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	| Author | SHA1 | Date | |
|---|---|---|---|
| c35bbdc36d | |||
| a3911e4020 | |||
| 8d889170df | |||
| cd81150e6c | |||
| 
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					2165511624 | ||
| e9c6b615a1 | |||
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| b58aafc61f | 
							
								
								
									
										22
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
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# `cup` - CamelUp probability calculator
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This tool calculates probable outcomes for the board game CamelUp.
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It can calculate all possible outcomes for a single game leg in about 5ms, so effectively instantaneously.
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Full-game calculations take a little bit longer and are not exact (since it isn't practical to simulate all possible full game states.)
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However it can easily simulate a million random games in about 80ms in the worst case, which should provide estimates accurate to within about 0.2%.
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(Numbers from running on a Ryzen 3700X.)
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```
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Usage: 
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  cup [-i] SPACE:STACK [...SPACE:STACK] [DICE]
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SPACE refers to a numbered board space (1-16).
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STACK refers to a stack of camel colors from bottom to top, e.g. 
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      YBR (Yellow, Blue, Red, with Red on top).
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DICE refers to the set of dice that have already been rolled,
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     e.g. GPR (Green, Purple, Red)
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Options:
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  -i      Interactive mode (currently unimplemented)
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  -h      Show this message and exit
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```
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@@ -1,5 +1,5 @@
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import algorithm, random, sugar
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import fixedseq, game
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import faststack, fixedseq, game
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proc nextPermutation(x: var FixedSeq): bool =
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										5
									
								
								config.nims
									
									
									
									
									
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										5
									
								
								config.nims
									
									
									
									
									
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							@@ -0,0 +1,5 @@
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# --threads: on
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# --d: release
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# --opt: speed
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# --passC: -flto
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# --passL: -flto
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@@ -1,5 +1,4 @@
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import math, options, sequtils, random, sets
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import combinators, game, fixedseq, simulation, ui
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import game, simulation, ui
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when isMainModule:
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@@ -8,11 +7,11 @@ when isMainModule:
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  b.init
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  b.setState(config.state, [])
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  b.diceRolled = config.diceRolled
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  b.display(1, 5)
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  echo b.showSpaces(1, 16)
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  let legScores = b.getLegScores
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  echo "Current leg probabilities:"
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  legScores.display
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  echo "\nCurrent leg probabilities:"
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  echo legScores.showPercents()
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  let gameScores = b.randomGames(1_000_000)
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  echo "\nFull game probabilities (1M simulations):"
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  gameScores.display
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  echo gameScores.showPercents()
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		||||
							
								
								
									
										204
									
								
								faststack.nim
									
									
									
									
									
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										204
									
								
								faststack.nim
									
									
									
									
									
