import hashes, options import fixedseq type Color* = enum cRed, cGreen, cBlue, cYellow, cPurple ColorStack* = FixedSeq[5, Color, int8] proc initColorStack*: ColorStack = result.initFixedSeq proc getAllColors: ColorStack = var i = 0 for c in Color.low .. Color.high: result[i] = c const allColors* = getAllColors() colorNames: array[Color, string] = ["Red", "Green", "Blue", "Yellow", "Purple"] colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P'] proc `$`*(c: Color): string = result = colorNames[c] proc abbrev*(c: Color): char = result = colorAbbrevs[c] proc `$`*(s: ColorStack): string = result.add("St@[") for i, color in s: result.add($color) if i < s.high: result.add(", ") result.add("]") type Die* = tuple[color: Color, value: int] Tile* = enum tBackward = -1, tForward = 1 Square* = object camels*: ColorStack tile*: Option[Tile] GameState* = object dice*: array[Color, bool] camels*: FixedSeq[5, tuple[c: Color, p: range[1..16]], int8] tiles*: FixedSeq[8, tuple[t: Tile, p: range[1..16]], int8] # max 8 players, so max 8 tiles Board* = object squares*: array[1..16, Square] camels*: array[Color, range[1..16]] diceRolled*: array[Color, bool] winner*: Option[Color] gameOver*: bool initialized: bool proc init*(state: var GameState) = state.camels.initFixedSeq state.tiles.initFixedSeq proc newGameState*(): GameState = result.init # use a template here for better inlining template `[]`*[T](b: var Board, idx: T): var Square = b.squares[idx] # apparently we need separate ones for mutable and non-mutable template `[]`*[T](b: Board, idx: T): Square = b.squares[idx] proc hash*(b: Board): Hash = var h: Hash = 0 # there could be a tile anywhere so we have to check all squares for i, sq in b.squares: if sq.camels.len > 0 or sq.tile.isSome: h = h !& i if sq.tile.isSome: h = h !& int(sq.tile.get) * 10 # so it isn't confused with a camel else: for c in sq.camels.asInt: h = h !& c result = !$h proc init*(b: var Board) = for sq in b.squares.mitems: sq.camels.initFixedSeq b.initialized = true proc leader*(b: Board): Color = let leadSquare = max(b.camels) result = b[leadSquare].camels[^1] proc display*(b: Board, start, stop: int) = for i in start..stop: let sq = b.squares[i] let lead = $i & ": " if sq.tile.isSome: stdout.writeLine($lead & $sq.tile.get) else: stdout.writeLine($lead & $sq.camels) echo "" proc setState*(b: var Board; state: GameState) = for sq in b.squares.mitems: if sq.camels.len > 0: sq.camels.clear() elif sq.tile.isSome: sq.tile = none[Tile]() for (color, dest) in state.camels: # note that `camels` is ordered, as this determines stacking b[dest].camels.add(color) b.camels[color] = dest for (tile, dest) in state.tiles: b[dest].tile = some(tile) b.diceRolled = state.dice proc getState*(b: Board): GameState = result.init var camelCount = 0 let start = min(b.camels) for pos in start .. b.squares.high: let sq = b[pos] for color in sq.camels: result.camels.add((c: color, p: pos)) camelCount += 1 if sq.tile.isSome: result.tiles.add((t: sq.tile.get, p: pos)) if camelCount >= 5: break result.dice = b.diceRolled proc diceRemaining*(b: Board): ColorStack = result.initFixedSeq for color, isRolled in b.diceRolled: if not isRolled: result.add(color) proc resetDice*(b: var Board) = for c in Color: b.diceRolled[c] = false proc advance*(b: var Board, die: Die) = let (color, roll) = die startPos = b.camels[color] var endPos = startPos + roll if endPos > 16: # camel has passed the finish line b.winner = some(b[startPos].camels[^1]) b.gameOver = true return var prepend = false if b[endPos].tile.isSome: # adjust position (and possibly stacking) to account for tile let t = b[endPos].tile.get endPos += int(t) if t == tBackward: prepend = true let stackStart = b[startPos].camels.find(color) if prepend: b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart) let stackLen = b[startPos].camels.len - stackStart for i in 0 ..< stackLen: # we know how many camels we added to the bottom, so set the position for each of those b.camels[b[endPos].camels[i]] = endPos else: let dstPrevHigh = b[endPos].camels.high b[startPos].camels.moveSubstack(b[endPos].camels, stackStart) # the camels that have moved start immediately after the previous high camel for i in (dstPrevHigh + 1) .. b[endPos].camels.high: b.camels[b[endPos].camels[i]] = endPos b.diceRolled[color] = true