switch to bitshifting operations (turns out to be slower, oh well)
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17
colors.nim
Normal file
17
colors.nim
Normal file
@ -0,0 +1,17 @@
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type
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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const
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colorNames: array[Color, string] =
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["Red", "Green", "Blue", "Yellow", "Purple"]
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colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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result = colorNames[c]
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proc abbrev*(c: Color): char =
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result = colorAbbrevs[c]
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10
config.nims
10
config.nims
@ -1,5 +1,5 @@
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# --threads: on
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# --d: release
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# --opt: speed
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# --passC: -flto
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# --passL: -flto
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--threads: on
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--d: release
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--opt: speed
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--passC: -flto
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--passL: -flto
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10
fixedseq.nim
10
fixedseq.nim
@ -25,6 +25,16 @@ proc `$`*(s: FixedSeq): string =
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result.add("]")
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proc `==`*[T1: FixedSeq, T2: FixedSeq](a: T1, b: T2): bool =
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# generics are so that we can compare ShiftStack vs regular FixedSeq
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if a.len != b.len:
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return false
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for i in 0 ..< a.len:
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if a.data[i] != b.data[i]:
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return false
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return true
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proc `[]`*(s: FixedSeq, i: Natural): FixedSeq.Contents =
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if i > s.last:
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raise newException(IndexDefect, "index " & $i & " is out of bounds.")
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28
game.nim
28
game.nim
@ -1,11 +1,9 @@
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import hashes, options
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import fixedseq
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import fixedseq, colors
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export colors
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type
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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ColorStack* = FixedSeq[5, Color, int8]
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@ -13,26 +11,6 @@ proc initColorStack*: ColorStack =
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result.initFixedSeq
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proc getAllColors: ColorStack =
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var i = 0
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for c in Color.low .. Color.high:
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result[i] = c
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const
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allColors* = getAllColors()
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colorNames: array[Color, string] =
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["Red", "Green", "Blue", "Yellow", "Purple"]
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colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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result = colorNames[c]
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proc abbrev*(c: Color): char =
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result = colorAbbrevs[c]
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proc `$`*[T](s: FixedSeq[T, Color, int8]): string =
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result.add("St@[")
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for i, color in s:
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@ -50,7 +28,7 @@ type
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tForward = 1
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Square* = object
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camels*: ColorStack
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camels*: ShiftStack
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tile*: Option[Tile]
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Board* = object
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@ -1,6 +1,6 @@
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# optimized bit-shifting versions of the FixedSequence substack operations
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import bitops, macros
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import game
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import colors
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macro show(expr: untyped) =
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@ -10,9 +10,8 @@ macro show(expr: untyped) =
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proc getMasks(): (array[9, uint64], array[9, uint64]) =
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# on little-endian architectures, casting an array[8, Color]
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# to uint64 effectively reverses it. So we switch these masks
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# so that we can refer to them consistently.
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# on little-endian architectures, casting an array[8, Color] to uint64 effectively
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# reverses it. So we switch these masks so that we can refer to them consistently.
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let
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left = [
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0'u64,
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@ -42,7 +41,7 @@ proc getMasks(): (array[9, uint64], array[9, uint64]) =
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result = (right, left)
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type ShiftStack = FixedSeq[8, Color, int8]
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type ShiftStack* = FixedSeq[8, Color, int8]
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const (masksLeft, masksRight) = getMasks()
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@ -78,11 +77,12 @@ proc moveSubstack*(src, dst: var ShiftStack; start: Natural) =
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# offset is the length of the destination stack, minus the number of items NOT being moved
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# number of items not being moved is the same as the start index
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var substack: array[8, Color]
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# if dst.len == start, no shift necessary, otherwise:
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if dst.len > start:
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if dst.len == start: # no shift necessary in this case
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substack = src.data
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elif dst.len > start:
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substack = src.data shr (dst.len - start)
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elif dst.len < start:
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substack = src.data shl (start)
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substack = src.data shl (start - dst.len)
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# next, mask the source data to present only the items being moved
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# dst.len of 0 corresponds to last mask in masksRight, aka masksRight[^1]
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substack = substack and masksRight[^(dst.len + 1)]
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@ -111,25 +111,16 @@ proc moveSubstackPre*(src, dst: var ShiftStack; start: Natural) =
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dst.last += ssLen
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proc `==`[T1: FixedSeq, T2: FixedSeq](a: T1, b: T2): bool =
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if a.len != b.len:
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return false
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for i in 0 ..< a.len:
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if a.data[i] != b.data[i]:
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return false
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return true
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proc testMove[T1, T2: FixedSeq](a1, a2: var T1; b1, b2: var T2; i: Natural): bool =
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let (orig_a1, orig_a2) = (a1, a2)
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let (orig_b1, orig_b2) = (b1, b2)
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a1.moveSubstackPre(a2, i)
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b1.moveSubstackPre(b2, i)
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a1.moveSubstack(a2, i)
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b1.moveSubstack(b2, i)
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if a1 != b1 or a2 != b2:
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echo "Failed!"
