Spriteandclaude bd24ecbafd docs: first on-device test results and metadata-source research
Records the coil3 StateFlow trap (a Kotlin warning, not an error, that
silently blanked every book cover) so a future session greps for it, and
the two Open Library cover defects behind it.

METADATA-SOURCES.md answers the user's research question about
alternative lookup sources: measurements over a 60-ISBN sample drawn
from a third-party catalogue, the options with costs, and a
recommendation to fix diagnosis before buying coverage. Nothing there is
implemented — the user asked to be consulted first.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CDcPottghJXEvfYKqFM7zf
2026-09-09 10:13:36 +00:00

Bookshelf

A private, self-hosted home library app for two people. You scan the barcodes on your books; it looks up the metadata, stores it on your own server, and keeps both people's phones in sync. No cloud service, no public registration, no ads, no accounts you don't control.

The shared-library model

Bookshelf is built for exactly one household: two people who both want to know what's on the shelves and where. There's no concept of "my books" vs. "your books" — every book belongs to the one shared library, and either person can scan, edit, move, or delete anything in it.

  • Self-hosted. You run a small PocketBase server on your own hardware (a NUC, an old laptop, a Raspberry Pi — see server/deploy/). Nobody else's data touches it, and it touches nobody else's.
  • Private by construction. The server has no public sign-up (createRule = null on the users collection in PocketBase — only a superuser can create an account, via server/create-user.sh), and every read/write to books, shelves, and bookcases requires a logged-in user.
  • Two named accounts. Create one account per person with server/create-user.sh. That's the whole user model — there is no admin UI, no roles, no invitations.

Architecture

Android app (Kotlin, Jetpack Compose, Material 3) talking to a PocketBase backend over HTTPS.

app/     Android Gradle project (org.modg.bookshelf)
server/  PocketBase schema, provisioning scripts, deploy docs
docs/    SPEC.md — the authoritative product/technical spec this was built from

Offline-first, Room-backed

Every screen reads from a local Room database, never directly from the network — the app has to be fully usable (browse, search, edit notes, move books between shelves) with the home server unreachable, which residential NAT/dynamic IP setups make a routine occurrence, not an edge case. Every write lands in Room first and is synced to the server later; nothing blocks on network I/O, and a sync failure surfaces as a quiet status line, never a crash or a blocking dialog.

Deletion is always a soft tombstone (deleted = true), never a hard delete, on both the client and the server — so a delete on one phone propagates to the other on next sync instead of just disappearing from one copy.

Sync: push-then-pull, last-write-wins

Each sync cycle (on app start, pull-to-refresh, and a ~6-hourly WorkManager job) does two passes, in this order:

  1. Push every locally-changed record (tracked via a syncState column: PENDING_CREATE / PENDING_UPDATE / PENDING_DELETE) to PocketBase. New records use a client-generated 15-character id, sent as-is on create — PocketBase accepts client-supplied ids, so an id never has to be remapped after the fact. A PENDING_DELETE is pushed as a PATCH {deleted: true}, never an actual record delete.
  2. Pull everything changed on the server since the last-seen cursor (updated > cursor, paginated to exhaustion), so the two devices' changes reconcile in one direction after the local push.

Conflict rule: last-write-wins on the server's updated timestamp. If both phones edit the same book while offline, whichever write reaches the server later simply overwrites the earlier one — there is no merge, no per-field reconciliation, and no conflict UI. This is a deliberate simplification for a two-person household doing infrequent concurrent edits, not a limitation either of you should expect to fight with day-to-day, but it does mean a same-book edit race can silently lose one side's change.

Book covers get the same treatment as everything else: the app downloads the cover from the metadata source and re-uploads it to PocketBase's own cover file field, so the household's library doesn't rot when an external cover URL eventually 404s. If offline, the cover is queued locally and uploaded on the next sync.

Metadata lookup

Scanning a barcode looks the ISBN up against Open Library, falling back to Google Books if Open Library has nothing. The two results are merged (prefer whichever has a title; fill in blanks from the other); if both come up empty, the app offers manual entry pre-filled with the scanned ISBN instead of a dead end.

Building

Requirements: JDK 21, Android SDK (compileSdk/targetSdk 37, build-tools 37.0.0). No emulator is required or used in this project's own verification — see "Current limitations" below.

cd app
./gradlew assembleDebug        # debug APK
./gradlew testDebugUnitTest    # JVM unit tests (Robolectric + Paparazzi)
./gradlew recordPaparazziDebug # re-record screenshot goldens under src/test/snapshots
./gradlew assembleRelease      # release APK — see "Signing" below

Signing a release build

app/app/build.gradle.kts reads signing credentials from app/keystore.properties (gitignored, alongside the .jks keystore it points at) if that file exists:

storeFile=release-keystore.jks
storePassword=...
keyAlias=bookshelf
keyPassword=...

Without that file, assembleRelease still succeeds — the release build type simply comes out unsigned (debug-signed by AGP's defaults), so anyone who clones this repo can build and run it without needing the household's actual release key. Only the machine(s) that own keystore.properties produce an APK you'd actually want to install permanently (Android treats a signing-key change as a different app for update purposes, so hang on to that keystore).

Deploying the server

See server/README.md for the schema and provisioning scripts, and server/deploy/ for running PocketBase long-term (systemd or Docker), reaching it from outside your home network (Tailscale is the recommended option — no ports opened on your router, no TLS cert management), and backups. In short:

cd server
./setup-schema.sh http://127.0.0.1:8090 <superuser-email> <superuser-password>
./create-user.sh you@example.com "a strong password" "Your Name"
./create-user.sh partner@example.com "a different strong password" "Partner Name"

Enter the server's URL (must be https://, unless it's Tailscale-only — see the deploy README) on the app's first-run setup screen; it's never hardcoded into the build.

Installing the APK

Build (or ask whoever holds the release keystore to build) app/app/build/outputs/apk/release/app-release.apk, copy it to the phone, and open it. Android will prompt to allow installs from that source the first time. There's no Play Store listing — this app is not, and was never meant to be, publicly distributed.

Current limitations

Read this before assuming more polish than exists:

  • The app has never run on a physical device or emulator. This environment has no KVM, so there is no Android emulator available. Everything here was verified via ./gradlew assembleDebug, testDebugUnitTest (JVM/Robolectric unit tests), and Paparazzi screenshot rendering (src/test/snapshots/images/) — real logic paths (ISBN checksums, metadata merging, sync conflict resolution, DAO queries) are unit-tested, and every screen has been rendered to a static PNG in both light and dark theme, but nothing has been tap-tested on an actual screen. Camera/barcode scanning in particular has only been exercised through unit tests of the pure logic (IsbnBarcodeAnalyzer/ScanCodeFilter), never a live camera.
  • Sync has been round-tripped against a real PocketBase exactly once (a live-server test covering auth, push with client-generated ids, pull, last-write-wins, tombstones, and a byte-for-byte cover round-trip — see server/live-sync-test.sh). It has not been exercised over an actual flaky residential connection, nor with two devices genuinely racing each other.
  • Conflict resolution is last-write-wins with no merge and no UI for it, as described above — acceptable for this app's scale, but worth knowing before relying on it under real concurrent edits.
  • No Room foreign keys between books/shelves/bookcases (a deliberate simplification) — an orphaned shelfId on a book is handled in queries, not prevented by the schema.
  • No automated instrumented/UI tests — only JVM unit tests and Paparazzi screenshots. There is no CI pipeline in this repo.
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Android app for keeping track of your books.
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