18 Commits
Author SHA1 Message Date
jfmonty2 310d6b7afa random game sampling and basic benchmark 2023-01-02 10:33:07 -08:00
jfmonty2 45deb93a4f finish leg/game randomly (untested) 2023-01-01 16:06:51 -08:00
jfmonty2 b3e7ae7900 remove inefficient update_positions 2022-12-31 22:47:48 -08:00
jfmonty2 df4e671bc4 riir wip 2022-12-31 22:40:48 -08:00
jfmonty2 8715e5e354 track length instead of last index for fixedseq 2022-01-11 15:26:35 -08:00
jfmonty2 d9efaf33e7 clear tiles as well as camels when setting state 2021-11-02 18:09:18 -07:00
jfmonty2 29e3e70712 skip bounds checking in danger mode 2021-07-29 19:34:56 -07:00
jfmonty2 e5e90a6ca5 more bench improvements 2021-07-19 21:26:26 -07:00
jfmonty2 37991656b9 make use of prettier dislpays 2021-07-14 22:05:03 -07:00
jfmonty2 20d6022828 prettier displays for game board and win probabilities 2021-07-14 21:49:10 -07:00
jfmonty2 b58aafc61f add readme and rename main file 2021-07-14 21:48:48 -07:00
jfmonty2 b4c31a7a68 testing variance on random sampling method 2021-03-25 23:08:06 -07:00
jfmonty2 2256b6d9bf refactor and start shifting to FixedSeq (currently broken) 2021-03-24 00:18:53 -07:00
jfmonty2 e5e2f30045 move to fixed-size arrays instead of sequences 2021-03-21 20:59:45 -07:00
jfmonty2 e0f83cdca1 allow simulating more than 2 legs ahead 2021-03-20 23:56:07 -07:00
jfmonty2 2aa0e63987 deduplicate game states at end of leg 2021-03-20 18:04:27 -07:00
jfmonty2 6e1a1c8c96 switch to iterative style rather than recursive 2021-03-20 00:45:38 -07:00
jfmonty2 86ef069848 permutations iterator 2021-03-18 23:23:19 -07:00