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camelpos
Author | SHA1 | Date | |
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8abe9fdd63 | |||
94c4240d63 |
26
game.nim
26
game.nim
@ -53,9 +53,13 @@ type
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camels*: ColorStack
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camels*: ColorStack
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tile*: Option[Tile]
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tile*: Option[Tile]
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CamelPos* = object
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square*: range[1..16]
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stackIdx*: int8
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Board* = object
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Board* = object
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squares*: array[1..16, Square]
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squares*: array[1..16, Square]
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camels*: array[Color, range[1..16]]
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camels*: array[Color, CamelPos]
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diceRolled*: array[Color, bool]
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diceRolled*: array[Color, bool]
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leader*: Option[Color]
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leader*: Option[Color]
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gameOver*: bool
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gameOver*: bool
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@ -103,13 +107,17 @@ proc setState*(b: var Board;
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tiles: openArray[tuple[t: Tile, p: int]]) =
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tiles: openArray[tuple[t: Tile, p: int]]) =
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for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
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for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
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b[dest].camels.add(color)
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b[dest].camels.add(color)
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b.camels[color] = dest
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let height = b[dest].camels.high
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b.camels[color] = CamelPos(square: dest, stackIdx: height)
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for (tile, dest) in tiles:
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for (tile, dest) in tiles:
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b[dest].tile = some(tile)
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b[dest].tile = some(tile)
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let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
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for sq in b.squares:
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b.leader = some(leadCamel)
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if sq.camels.len > 0:
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let squareLeader = sq.camels[^1]
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if b.leader.isNone or b.leader.get != squareLeader:
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b.leader = some(squareLeader)
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proc diceRemaining*(b: Board): ColorStack =
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proc diceRemaining*(b: Board): ColorStack =
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@ -126,7 +134,7 @@ proc resetDice*(b: var Board) =
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proc advance*(b: var Board, die: Die) =
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proc advance*(b: var Board, die: Die) =
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let
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let
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(color, roll) = die
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(color, roll) = die
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startPos = b.camels[color]
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startPos = b.camels[color].square
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var endPos = startPos + roll
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var endPos = startPos + roll
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if endPos > 16: # camel has passed the finish line
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if endPos > 16: # camel has passed the finish line
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@ -144,18 +152,18 @@ proc advance*(b: var Board, die: Die) =
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if prepend:
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if prepend:
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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let stackLen = b[startPos].camels.len - stackStart
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let stackLen = b[startPos].camels.len - stackStart
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for i in 0 ..< stackLen:
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for i in 0'i8 ..< stackLen:
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# we know how many camels we added to the bottom, so set the position for each of those
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# we know how many camels we added to the bottom, so set the position for each of those
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b.camels[b[endPos].camels[i]] = endPos
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b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i) # replace with cast later?
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else:
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else:
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let dstPrevHigh = b[endPos].camels.high
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let dstPrevHigh = b[endPos].camels.high
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b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
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b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
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# the camels that have moved start immediately after the previous high camel
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# the camels that have moved start immediately after the previous high camel
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for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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b.camels[b[endPos].camels[i]] = endPos
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b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i)
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# if we are stacking on or moving past the previous leader
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# if we are stacking on or moving past the previous leader
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if endPos >= b.camels[b.leader.get]:
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if endPos >= b.camels[b.leader.get].square:
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b.leader = some(b[endPos].camels[^1])
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b.leader = some(b[endPos].camels[^1])
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b.diceRolled[color] = true
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b.diceRolled[color] = true
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70
test.nim
70
test.nim
@ -1,7 +1,32 @@
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import math, random, strformat, times
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import math, random, strformat, times, std/monotimes
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import fixedseq, game, simulation, ui
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import fixedseq, game, simulation, ui
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type
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TestResults = object
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ops: int
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time: Duration
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proc summarize(tr: TestResults) =
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let secs = tr.time.inMilliseconds.float / 1000
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stdout.write("Test completed:\n")
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stdout.write(" " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
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stdout.write(" " & $round(tr.ops.float / secs, 2) & " operations per second")
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stdout.flushFile()
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template executionTime(body: untyped): Duration =
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let start = getMonoTime()
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body
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getMonoTime() - start
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proc getRand(): Rand =
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randomize()
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result = initRand(rand(int64))
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proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
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proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
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for c in Color:
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for c in Color:
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let v = r.rand(1..3)
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let v = r.rand(1..3)
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@ -18,18 +43,15 @@ proc newRandomGame(r: var Rand): Board =
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result.setState(dice, [])
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result.setState(dice, [])
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proc testGames(n: SomeInteger = 100): auto =
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proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
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var r = initRand(rand(int64))
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var r = getRand()
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let dice = randomDice(r)
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var scores: ScoreSet
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var b: Board
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for i in 1 .. nTests:
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b.init
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let b = newRandomGame(r)
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b.setState(dice, [])
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let dur = executionTime:
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b.display(1, 5)
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let s = b.randomGames(nSamples, parallel = parallel)
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result.ops += s.sum()
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let startTime = cpuTime()
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result.time += dur
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let scores = b.randomGames(n)
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result = cpuTime() - startTime
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scores.display()
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proc testLegs(n: Natural = 100): auto =
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proc testLegs(n: Natural = 100): auto =
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@ -72,24 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
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when isMainModule:
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when isMainModule:
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randomize()
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games(10, 10_000_000).summarize()
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var r = initRand(rand(int64))
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let b = newRandomGame(r)
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b.display(1, 5)
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echo b.showSpaces(1, 16)
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let scores = b.getLegScores
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echo scores.showPercents
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# let start_states = 2_000
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# let executionTime = testLegs(start_states)
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# echo "Execution time: ", executionTime
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# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
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# for i in 1 .. 1:
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# let num_games = 100_000_005
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# let executionTime = testGames(num_games)
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# echo "Execution time: ", executionTime
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# echo "Full-game simulations per second: ", float(num_games) / executionTime
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# echo ""
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# testSpread(100, 1_000_000)
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