The wave-3 loss was caused by sprite auto-suspend, not nohup process-group semantics. /.sprite/llm.txt: 'When idle, sprites pause automatically. Services and sessions keep sprites alive.' Detached processes are on neither list, so setsid is necessary but not sufficient. tasks/wave-guard.sh holds a /v1/tasks lease (max 3600s, renewal is DELETE+POST since re-POST returns 409), renews every 15 min while workers run, writes logs/WAVE<N>-DONE, then releases the lease so the sprite can suspend rather than idle hot. Also documents hazard #6 (pgrep -f / pkill -f matching the orchestrator's own shell) and adds the wave-3 worker prompts and shared screen contract. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
## SHARED SCREEN CONTRACT — fixed by the orchestrator, IDENTICAL in both wave-3
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## prompts. Do NOT change these signatures. E1 writes BookshelfNavHost against them;
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## E2 writes the screens to match. If you deviate, the other worker's code stops
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## compiling and the wave fails.
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Routes (string constants live in ui/nav/Routes.kt, owned by E1):
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"setup" | "library" | "library?shelfId={shelfId}" | "detail/{bookId}" |
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"scan" | "locations" | "settings"
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Screen composable signatures:
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// E2 owns
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@Composable fun LibraryScreen(
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shelfIdFilter: String?,
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onBookClick: (String) -> Unit,
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onScanClick: () -> Unit,
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onLocationsClick: () -> Unit,
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onSettingsClick: () -> Unit,
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container: AppContainer,
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)
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@Composable fun DetailScreen(
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bookId: String,
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onBack: () -> Unit,
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container: AppContainer,
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)
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@Composable fun ScanScreen(
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onBack: () -> Unit,
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container: AppContainer,
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)
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// E1 owns
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@Composable fun SetupScreen(onSetupComplete: () -> Unit, container: AppContainer)
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@Composable fun LocationsScreen(
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onBack: () -> Unit,
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onShelfClick: (String) -> Unit, // navigates to library?shelfId=...
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container: AppContainer,
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)
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@Composable fun SettingsScreen(
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onBack: () -> Unit,
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onSignedOut: () -> Unit, // navigates back to "setup"
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container: AppContainer,
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)
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All screens take `container: AppContainer` and construct their own ViewModel from it
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(manual DI per SPEC — NO Hilt). Package = ui.<screen>, e.g. ui.library.LibraryScreen.
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