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							@@ -0,0 +1,204 @@
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import bitops, strutils, random
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proc show(i: SomeInteger, bitlength = 16) =
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  echo BiggestInt(i).toBin(bitlength)
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type
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  Color* = enum
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    cRed, cGreen, cBlue, cYellow, cPurple
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  ColorStack* = object
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    data: uint16
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    len*: uint8
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const
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  masks = [
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    0'u16, # dummy value just to get the indices right
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    0b0_000_000_000_000_111,
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    0b0_000_000_000_111_111,
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    0b0_000_000_111_111_111,
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    0b0_000_111_111_111_111,
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    0b0_111_111_111_111_111,
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  ]
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  allColors* = ColorStack(len: 5, data: 0b0_000_001_010_011_100)
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template offset(s: ColorStack, idx: Natural): uint8 =
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  # Compute the bit offset for a given index. 
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  # Dependent on the stack's length.
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  (s.len - 1 - idx.uint8) * 3
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  # items are stored from left to right but right-aligned, so we
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  # need to shift right to access anything other than the last
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template offset(s: ColorStack, idx: BackwardsIndex): uint8 =
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  # for backwards index, we are still shifting right but
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  # the lower the index the less we have to shift
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  (idx.uint8 - 1) * 3
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proc add*(s: var ColorStack, c: Color) =
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  # e.g. if stack is 0b0000000000000100:
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  # and color is 0b00000011
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  # shift: 0b0000000000100000
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  # bitor: 0b0000000000100000 and 0b00000011
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  # results in 0b0000000000100011
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  s.data = (s.data shl 3).bitor(cast[uint8](c))
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  inc s.len
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proc high*(s: ColorStack): uint8 = s.len - 1
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proc low*(s: ColorStack): uint8 = 0 # just... always 0, I guess
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proc `[]`*(s: ColorStack, i: uint8 | BackwardsIndex): Color =
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  # shift, then mask everything but the three rightmost bits
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  result = Color(
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    (s.data shr s.offset(i)) and masks[1]
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  )
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proc `[]=`*(s: var ColorStack, i: uint8 | BackwardsIndex, c: Color) =
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  let offset = s.offset(i)
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  s.data = (s.data and bitnot(masks[1] shl offset)) or (c.uint16 shl offset)
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iterator items*(s: ColorStack): Color =
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  # s.len is unsigned so it will wrap around if we do s.len - 1 in that case
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  if s.len != 0:
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    for i in countdown(s.len - 1, 0'u8):
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      yield Color((s.data shr (i * 3)) and masks[1])
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iterator pairs*(s: ColorStack): (uint8, Color) =
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  var count = 0'u8
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  for color in s:
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    yield (count, color)
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    inc count
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proc find*(s: ColorStack, needle: Color): int8 =
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  for i in 0'u8 .. s.high:
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    if s[i] == needle:
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      return i.int8
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  return -1
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proc moveSubstack*(src, dst: var ColorStack, startIdx: uint8) =
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  if startIdx >= src.len:
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    raise newException(IndexDefect, "index " & $startIdx & " is out of bounds.")
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  # Moves a sub-stack from the top of src to the top of dst
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  # shift the dst stack by the length of the substack to make room
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  let nToMove = src.len - startIdx
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  let shift = nToMove * 3
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  dst.data = dst.data shl shift
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  # then we mask the source data to present only the items 
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  # being moved, and OR that with the shifted dst data
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  dst.data = dst.data or (src.data and masks[nToMove])
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  dst.len += nToMove
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  # then we shift the source to get rid of the moved items
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  src.data = src.data shr shift
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  src.len -= nToMove
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proc moveSubstackPre*(src, dst: var ColorStack, startIdx: uint8) =
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  if startIdx >= src.len:
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    raise newException(IndexDefect, "index " & $startIdx & " is out of bounds.")
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  # Moves a sub-stack from the top of src to the bottom of dst
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  let nToMove = src.len - startIdx
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  # shift src to position the substack above its destination,
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  # get rid of everything to the left of the substack,
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  # and OR that with the existing dst data
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  let newLen = dst.len + nToMove
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  dst.data = dst.data or ( (src.data shl (dst.len * 3)) and masks[newLen] )
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  dst.len = newLen
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  # get rid of the substack we just moved
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  src.data = src.data shr (nToMove * 3)
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  src.len -= nToMove
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proc swap*(s: var ColorStack, i1, i2: uint8) =
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  # Swap the values at two indices in the stack
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  if i1 == i2: return
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  # i1 and i2 are unsigned, so we have to watch out for underflows
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  let diff = if i1 > i2:
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    (i1 - i2) * 3
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  else:
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    (i2 - i1) * 3
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		||||
  # take masks[1] from above (rightmost position) and shift to position of i1.
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  # then do the same for i2, and OR them together.
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  let mask = (masks[1] shl s.offset(i1)) or (masks[1] shl s.offset(i2))
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  # get rid of everything but the two values we're swapping
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  let masked = s.data and mask
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  # shift by the distance between values in both directions, combine, then mask
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  let swapped = ((masked shl diff) or (masked shr diff)) and mask
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  # finally, AND with the inverse of mask so that only the values being 
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  # swapped are erased, and combine that with the swapped values
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  s.data = (s.data and mask.bitnot) or swapped
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proc shuffle*(r: var Rand, s: var ColorStack) =
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  # Fisher-Yates shuffle
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  for i in countdown(s.high, 1'u8):
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    let j = r.rand(i).uint8
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    if j != i:
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      s.swap(i, j)
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proc reverse*(s: var ColorStack, first, last: uint8) =
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  var x = first
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  var y = last
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  while x < y:
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    s.swap(x, y)
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    inc x
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    dec y
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iterator asInt*(s: ColorStack): int8 =
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  for i in 0'u8 .. s.high:
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    yield int8(s[i]) # now we do have to convert
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proc `$`*(s: ColorStack): string =
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  result = "St@["
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  for c in s:
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    if result[^1] != '[':
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      result.add(", ")
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    result.add($c)
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  result.add("]")
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proc check(s: ColorStack) =
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  # ensure length is accurate
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  var d = s.data
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  for i in 0'u8 .. 4'u8:
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    if (d and masks[1]) > 4:
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      raise newException(RangeDefect, "Value out of range.")
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		||||
    if d > 0 and i >= s.len:
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		||||
      raise newException(RangeDefect, "Invalid length.")
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		||||
    else:
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      d = d shr 3
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when isMainModule:
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  var one: ColorStack
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  one.add(cRed)
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  one.add(cGreen)
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		||||
  one.add(cBlue)
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		||||
  one.add(cYellow)
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		||||
  one.add(cPurple)
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 | 
			