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show orig_b1
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show orig_b2
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echo "<< move ", i, ">>"
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echo "<<move ", i, ">>"
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show b1
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show b2
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return false
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@ -145,16 +136,22 @@ when isMainModule:
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var s2: ShiftStack
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s2.initFixedSeq
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# s1.add(cPurple)
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# s1.add(cRed)
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# s1.add(cYellow)
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# s1.add(cBlue)
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# s1.add(cGreen)
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c1.add(cPurple)
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c1.add(cRed)
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c1.add(cYellow)
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c1.add(cBlue)
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c1.add(cGreen)
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s1.add(cPurple)
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s1.add(cRed)
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s1.add(cYellow)
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s1.add(cBlue)
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s1.add(cGreen)
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# show s1
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# show s2
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# echo "<<move 4>>"
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# s1.moveSubstack(s2, 4)
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# echo "<<move 2>>"
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# s1.moveSubstack(s2, 2)
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# show s1
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# show s2
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@ -163,20 +160,32 @@ when isMainModule:
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var r = initRand(rand(int64))
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var success = true
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for n in 1 .. 10000:
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for n in 1 .. 1_000_000:
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var ranFirst, ranSecond: bool
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if c1.len > 0:
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let i = r.rand(c1.high)
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ranFirst = true
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if not testMove(c1, c2, s1, s2, i):
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success = false
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echo "Failed after ", n, " iterations."
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break
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else:
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ranFirst = false
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if c2.len > 0:
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let j = r.rand(c2.high)
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ranSecond = true
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if not testMove(c2, c1, s2, s1, j):
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success = false
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echo "Failed after ", n, " iterations."
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break
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else:
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ranSecond = false
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if (not ranFirst) and (not ranSecond):
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echo "Ran neither first nor second move."
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break
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if success:
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echo "Success."
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26
test.nim
26
test.nim
@ -27,7 +27,7 @@ proc testGames(n: SomeInteger = 100): auto =
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b.display(1, 5)
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let startTime = cpuTime()
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let scores = b.randomGames(n)
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let scores = b.randomGames(n, parallel = true)
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result = cpuTime() - startTime
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scores.display()
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@ -73,23 +73,23 @@ proc testSpread(nTests, nSamples: Natural) =
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when isMainModule:
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randomize()
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var r = initRand(rand(int64))
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let b = newRandomGame(r)
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b.display(1, 5)
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echo b.showSpaces(1, 16)
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# var r = initRand(rand(int64))
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# let b = newRandomGame(r)
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# b.display(1, 5)
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# echo b.showSpaces(1, 16)
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let scores = b.getLegScores
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echo scores.showPercents
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# let scores = b.getLegScores
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# echo scores.showPercents
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# let start_states = 2_000
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# let executionTime = testLegs(start_states)
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# echo "Execution time: ", executionTime
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# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
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# for i in 1 .. 1:
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# let num_games = 100_000_005
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# let executionTime = testGames(num_games)
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# echo "Execution time: ", executionTime
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# echo "Full-game simulations per second: ", float(num_games) / executionTime
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# echo ""
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for i in 1 .. 1:
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let num_games = 100_000_005
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let executionTime = testGames(num_games)
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echo "Execution time: ", executionTime
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echo "Full-game simulations per second: ", float(num_games) / executionTime
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echo ""
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# testSpread(100, 1_000_000)
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