import math, hashes, options, tables, sequtils, sets, sugar import combinators, colors const allDice = @[cRed, cGreen, cBlue, cYellow, cPurple] type Die* = tuple[color: Color, value: int] Tile* = enum tBackward = -1, tForward = 1 Square* = object camels: ColorStack tile: Option[Tile] Board* = object squares: array[1..16, Square] camels: array[Color, range[1..16]] diceRolled: array[Color, bool] leader: Option[Color] gameOver: bool initialized: bool ScoreSet* = array[Color, int] LegResults* = tuple[scores: ScoreSet, endStates: HashSet[Board]] proc update*(scores: var ScoreSet, toAdd: ScoreSet) = for i, s in toAdd: scores[i] += s proc `[]`*[T](b: var Board, idx: T): var Square = b.squares[idx] proc hash*(b: Board): Hash = var h: Hash = 0 # there could be a tile anywhere so we have to check all squares for i, sq in b.squares: if sq.camels.len > 0 or sq.tile.isSome: h = h !& i if sq.tile.isSome: h = h !& int(sq.tile.get) * 10 # so it isn't confused with a camel else: for c in sq.camels.asInt: h = h !& c result = !$h proc init*(b: var Board) = for sq in b.squares.mitems: sq.camels.init b.initialized = true proc display(b: Board, start, stop: int) = for i in start..stop: let sq = b.squares[i] let lead = $i & ": " if sq.tile.isSome: echo lead, sq.tile.get else: echo lead, sq.camels echo "" proc setState(b: var Board; camels: openArray[tuple[c: Color, p: int]]; tiles: openArray[tuple[t: Tile, p: int]]) = for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking b[dest].camels.add(color) b.camels[color] = dest for (tile, dest) in tiles: b[dest].tile = some(tile) let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space b.leader = some(leadCamel) proc resetDice(b: var Board) = var d: array[Color, bool] b.diceRolled = d proc advance(b: var Board, die: Die) = let (color, roll) = die startPos = b.camels[color] var endPos = startPos + roll if endPos > 16: # camel has passed the finish line b.leader = some(b[startPos].camels[^1]) b.gameOver = true return var prepend = false if b[endPos].tile.isSome: # adjust position (and possibly stacking) to account for tile let t = b[endPos].tile.get endPos += int(t) if t == tBackward: prepend = true let stackStart = b[startPos].camels.find(color) if prepend: b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart) let stackLen = b[startPos].camels.len - stackStart for i in 0 ..< stackLen: # we know how many camels we added to the bottom, so set the position for each of those b.camels[b[endPos].camels[i]] = endPos else: let dstPrevHigh = b[endPos].camels.high b[startPos].camels.moveSubstack(b[endPos].camels, stackStart) # the camels that have moved start immediately after the previous high camel for i in (dstPrevHigh + 1) .. b[endPos].camels.high: b.camels[b[endPos].camels[i]] = endPos # if we are stacking on or moving past the previous leader if endPos >= b.camels[b.leader.get]: b.leader = some(b[endPos].camels[^1]) b.diceRolled[color] = true proc projectLeg(b: Board): LegResults = var scores: ScoreSet var endStates: HashSet[Board] let diceRemaining = collect(newSeq): for i, c in b.diceRolled: if not c: i for future in possibleFutures(diceRemaining): var prediction = b # make a copy for dieRoll in future: prediction.advance(dieRoll) inc scores[prediction.leader.get] # deduplicate results endStates.incl(prediction) result = (scores, endStates) proc projectOutcomes(b: Board, maxDepth = 1): ScoreSet = var outcomeStack = @[ [b].toHashSet ] for depth in 1..maxDepth: echo "simulating ", outcomeStack[^1].len, " possible legs." var endStates: HashSet[Board] for o in outcomeStack[^1]: var o = o # make it mutable o.resetDice # o was describina an end-of-leg state, so dice were exhausted let projection = o.projectLeg result.update(projection[0]) endStates.incl(projection[1]) stdout.write("simulated: " & $result.sum & "\r") outcomeStack.add(endStates) echo "\nDistinct end states: ", outcomeStack.mapIt(it.len).sum var b: Board b.init b.display(1, 5) b.setState({cGreen: 4, cYellow: 3, cPurple: 4, cBlue: 3, cRed: 4}, @[]) b.display(1, 5) # b.advance((cRed, 1)) # b.display(1, 5) let r = b.projectOutcomes(2) let total = r.sum for i, c in r: echo Color(i), ": ", (100 * c / total).round(2), "% (", c, " / ", total, ")"