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  var two: ColorStack
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  one.moveSubstack(two, 2)
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  echo one, " ", one.len
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  echo two, " ", two.len
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  echo two.find(cRed)
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		||||
							
								
								
									
										51
									
								
								game.nim
									
									
									
									
									
								
							
							
						
						
									
										51
									
								
								game.nim
									
									
									
									
									
								
							@@ -1,32 +1,39 @@
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import hashes, options
 | 
			
		||||
import fixedseq
 | 
			
		||||
import fixedseq, faststack
 | 
			
		||||
 | 
			
		||||
export faststack.Color, faststack.ColorStack, faststack.allColors
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
type
 | 
			
		||||
  Color* = enum
 | 
			
		||||
    cRed, cGreen, cBlue, cYellow, cPurple
 | 
			
		||||
# type
 | 
			
		||||
#   Color* = enum
 | 
			
		||||
#     cRed, cGreen, cBlue, cYellow, cPurple
 | 
			
		||||
 | 
			
		||||
  ColorStack* = FixedSeq[5, Color, int8]
 | 
			
		||||
#   ColorStack* = FixedSeq[5, Color, int8]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc initColorStack*: ColorStack =
 | 
			
		||||
  result.initFixedSeq
 | 
			
		||||
# proc initColorStack*: ColorStack =
 | 
			
		||||
#   result.initFixedSeq
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc getAllColors: ColorStack = 
 | 
			
		||||
  var i = 0
 | 
			
		||||
  for c in Color.low .. Color.high:
 | 
			
		||||
    result[i] = c
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		||||
# proc getAllColors: ColorStack = 
 | 
			
		||||
#   var i = 0'u8
 | 
			
		||||
#   for c in Color.low .. Color.high:
 | 
			
		||||
#     result[i] = c
 | 
			
		||||
 | 
			
		||||
const allColors* = getAllColors()
 | 
			
		||||
const colorNames: array[Color, string] =
 | 
			
		||||
  ["Red", "Green", "Blue", "Yellow", "Purple"]
 | 
			
		||||
const
 | 
			
		||||
  colorNames: array[Color, string] =
 | 
			
		||||
    ["Red", "Green", "Blue", "Yellow", "Purple"]
 | 
			
		||||
  colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc `$`*(c: Color): string =
 | 
			
		||||
  result = colorNames[c]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc abbrev*(c: Color): char =
 | 
			
		||||
  result = colorAbbrevs[c]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc `$`*(s: ColorStack): string =
 | 
			
		||||
  result.add("St@[")
 | 
			
		||||
  for i, color in s:
 | 
			
		||||
@@ -44,8 +51,8 @@ type
 | 
			
		||||
    tForward = 1
 | 
			
		||||
 | 
			
		||||
  Square* = object
 | 
			
		||||
    camels: ColorStack
 | 
			
		||||
    tile: Option[Tile]
 | 
			
		||||
    camels*: ColorStack
 | 
			
		||||
    tile*: Option[Tile]
 | 
			
		||||
 | 
			
		||||
  Board* = object
 | 
			
		||||
    squares*: array[1..16, Square]
 | 
			
		||||
@@ -76,8 +83,8 @@ proc hash*(b: Board): Hash =
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc init*(b: var Board) =
 | 
			
		||||
  for sq in b.squares.mitems:
 | 
			
		||||
    sq.camels.initFixedSeq
 | 
			
		||||
  # for sq in b.squares.mitems:
 | 
			
		||||
  #   sq.camels.initFixedSeq
 | 
			
		||||
  b.initialized = true
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -106,7 +113,7 @@ proc setState*(b: var Board;
 | 
			
