.showPercents()
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										74
									
								
								fastrand.nim
									
									
									
									
									
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										74
									
								
								fastrand.nim
									
									
									
									
									
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							@@ -0,0 +1,74 @@
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import random, math
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import times, std/monotimes, strformat, strutils
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proc formatNum(n: SomeNumber): string =
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  let s = $(n.round)
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  let t = s[0 .. s.len - 3]
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  var count = 1
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  for i in countdown(t.high, 0):
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    result.insert($t[i], 0)
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    if count mod 3 == 0 and i != 0:
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      result.insert(",", 0)
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    count += 1
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proc formatRate(n: Natural, d: Duration): string =
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  result = formatNum(1_000_000'f64 * n.float64 / d.inMicroseconds.float64)
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const upperBound = uint64(uint32.high)
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proc fastRand*[T: Natural](r: var Rand, x: T): T =
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  # Nim ranges are usually inclusive, but this algorithm is exclusive
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  let x = x.uint64 + 1
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  let num = if x <= upperBound:
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    ((r.next shr 32) * x.uint64) shr 32
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  else:
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    r.next mod x.uint64
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  result = T(num)
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proc fastRand*(r: var Rand; x, y: Natural): Natural =
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  let lim = (y - x)
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  result = fastRand(r, lim) + x
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proc fastRand*[T](r: var Rand, slice: HSlice[T, T]): T =
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  let n = fastRand(r, slice.a.Natural, slice.b.Natural)
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  result = T(n)
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proc testFastRand(num = 1_000_000_000): Duration =
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  var r = initRand(rand(int64))
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  let start = getMonoTime()
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  for i in 1 .. num:
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    discard r.fastRand(5)
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  result = getMonoTime() - start
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  # echo "fastrand execution rate: ",  1000 * num / dur.inMilliseconds.int, " generated per second."
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proc testStdRand(num = 1_000_000_000): Duration =
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  var r = initRand(rand(int64))
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  let start = getMonoTime()
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  for i in 1 .. num:
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    discard r.rand(4)
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  result = getMonoTime() - start
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  # echo "std rand execution rate: ", 1000 * num / dur.inMilliseconds.int, " generated per second."
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when isMainModule:
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  randomize()
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  var r = initRand(rand(int64))
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  let runs = 100_000_000
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  var totals: array[5..9, int]
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  for i in 1 .. runs:
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    let n = r.fastRand(5..9)
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    totals[n] += 1
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  echo totals
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  # let fr = testFastRand(runs)
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  # echo "fastrand execution rate: ", formatNum(1_000_000 * runs / fr.inMicroseconds.int)
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  # let sr = testStdRand(runs)
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  # echo "standard execution rate: ", formatNum(1_000_000 * runs / sr.inMicroseconds.int)
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										16
									
								
								game.nim
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								game.nim
									
									
									
									
									
								
							@@ -18,15 +18,21 @@ proc getAllColors: ColorStack =
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  for c in Color.low .. Color.high:
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    result[i] = c
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const allColors* = getAllColors()
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const colorNames: array[Color, string] =
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  ["Red", "Green", "Blue", "Yellow", "Purple"]
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const 
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  allColors* = getAllColors()
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  colorNames: array[Color, string] =
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    ["Red", "Green", "Blue", "Yellow", "Purple"]
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  colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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  result = colorNames[c]
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proc abbrev*(c: Color): char =
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  result = colorAbbrevs[c]
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proc `$`*(s: ColorStack): string =
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  result.add("St@[")
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  for i, color in s:
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@@ -44,8 +50,8 @@ type
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    tForward = 1
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  Square* = object
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    camels: ColorStack
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    tile: Option[Tile]
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    camels*: ColorStack
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    tile*: Option[Tile]
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  Board* = object
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    squares*: array[1..16, Square]
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@@ -4,6 +4,7 @@ import combinators, game, fixedseq
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type
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  ScoreSet* = array[Color, int]
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  WinPercents* = array[Color, float]
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  ScoreSpread = object
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    lo*: array[Color, float]
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@@ -26,6 +27,12 @@ proc display*(scores: ScoreSet) =
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    # echo color, ": ", round(100 * scores[color] / total, 2), '%'
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proc percents*(scores: ScoreSet): WinPercents =
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  let total = scores.sum
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  for c, score in scores:
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    result[c] = score / total
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# ======================
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# Single-leg simulations
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# ======================
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										72
									
								
								test.nim
									
									
									
									
									
								
							
							
						
						
									
										72
									
								
								test.nim
									
									
									
									
									
