use faststack for camel stacks (currently broken)
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@ -1,5 +1,5 @@
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import algorithm, random, sugar
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import fixedseq, game
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import faststack, fixedseq, game
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proc nextPermutation(x: var FixedSeq): bool =
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@ -6,12 +6,12 @@ proc show(i: SomeInteger, bitlength = 16) =
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type
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Color = enum
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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ColorStack = object
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ColorStack* = object
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data: uint16
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len: uint8
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len*: uint8
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const
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@ -23,6 +23,7 @@ const
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0b0_000_111_111_111_111,
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0b0_111_111_111_111_111,
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]
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allColors* = ColorStack(len: 5, data: 0b0_000_001_010_011_100)
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template offset(s: ColorStack, idx: Natural): uint8 =
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@ -39,7 +40,7 @@ template offset(s: ColorStack, idx: BackwardsIndex): uint8 =
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(cast[uint8](idx) - 1) * 3
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proc add(s: var ColorStack, c: Color) =
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proc add*(s: var ColorStack, c: Color) =
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# e.g. if stack is 0b0000000000000100:
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# and color is 0b00000011
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# shift: 0b0000000000100000
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@ -49,50 +50,53 @@ proc add(s: var ColorStack, c: Color) =
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inc s.len
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proc high(s: ColorStack): uint8 = s.len - 1
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proc high*(s: ColorStack): uint8 = s.len - 1
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proc low(s: ColorStack): uint8 = 0 # just... always 0, I guess
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proc low*(s: ColorStack): uint8 = 0 # just... always 0, I guess
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proc `[]`(s: ColorStack, i: uint8 | BackwardsIndex): Color =
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proc `[]`*(s: ColorStack, i: uint8 | BackwardsIndex): Color =
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# shift, then mask everything but the three rightmost bits
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result = cast[Color](
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(s.data shr s.offset(i)) and masks[1]
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)
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proc `[]=`(s: var ColorStack, i: uint8 | BackwardsIndex, c: Color) =
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proc `[]=`*(s: var ColorStack, i: uint8 | BackwardsIndex, c: Color) =
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let offset = s.offset(i)
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s.data = (s.data and bitnot(masks[1] shl offset)) or (cast[uint16](c) shl offset)
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iterator items(s: ColorStack): Color =
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iterator items*(s: ColorStack): Color =
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# s.len is unsigned so it will wrap around if we do s.len - 1 in that case
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if s.len != 0:
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for i in countdown(s.len - 1, 0'u8):
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yield cast[Color]((s.data shr (i * 3)) and masks[1])
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iterator pairs(s: ColorStack): (int, Color) =
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var count = 0
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iterator pairs*(s: ColorStack): (uint8, Color) =
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var count = 0'u8
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for color in s:
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yield (count, color)
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inc count
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proc find(s: ColorStack, needle: Color): uint8 =
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proc find*(s: ColorStack, needle: Color): uint8 =
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for i in 0'u8 .. s.high:
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if s[i] == needle:
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return i
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proc moveSubstack(src, dst: var ColorStack, nToMove: uint8) =
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proc moveSubstack*(src, dst: var ColorStack, startIdx: uint8) =
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# Moves a sub-stack from the top of src to the top of dst
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# shift the dst stack by the length of the substack to make room
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let nToMove = src.len - startIdx
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let shift = nToMove * 3
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dst.data = dst.data shl shift
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# then we mask the source data to present only the items
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# being moved, and OR that with the shifted dst data
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if src.len > 5:
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echo src.len
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dst.data = dst.data or (src.data and masks[src.len])
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dst.len += nToMove
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# then we shift the source to get rid of the moved items
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@ -100,8 +104,9 @@ proc moveSubstack(src, dst: var ColorStack, nToMove: uint8) =
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src.len -= nToMove
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proc moveSubstackPre(src, dst: var ColorStack, nToMove: uint8) =
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proc moveSubstackPre*(src, dst: var ColorStack, startIdx: uint8) =
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# Moves a sub-stack from the top of src to the bottom of dst
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let nToMove = src.len - startIdx
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# shift src stack to position substack above its destination,
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# get rid of everything to the left of the substack,
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# and OR that with the existing dst data
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@ -112,7 +117,7 @@ proc moveSubstackPre(src, dst: var ColorStack, nToMove: uint8) =
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src.len -= nToMove
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proc swap(s: var ColorStack, i1, i2: uint8) =
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proc swap*(s: var ColorStack, i1, i2: uint8) =
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# Swap the values at two indices in the stack
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if i1 == i2: return
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@ -134,7 +139,7 @@ proc swap(s: var ColorStack, i1, i2: uint8) =
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s.data = (s.data and mask.bitnot) or swapped
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proc shuffle(r: var Rand, s: var ColorStack) =
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proc shuffle*(r: var Rand, s: var ColorStack) =
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# Fisher-Yates shuffle
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for i in countdown(s.high, 1'u8):
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let j = cast[uint8](r.rand(i))
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@ -142,7 +147,7 @@ proc shuffle(r: var Rand, s: var ColorStack) =
