376 lines
11 KiB
Rust
376 lines
11 KiB
Rust
use enum_map::{Enum, EnumMap};
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use fastrand::Rng;
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use crate::stack::Stack;
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Default, Enum)]
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pub enum Color {
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#[default] Red, Green, Blue, Yellow, Purple,
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}
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// const COLORS: Stack<Color, 5> = Stack::from_array([
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// Color::Red,
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// Color::Green,
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// Color::Blue,
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// Color::Yellow,
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// Color::Purple,
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// ]);
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const COLORS: [Color; 5] = [
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Color::Red,
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Color::Green,
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Color::Blue,
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Color::Yellow,
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Color::Purple,
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];
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type ColorStack = Stack<Color, 5>;
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#[derive(Debug, Copy, Clone)]
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pub enum Tile {
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Forward,
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Backward,
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}
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#[derive(Debug, Copy, Clone)]
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pub enum Square {
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Camels(ColorStack),
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Tile(Tile),
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}
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impl Square {
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fn assume_stack(&self) -> &ColorStack {
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match self {
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Square::Camels(stack) => stack,
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_ => panic!("Attempted to use the stack from a non-stack square"),
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}
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}
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fn assume_stack_mut(&mut self) -> &mut ColorStack {
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match self {
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Square::Camels(stack) => stack,
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_ => panic!("Attempted to use the stack from a non-stack square"),
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}
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}
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}
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impl Default for Square {
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fn default() -> Self {
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Square::Camels(ColorStack::new())
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}
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}
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#[derive(Debug, Default, Copy, Clone)]
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pub struct Game {
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squares: [Square; 16],
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dice: EnumMap<Color, bool>,
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camels: EnumMap<Color, usize>,
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}
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impl Game {
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pub fn new() -> Self {
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Self::default()
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}
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// new game with random starting positions
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pub fn new_random() -> Self {
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let mut game = Self::default();
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let rng = Rng::new();
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let mut dice = *&COLORS;
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rng.shuffle(&mut dice);
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for color in dice {
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let roll = rng.usize(1..=3);
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game.squares[roll - 1].assume_stack_mut().push(color);
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game.camels[color] = roll - 1;
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}
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game
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}
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pub fn set_state(&mut self, camels: &[(Color, usize); 5], dice: &EnumMap<Color, bool>) {
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for i in 0..16 {
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self.squares[i] = match self.squares[i] {
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Square::Camels(mut stack) => {
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stack.clear();
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Square::Camels(stack)
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},
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_ => Square::Camels(Stack::new())
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};
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}
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for square in self.squares {
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assert_eq!(square.assume_stack().len(), 0)
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}
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self.dice = *dice;
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for &(color, sq) in camels {
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self.squares[sq].assume_stack_mut().push(color);
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self.camels[color] = sq;
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}
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}
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pub fn get_state(&self) -> ([(Color, usize); 5], EnumMap<Color, bool>) {
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let mut state = [(Color::Red, 0); 5];
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let mut j = 0;
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for (sq_idx, square) in self.squares.iter().enumerate() {
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if let Square::Camels(stack) = square {
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for camel in stack.iter() {
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state[j] = (*camel, sq_idx);
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j += 1;
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}
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}
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}
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(state, self.dice)
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}
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// returns winner if there is one
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pub fn advance(&mut self, die: Color, roll: usize) -> Option<Color> {
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let src_sq = self.camels[die];
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let dst_sq = src_sq + roll;
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if dst_sq >= 16 {
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self.dice[die] = true;
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return self.squares[src_sq].assume_stack().last().copied();
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}
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// special case when the destination square is the same as the source square
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if let Square::Tile(Tile::Backward) = self.squares[dst_sq] {
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if roll == 1 {
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let src_stack = self.squares[src_sq].assume_stack_mut();
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let slice_start = src_stack.iter().position(|&c| c == die).unwrap();
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src_stack.shift_slice_under(slice_start);
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}
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}
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else {
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// we have to split self.squares into two slices using split_at_mut, otherwise
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// rustc complains that we're trying to use two mutable references to the same value
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let (left, right) = self.squares.split_at_mut(src_sq + 1);
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let src_stack = left[src_sq].assume_stack_mut();
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let slice_start = src_stack.iter().position(|&c| c == die).unwrap();
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// since `right` starts immediately after the source square, the index of the
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// destination square will be roll - 1 (e.g. if roll is 1, dst will be right[0])
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let (dst_rel_idx, prepend) = match right[roll - 1] {
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Square::Tile(Tile::Forward) => (roll, false), // roll - 1 + 1
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Square::Tile(Tile::Backward) => (roll - 2, true), // roll is guaranteed to be >= 2 since we already handled roll == 1
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_ => (roll - 1, false),
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};
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let dst_stack = right[dst_rel_idx].assume_stack_mut();
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let dst_true_idx = src_sq + 1 + dst_rel_idx; // src_sq + 1 was the original split boundary, so add the relative index to that to get the true index
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if prepend {
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let slice_len = src_stack.len() - slice_start;
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src_stack.move_slice_under(dst_stack, slice_start);
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for i in 0..slice_len {
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self.camels[dst_stack[i]] = dst_true_idx;
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}
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}
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else {
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let dst_prev_len = dst_stack.len();
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src_stack.move_slice(dst_stack, slice_start);
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for i in dst_prev_len..dst_stack.len() {
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self.camels[dst_stack[i]] = dst_true_idx;
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}
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}
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}
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self.dice[die] = true;
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None
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}
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fn finish_leg_random(&mut self, rng: &Rng) -> Option<Color> {
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let mut leg_dice: Stack<Color, 5> = Stack::new();
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for (color, rolled) in self.dice {
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if !rolled {