		||||
  b.leader = some(leadCamel)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc diceRemaining*(b: Board): ColorStack =
 | 
			
		||||
proc diceRemaining*(b: Board): FixedSeq[5, Color, int8] =
 | 
			
		||||
  result.initFixedSeq
 | 
			
		||||
  for color, isRolled in b.diceRolled:
 | 
			
		||||
    if not isRolled: result.add(color)
 | 
			
		||||
@@ -134,11 +141,11 @@ proc advance*(b: var Board, die: Die) =
 | 
			
		||||
    endPos += int(t)
 | 
			
		||||
    if t == tBackward: prepend = true
 | 
			
		||||
 | 
			
		||||
  let stackStart = b[startPos].camels.find(color)
 | 
			
		||||
  let stackStart = b[startPos].camels.find(color).uint8
 | 
			
		||||
  if prepend:
 | 
			
		||||
    b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
 | 
			
		||||
    let stackLen = b[startPos].camels.len - stackStart
 | 
			
		||||
    for i in 0 ..< stackLen:
 | 
			
		||||
    for i in 0'u8 ..< stackLen:
 | 
			
		||||
      # we know how many camels we added to the bottom, so set the position for each of those
 | 
			
		||||
      b.camels[b[endPos].camels[i]] = endPos
 | 
			
		||||
  else:
 | 
			
		||||
@@ -152,4 +159,4 @@ proc advance*(b: var Board, die: Die) =
 | 
			
		||||
  if endPos >= b.camels[b.leader.get]:
 | 
			
		||||
    b.leader = some(b[endPos].camels[^1])
 | 
			
		||||
  
 | 
			
		||||
  b.diceRolled[color] = true
 | 
			
		||||
  b.diceRolled[color] = true
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,10 @@
 | 
			
		||||
import cpuinfo, math, options, random, tables
 | 
			
		||||
import combinators, game, fixedseq
 | 
			
		||||
import combinators, game, faststack, fixedseq
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
type
 | 
			
		||||
  ScoreSet* = array[Color, int]
 | 
			
		||||
  WinPercents* = array[Color, float]
 | 
			
		||||
 | 
			
		||||
  ScoreSpread = object
 | 
			
		||||
    lo*: array[Color, float]
 | 
			
		||||
@@ -26,12 +27,18 @@ proc display*(scores: ScoreSet) =
 | 
			
		||||
    # echo color, ": ", round(100 * scores[color] / total, 2), '%'
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc percents*(scores: ScoreSet): WinPercents =
 | 
			
		||||
  let total = scores.sum
 | 
			
		||||
  for c, score in scores:
 | 
			
		||||
    result[c] = score / total
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# ======================
 | 
			