								
							@@ -1,5 +1,30 @@
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import math, random, strformat, times
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import fixedseq, game, simulation
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import math, random, strformat, times, std/monotimes
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import fixedseq, game, simulation, ui
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type
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  TestResults = object
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    ops: int
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    time: Duration
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proc summarize(tr: TestResults) =
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  let secs = tr.time.inMilliseconds.float / 1000
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  stdout.write("Test completed:\n")
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  stdout.write("  " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
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  stdout.write("  " & $round(tr.ops.float / secs, 2) & " operations per second")
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  stdout.flushFile()
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template executionTime(body: untyped): Duration =
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  let start = getMonoTime()
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  body
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  getMonoTime() - start
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proc getRand(): Rand =
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  randomize()
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  result = initRand(rand(int64))
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proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] = 
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@@ -9,18 +34,24 @@ proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
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  result.shuffle
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proc testGames(n: SomeInteger = 100): auto =
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  var r = initRand(rand(int64))
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  let dice = randomDice(r)
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  var b: Board
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  b.init
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  b.setState(dice, [])
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  b.display(1, 5)
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proc newRandomGame(r: var Rand): Board =
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  var dice: array[5, tuple[c: Color, p: int]]
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  for i in 0 .. 4:
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    dice[i] = (Color(i), r.rand(1..3))
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  let startTime = cpuTime()
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  let scores = b.randomGames(n)
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  result = cpuTime() - startTime
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  scores.display()
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  result.init
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  result.setState(dice, [])
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proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
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  var r = getRand()
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  var scores: ScoreSet
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  for i in 1 .. nTests:
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    let b = newRandomGame(r)
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    let dur = executionTime:
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        let s = b.randomGames(nSamples, parallel = parallel)
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    result.ops += s.sum()
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    result.time += dur
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proc testLegs(n: Natural = 100): auto =
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@@ -63,17 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
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when isMainModule:
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  randomize()
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  # let start_states = 2_000
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  # let executionTime = testLegs(start_states)
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  # echo "Execution time: ", executionTime
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  # echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
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  # for i in 1 .. 1:
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  #   let num_games = 100_000_005
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  #   let executionTime = testGames(num_games)
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  #   echo "Execution time: ", executionTime
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  #   echo "Full-game simulations per second: ", float(num_games) / executionTime
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  #   echo ""
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  testSpread(100, 1_000_000)
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  games(10, 10_000_000).summarize()
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										59
									
								
								ui.nim
									
									
									
									
									
								
							
							
						
						
									
										59
									
								
								ui.nim
									
									
									
									
									
								
							@@ -1,5 +1,5 @@
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import os, strutils
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import game
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import os, math, strutils, strformat
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import fixedseq, game, simulation
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const help = 
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@@ -19,6 +19,11 @@ Options:
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  -h      Show this message and exit
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"""
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# =============================
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# User input parsing/validation
 | 
			
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# =============================
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		||||
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type
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  CmdConfig* = object
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    state*: seq[tuple[c: Color, p: int]]
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@@ -63,3 +68,53 @@ proc parseArgs*(): CmdConfig =
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      for c in p:
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        let color = parseColor(c)
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        result.diceRolled[color] = true
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		||||
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# ==========================
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# Game state representations
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# ==========================
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proc showSpaces*(b: Board; start, stop: Natural): string =
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  let numSpaces = stop - start + 1
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  let width = 4 * numSpaces - 1
 | 
			
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  var lines: array[7, string]
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		||||
  # start by building up an empty board
 | 
			
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  for i in 0 .. 6: # gotta initialize the strings
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    lines[i] = newString(width)
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		||||
    for c in lines[i].mitems:
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		||||
      c = ' '
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		||||
  # fill in the dividers
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  lines[5] = repeat("=== ", numSpaces - 1)
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		||||
  lines[5].add("===")
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		||||
 | 
			
		||||
  # now populate the board
 | 
			
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  for sp in 0 ..< numSpaces:
 | 
			
		||||
    # fill in the square numbers
 | 
			
		||||
    let squareNum = sp + start
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    let cellMid = 4 * sp + 1
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    for i, chr in $squareNum:
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      lines[6][cellMid + i] = chr
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 | 
			
		||||
    # fill in the camel stacks
 | 
			
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    for i, color in b.squares[squareNum].camels:
 | 
			
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      let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
 | 
			
		||||
      let repr = '|' & color.abbrev & '|'
 | 
			
		||||
      for j, chr in repr:
 | 
			
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        lines[lineNum][cellMid - 1 + j] = chr
 | 
			
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 | 
			
		||||
  result = lines.join("\n")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc showPercents*(scores: ScoreSet): string =
 | 
			
		||||
  var lines: array[5, string]
 | 
			
		||||
  for color, pct in scores.percents:
 | 
			
		||||
    let label = align($color, 7) # e.g. " Green"
 | 
			
		||||
    var bar = repeat(" ", 20)
 | 
			
		||||
    let percentage = round(pct * 100, 2)
 | 
			
		||||
    # populate the progress bar
 | 
			
		||||
    let barFill = int(round(pct * 100 / 20))
 | 
			
		||||
    for i in 0 ..< barFill:
 | 
			
		||||
      bar[i] = '='
 | 
			
		||||
 | 
			
		||||
    lines[int(color)] = fmt"{label}: [{bar}] {percentage}%"
 | 
			
		||||
    result = lines.join("\n")
 | 
			
		||||
 
 | 
			
		||||
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