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leg_dice.push(color);
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}
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}
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rng.shuffle(&mut leg_dice[..]);
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for color in leg_dice.iter() {
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let roll = rng.usize(1..=3);
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if let Some(winner) = self.advance(*color, roll) {
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return Some(winner);
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}
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}
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None
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}
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fn finish_game_random(&mut self, rng: &Rng) -> Color {
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if let Some(winner) = self.finish_leg_random(rng) {
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return winner;
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}
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let mut dice = COLORS; // makes a copy of the constant
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// we are now guaranteed to be at the start of a new leg,
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// so we don't need to check the dice state
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loop {
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// easiest if we shuffle at the start of the leg
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rng.shuffle(&mut dice);
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for i in 0..5 {
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let roll = rng.usize(1..=3);
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if let Some(winner) = self.advance(dice[i], roll) {
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return winner;
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}
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}
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}
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}
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pub fn project_outcomes(&self, count: usize) -> EnumMap<Color, usize> {
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let (orig_camels, orig_dice) = self.get_state();
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let mut projection = *self;
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let mut scores: EnumMap<Color, usize> = EnumMap::default();
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let rng = Rng::new();
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for i in 0..count {
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let winner = projection.finish_game_random(&rng);
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scores[winner] += 1;
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projection.set_state(&orig_camels, &orig_dice);
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}
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scores
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use Color::*;
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#[test]
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fn test_advance() {
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let mut game = Game::new();
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// all dice are false (not rolled) to start with
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assert_eq!(game.dice.values().any(|&v| v), false);
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let camel_state = [
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(Blue, 0),
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(Yellow, 0),
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(Red, 1),
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(Green, 2),
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(Purple, 2),
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];
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game.set_state(&camel_state, &Default::default());
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assert_eq!(game.squares[0].assume_stack(), &Stack::from([Blue, Yellow]));
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assert_eq!(game.camels[Blue], 0);
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assert_eq!(game.camels[Yellow], 0);
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assert_eq!(game.squares[1].assume_stack(), &Stack::from([Red]));
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assert_eq!(game.camels[Red], 1);
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assert_eq!(game.squares[2].assume_stack(), &Stack::from([Green, Purple]));
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assert_eq!(game.camels[Green], 2);
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assert_eq!(game.camels[Purple], 2);
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// BY, R, GP
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game.advance(Yellow, 2);
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assert_eq!(game.dice[Yellow], true);
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assert_eq!(game.camels[Yellow], 2);
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assert_eq!(game.squares[2].assume_stack(), &Stack::from([Green, Purple, Yellow]));
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// B, R, GPY
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game.advance(Red, 2);
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assert_eq!(game.dice[Red], true);
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assert_eq!(game.camels[Red], 3);
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// B, _, GPY, R
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game.advance(Purple, 1);
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assert_eq!(game.dice[Purple], true);
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assert_eq!(game.squares[3].assume_stack(), &Stack::from([Red, Purple, Yellow]));
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// B, _, G, RPY
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}
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#[test]
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fn test_new_random() {
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for _ in 0..100 {
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let game = Game::new_random();
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for (camel, i) in game.camels {
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assert!(i < 3); // since we've only rolled the die once for each camel
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let stack = game.squares[i].assume_stack();
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assert!(stack[..].contains(&camel));
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}
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}
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}
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#[test]
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fn test_finish_leg() {
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let mut game = Game::new();
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let camel_state = [
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(Purple, 0),
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(Blue, 0),
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(Green, 1),
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(Red, 1),
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(Yellow, 2),
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];
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game.set_state(&camel_state, &Default::default());
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// PB, G, RY
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game.advance(Green, 2);
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// PB, _, RY, G
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game.advance(Purple, 1);
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// _, PB, RY, G
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// since this is randomized, we should do it a bunch of times to make sure
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for _ in 0..100 {
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let mut projection = game; // copy?
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assert_eq!(projection.squares[1].assume_stack(), &Stack::from([Purple, Blue]));
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let rng = Rng::new();
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projection.finish_leg_random(&rng);
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// since we already rolled Green, it can't have moved
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assert_eq!(projection.camels[Green], 3);
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// likewise purple
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assert_eq!(projection.camels[Purple], 1);
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// blue, red,and yellow, on the other hand, *must* have moved
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assert_ne!(projection.camels[Blue], 1);
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assert_ne!(projection.camels[Red], 2);
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assert_ne!(projection.camels[Yellow], 2);
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}
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}
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#[test]
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fn test_finish_leg_winner() {
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let mut game = Game::new();
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let camel_state = [
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(Green, 13),
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(Red, 14),
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(Purple, 14),
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(Blue, 15),
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(Yellow, 15),
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];
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game.set_state(&camel_state, &Default::default());
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// since there are no tiles involved, and multiple camels are on 15, there must be a winner
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let rng = Rng::new();
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assert!(matches!(game.finish_leg_random(&rng), Some(_)));
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}
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#[test]
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fn test_project_outcomes() {
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let mut game = Game::new();
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let camel_state = [
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(Blue, 1),
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(Green, 2),
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(Yellow, 2),
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(Purple, 4),
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(Red, 10),
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];
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game.set_state(&camel_state, &Default::default());
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// _, B, GY, _, P, _, _, _, _, _, R
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let scores = game.project_outcomes(10_000);
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let mut max = 0;
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let mut winner = Blue; // just "anything that's not red"
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for (color, score) in scores {
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if score > max {
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max = score;
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winner = color;
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}
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}
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assert_eq!(winner, Red);
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}
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}
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