		||||
# Single-leg simulations
 | 
			
		||||
# ======================
 | 
			
		||||
 | 
			
		||||
iterator legEndStates(b: Board): Board =
 | 
			
		||||
  var diceRemaining: ColorStack
 | 
			
		||||
  var diceRemaining: FixedSeq[5, Color, int8]
 | 
			
		||||
  diceRemaining.initFixedSeq
 | 
			
		||||
  for i, c in b.diceRolled:
 | 
			
		||||
    if not c: diceRemaining.add(i)
 | 
			
		||||
@@ -52,6 +59,39 @@ proc getLegScores*(b: Board): ScoreSet =
 | 
			
		||||
# Full-game simulations
 | 
			
		||||
# =====================
 | 
			
		||||
 | 
			
		||||
# get rid of this later
 | 
			
		||||
import strutils
 | 
			
		||||
proc showSpaces*(b: Board; start, stop: Natural): string =
 | 
			
		||||
  let numSpaces = stop - start + 1
 | 
			
		||||
  let width = 4 * numSpaces - 1
 | 
			
		||||
  var lines: array[7, string]
 | 
			
		||||
  # start by building up an empty board
 | 
			
		||||
  for i in 0 .. 6: # gotta initialize the strings
 | 
			
		||||
    lines[i] = newString(width)
 | 
			
		||||
    for c in lines[i].mitems:
 | 
			
		||||
      c = ' '
 | 
			
		||||
  # fill in the dividers
 | 
			
		||||
  lines[5] = repeat("=== ", numSpaces - 1)
 | 
			
		||||
  lines[5].add("===")
 | 
			
		||||
 | 
			
		||||
  # now populate the board
 | 
			
		||||
  for sp in 0 ..< numSpaces:
 | 
			
		||||
    # fill in the square numbers
 | 
			
		||||
    let squareNum = sp + start
 | 
			
		||||
    let cellMid = 4 * sp + 1
 | 
			
		||||
    for i, chr in $squareNum:
 | 
			
		||||
      lines[6][cellMid + i] = chr
 | 
			
		||||
 | 
			
		||||
    # fill in the camel stacks
 | 
			
		||||
    for i, color in b.squares[squareNum].camels:
 | 
			
		||||
      let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
 | 
			
		||||
      let repr = '|' & color.abbrev & '|'
 | 
			
		||||
      for j, chr in repr:
 | 
			
		||||
        lines[lineNum][cellMid - 1 + j] = chr
 | 
			
		||||
 | 
			
		||||
  result = lines.join("\n")
 | 
			
		||||
# get rid of this later
 | 
			
		||||
 | 
			
		||||
proc randomGame*(b: Board, r: var Rand): Color =
 | 
			
		||||
  var projection = b
 | 
			
		||||
  while true:
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										72
									
								
								test.nim
									
									
									
									
									
								
							
							
						
						
									
										72
									
								
								test.nim
									
									
									
									
									
								
							@@ -1,5 +1,30 @@
 | 
			
		||||
import math, random, strformat, times
 | 
			
		||||
import fixedseq, game, simulation
 | 
			
		||||
import math, random, strformat, times, std/monotimes
 | 
			
		||||
import fixedseq, game, simulation, ui
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
type
 | 
			
		||||
  TestResults = object
 | 
			
		||||
    ops: int
 | 
			
		||||
    time: Duration
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc summarize(tr: TestResults) =
 | 
			
		||||
  let secs = tr.time.inMilliseconds.float / 1000
 | 
			
		||||
  stdout.write("Test completed:\n")
 | 
			
		||||
  stdout.write("  " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
 | 
			
		||||
  stdout.write("  " & $round(tr.ops.float / secs, 2) & " operations per second")
 | 
			
		||||
  stdout.flushFile()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
template executionTime(body: untyped): Duration =
 | 
			
		||||
  let start = getMonoTime()
 | 
			
		||||
  body
 | 
			
		||||
  getMonoTime() - start
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc getRand(): Rand =
 | 
			
		||||
  randomize()
 | 
			
		||||
  result = initRand(rand(int64))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] = 
 | 
			
		||||
@@ -9,18 +34,24 @@ proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
 | 
			
		||||
  result.shuffle
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc testGames(n: SomeInteger = 100): auto =
 | 
			
		||||
  var r = initRand(rand(int64))
 | 
			
		||||
  let dice = randomDice(r)
 | 
			
		||||
  var b: Board
 | 
			
		||||
  b.init
 | 
			
		||||
  b.setState(dice, [])
 | 
			
		||||
  b.display(1, 5)
 | 
			
		||||
proc newRandomGame(r: var Rand): Board =
 | 
			
		||||
  var dice: array[5, tuple[c: Color, p: int]]
 | 
			
		||||
  for i in 0 .. 4:
 | 
			
		||||
    dice[i] = (Color(i), r.rand(1..3))
 | 
			
		||||
 | 
			
		||||
  let startTime = cpuTime()
 | 
			
		||||
  let scores = b.randomGames(n)
 | 
			
		||||
  result = cpuTime() - startTime
 | 
			
		||||
  scores.display()
 | 
			
		||||
  result.init
 | 
			
		||||
  result.setState(dice, [])
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
 | 
			
		||||
  var r = getRand()
 | 
			
		||||
  var scores: ScoreSet
 | 
			
		||||
  for i in 1 .. nTests:
 | 
			
		||||
    let b = newRandomGame(r)
 | 
			
		||||
    let dur = executionTime:
 | 
			
		||||
        let s = b.randomGames(nSamples, parallel = parallel)
 | 
			
		||||
    result.ops += s.sum()
 | 
			
		||||
    result.time += dur
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc testLegs(n: Natural = 100): auto =
 | 
			
		||||
@@ -63,17 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
when isMainModule:
 | 
			
		||||
  randomize()
 | 
			
		||||
  # let start_states = 2_000
 | 
			
		||||
  # let executionTime = testLegs(start_states)
 | 
			
		||||
  # echo "Execution time: ", executionTime
 | 
			
		||||
  # echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
 | 
			
		||||
 | 
			
		||||
  # for i in 1 .. 1:
 | 
			
		||||
  #   let num_games = 100_000_005
 | 
			
		||||
  #   let executionTime = testGames(num_games)
 | 
			
		||||
  #   echo "Execution time: ", executionTime
 | 
			
		||||
  #   echo "Full-game simulations per second: ", float(num_games) / executionTime
 | 
			
		||||
  #   echo ""
 | 
			
		||||
 | 
			
		||||
  testSpread(100, 1_000_000)
 | 
			
		||||
  games(10, 10_000_000).summarize()
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										59
									
								
								ui.nim
									
									
									
