cup/main.nim
2021-03-19 17:47:18 -07:00

144 lines
3.7 KiB
Nim

import algorithm, math, options, tables, sequtils, sugar
type
Color = enum
cRed, cGreen, cBlue, cYellow, cPurple
Tile = enum
tForward = -1,
tBackward = 1
Square = object
camels: seq[Color]
tile: Option[Tile]
Die = tuple[color: Color, value: range[1..3]]
ScoreSet = array[Color, int]
Board = object
squares: array[1..16, Square]
camels: array[Color, range[1..16]]
leader: Color
gameOver: bool
proc `[]`[T](b: var Board, idx: T): var Square =
b.squares[idx]
proc display(b: Board, start, stop: int) =
for i in start..stop:
let sq = b.squares[i]
let lead = $i & ": "
if sq.tile.isSome:
echo lead, sq.tile.get
else:
echo lead, sq.camels
echo ""
proc setLeader(b: var Board) =
b.leader = b[b.camels.max].camels[^1] # top camel in the last currently-occupied space
proc setState[T](b: var Board, state: T) =
for (color, dest) in state: # note that `state` is ordered, as this determines stacking
b[dest].camels.add(color)
b.camels[color] = dest
b.setLeader
proc advance(b: var Board, die: Die) =
let
(color, roll) = die
startPos = b.camels[color]
var prepend = false
var endPos = startPos + roll
if endPos > 16: # camel has passed the finish line
b.leader = color
b.gameOver = true
return
if b[endPos].tile.isSome:
endPos += int(b[endPos].tile.get)
if b[endPos].tile.get == tBackward: prepend = true # if moving backward, we will prepend camel to the seq
for i, c in b[startPos].camels:
if c == color:
let subStack = b[startPos].camels[i .. ^1]
if prepend:
b[endPos].camels.insert(subStack)
else:
b[endPos].camels.add(subStack)
b[startPos].camels[i .. ^1] = @[]
for moved in subStack:
b.camels[moved] = endPos
b.setLeader
break # breaking the outer loop here, not the inner - but only conditionally! gah!
iterator allPermutations[T](x: seq[T]): seq[T] =
# returns all permutations of a given seq. Order is wonky but we don't care.
var workingCopy = x
yield workingCopy
while workingCopy.nextPermutation: # this mutates workingCopy
yield workingCopy
workingCopy = x
while workingCopy.prevPermutation:
yield workingCopy
proc update(scores: var ScoreSet, toAdd: ScoreSet) =
for i, s in toAdd:
scores[i] += s
proc simOrdering(b: Board, ordering: seq[Color]): ScoreSet =
for color in ordering:
for roll in 1..3:
let d = (color, range[1..3](roll))
let nextBoardState = b.dup(advance(d)) # make a copy instead of mutating
# only continue recursing if this is not the last die AND the game is not over
if ordering.len > 1 and not nextBoardState.gameOver:
let nextResult = simOrdering(nextBoardState, ordering[1 .. ^1])
result.update(nextResult)
else:
inc result[nextBoardState.leader]
iterator possibleFutures(dice: seq[Color]): seq[Die]
# iterate over all possible sequences of die rolls. Each outcome
# is returned as a 5-sequence of (color, number) tuples.
yield (cRed, range[1..3]3)
proc sumLegResults(b: Board, diceRemaining: seq[Color]): ScoreSet =
var count = 0
for perm in diceRemaining.allPermutations:
let permResult = simOrdering(b, perm)
result.update(permResult)
let total = result.sum
stdout.write("simulated: " & $total & "\r")
stdout.flushFile
count += 1
echo ""
echo count
var b: Board
b.display(1, 5)
b.setState({cGreen: 4, cYellow: 3, cPurple: 4, cBlue: 3, cRed: 2})
b.display(1, 5)
b.advance((cRed, range[1..3](2)))
b.display(1, 5)
let r = b.sumLegResults(@[cRed, cGreen, cBlue, cYellow, cPurple])
let total = r.sum
for i, c in r:
echo Color(i), ": ", (c / total).round(4) * 100, "% (", c, " / ", total, ")"