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s.swap(i, j)
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proc reverse(s: var ColorStack, first, last: uint8) =
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proc reverse*(s: var ColorStack, first, last: uint8) =
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var x = first
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var y = last
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while x < y:
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@ -151,10 +156,12 @@ proc reverse(s: var ColorStack, first, last: uint8) =
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dec y
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proc asInt(s: ColorStack): uint16 = s.data
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iterator asInt*(s: ColorStack): int8 =
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for i in 0'u8 .. s.high:
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yield int8(s[i]) # now we do have to convert
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proc `$`(s: ColorStack): string =
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proc `$`*(s: ColorStack): string =
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result = "St@["
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for c in s:
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if result[^1] != '[':
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@ -171,27 +178,9 @@ one.add(cYellow)
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one.add(cPurple)
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var two: ColorStack
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# two.add(cPurple)
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two.add(cRed)
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# two.add(cYellow)
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echo "one: ", one
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# echo "two: ", two
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one.moveSubstack(two, 2)
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two.moveSubstackPre(one, 1)
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one.reverse(0, 4)
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echo "one: ", one
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# one[^2] = cPurple
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# echo "one: ", one
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# echo "one 0: ", one[0]
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# echo "one 2: ", one[2]
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# echo "one 3: ", one[3]
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# echo "one ^1: ", one[^1]
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# echo "one ^2: ", one[^2]
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# echo "one ^4: ", one[^4]
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# echo "<move>"
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# moveSubstack(one, two, 2)
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# echo "one: ", one
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# echo "two: ", two
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echo one, " ", one.len
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echo two, " ", two.len
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35
game.nim
35
game.nim
@ -1,25 +1,26 @@
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import hashes, options
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import fixedseq
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import fixedseq, faststack
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export faststack.Color, faststack.ColorStack, faststack.allColors
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type
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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# type
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# Color* = enum
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# cRed, cGreen, cBlue, cYellow, cPurple
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ColorStack* = FixedSeq[5, Color, int8]
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# ColorStack* = FixedSeq[5, Color, int8]
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proc initColorStack*: ColorStack =
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result.initFixedSeq
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# proc initColorStack*: ColorStack =
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# result.initFixedSeq
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proc getAllColors: ColorStack =
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var i = 0
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for c in Color.low .. Color.high:
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result[i] = c
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# proc getAllColors: ColorStack =
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# var i = 0'u8
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# for c in Color.low .. Color.high:
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# result[i] = c
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const
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allColors* = getAllColors()
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const
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colorNames: array[Color, string] =
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["Red", "Green", "Blue", "Yellow", "Purple"]
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colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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@ -82,8 +83,8 @@ proc hash*(b: Board): Hash =
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proc init*(b: var Board) =
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for sq in b.squares.mitems:
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sq.camels.initFixedSeq
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# for sq in b.squares.mitems:
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# sq.camels.initFixedSeq
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b.initialized = true
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@ -112,7 +113,7 @@ proc setState*(b: var Board;
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b.leader = some(leadCamel)
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proc diceRemaining*(b: Board): ColorStack =
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proc diceRemaining*(b: Board): FixedSeq[5, Color, int8] =
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result.initFixedSeq
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for color, isRolled in b.diceRolled:
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if not isRolled: result.add(color)
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@ -144,7 +145,7 @@ proc advance*(b: var Board, die: Die) =
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if prepend:
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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let stackLen = b[startPos].camels.len - stackStart
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for i in 0 ..< stackLen:
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for i in 0'u8 ..< stackLen:
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# we know how many camels we added to the bottom, so set the position for each of those
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b.camels[b[endPos].camels[i]] = endPos
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else:
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@ -38,7 +38,7 @@ proc percents*(scores: ScoreSet): WinPercents =
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# ======================
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iterator legEndStates(b: Board): Board =
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var diceRemaining: ColorStack
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var diceRemaining: FixedSeq[5, Color, int8]
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diceRemaining.initFixedSeq
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for i, c in b.diceRolled:
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if not c: diceRemaining.add(i)
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2
test.nim
2
test.nim
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when isMainModule:
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games(100, 1_000_000).summarize()
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games(10, 1_000_000).summarize()
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# let start_states = 2_000
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# let executionTime = testLegs(start_states)
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# echo "Execution time: ", executionTime
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