									
									
								
							
							
						
						
									
										59
									
								
								ui.nim
									
									
									
									
									
								
							@@ -1,5 +1,5 @@
 | 
			
		||||
import os, strutils
 | 
			
		||||
import game
 | 
			
		||||
import os, math, strutils, strformat
 | 
			
		||||
import faststack, fixedseq, game, simulation
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const help = 
 | 
			
		||||
@@ -19,6 +19,11 @@ Options:
 | 
			
		||||
  -h      Show this message and exit
 | 
			
		||||
"""
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# =============================
 | 
			
		||||
# User input parsing/validation
 | 
			
		||||
# =============================
 | 
			
		||||
 | 
			
		||||
type
 | 
			
		||||
  CmdConfig* = object
 | 
			
		||||
    state*: seq[tuple[c: Color, p: int]]
 | 
			
		||||
@@ -63,3 +68,53 @@ proc parseArgs*(): CmdConfig =
 | 
			
		||||
      for c in p:
 | 
			
		||||
        let color = parseColor(c)
 | 
			
		||||
        result.diceRolled[color] = true
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# ==========================
 | 
			
		||||
# Game state representations
 | 
			
		||||
# ==========================
 | 
			
		||||
 | 
			
		||||
proc showSpaces*(b: Board; start, stop: Natural): string =
 | 
			
		||||
  let numSpaces = stop - start + 1
 | 
			
		||||
  let width = 4 * numSpaces - 1
 | 
			
		||||
  var lines: array[7, string]
 | 
			
		||||
  # start by building up an empty board
 | 
			
		||||
  for i in 0 .. 6: # gotta initialize the strings
 | 
			
		||||
    lines[i] = newString(width)
 | 
			
		||||
    for c in lines[i].mitems:
 | 
			
		||||
      c = ' '
 | 
			
		||||
  # fill in the dividers
 | 
			
		||||
  lines[5] = repeat("=== ", numSpaces - 1)
 | 
			
		||||
  lines[5].add("===")
 | 
			
		||||
 | 
			
		||||
  # now populate the board
 | 
			
		||||
  for sp in 0 ..< numSpaces:
 | 
			
		||||
    # fill in the square numbers
 | 
			
		||||
    let squareNum = sp + start
 | 
			
		||||
    let cellMid = 4 * sp + 1
 | 
			
		||||
    for i, chr in $squareNum:
 | 
			
		||||
      lines[6][cellMid + i] = chr
 | 
			
		||||
 | 
			
		||||
    # fill in the camel stacks
 | 
			
		||||
    for i, color in b.squares[squareNum].camels:
 | 
			
		||||
      let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
 | 
			
		||||
      let repr = '|' & color.abbrev & '|'
 | 
			
		||||
      for j, chr in repr:
 | 
			
		||||
        lines[lineNum][cellMid - 1 + j] = chr
 | 
			
		||||
 | 
			
		||||
  result = lines.join("\n")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
proc showPercents*(scores: ScoreSet): string =
 | 
			
		||||
  var lines: array[5, string]
 | 
			
		||||
  for color, pct in scores.percents:
 | 
			
		||||
    let label = align($color, 7) # e.g. " Green"
 | 
			
		||||
    var bar = repeat(" ", 20)
 | 
			
		||||
    let percentage = round(pct * 100, 2)
 | 
			
		||||
    # populate the progress bar
 | 
			
		||||
    let barFill = int(round(pct * 100 / 20))
 | 
			
		||||
    for i in 0 ..< barFill:
 | 
			
		||||
      bar[i] = '='
 | 
			
		||||
 | 
			
		||||
    lines[int(color)] = fmt"{label}: [{bar}] {percentage}%"
 | 
			
		||||
    result = lines.join("\n")
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user