Compare commits
5 Commits
57c991cf5f
...
camelpos
Author | SHA1 | Date | |
---|---|---|---|
8abe9fdd63 | |||
94c4240d63 | |||
37991656b9 | |||
20d6022828 | |||
b58aafc61f |
22
README.md
Normal file
22
README.md
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
# `cup` - CamelUp probability calculator
|
||||||
|
|
||||||
|
This tool calculates probable outcomes for the board game CamelUp.
|
||||||
|
It can calculate all possible outcomes for a single game leg in about 5ms, so effectively instantaneously.
|
||||||
|
Full-game calculations take a little bit longer and are not exact (since it isn't practical to simulate all possible full game states.)
|
||||||
|
However it can easily simulate a million random games in about 80ms in the worst case, which should provide estimates accurate to within about 0.2%.
|
||||||
|
(Numbers from running on a Ryzen 3700X.)
|
||||||
|
|
||||||
|
```
|
||||||
|
Usage:
|
||||||
|
cup [-i] SPACE:STACK [...SPACE:STACK] [DICE]
|
||||||
|
|
||||||
|
SPACE refers to a numbered board space (1-16).
|
||||||
|
STACK refers to a stack of camel colors from bottom to top, e.g.
|
||||||
|
YBR (Yellow, Blue, Red, with Red on top).
|
||||||
|
DICE refers to the set of dice that have already been rolled,
|
||||||
|
e.g. GPR (Green, Purple, Red)
|
||||||
|
|
||||||
|
Options:
|
||||||
|
-i Interactive mode (currently unimplemented)
|
||||||
|
-h Show this message and exit
|
||||||
|
```
|
5
config.nims
Normal file
5
config.nims
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
--threads: on
|
||||||
|
--d: release
|
||||||
|
--opt: speed
|
||||||
|
--passC: -flto
|
||||||
|
--passL: -flto
|
@ -1,5 +1,4 @@
|
|||||||
import math, options, sequtils, random, sets
|
import game, simulation, ui
|
||||||
import combinators, game, fixedseq, simulation, ui
|
|
||||||
|
|
||||||
|
|
||||||
when isMainModule:
|
when isMainModule:
|
||||||
@ -8,11 +7,11 @@ when isMainModule:
|
|||||||
b.init
|
b.init
|
||||||
b.setState(config.state, [])
|
b.setState(config.state, [])
|
||||||
b.diceRolled = config.diceRolled
|
b.diceRolled = config.diceRolled
|
||||||
b.display(1, 5)
|
echo b.showSpaces(1, 16)
|
||||||
let legScores = b.getLegScores
|
let legScores = b.getLegScores
|
||||||
echo "Current leg probabilities:"
|
echo "\nCurrent leg probabilities:"
|
||||||
legScores.display
|
echo legScores.showPercents()
|
||||||
|
|
||||||
let gameScores = b.randomGames(1_000_000)
|
let gameScores = b.randomGames(1_000_000)
|
||||||
echo "\nFull game probabilities (1M simulations):"
|
echo "\nFull game probabilities (1M simulations):"
|
||||||
gameScores.display
|
echo gameScores.showPercents()
|
40
game.nim
40
game.nim
@ -18,15 +18,21 @@ proc getAllColors: ColorStack =
|
|||||||
for c in Color.low .. Color.high:
|
for c in Color.low .. Color.high:
|
||||||
result[i] = c
|
result[i] = c
|
||||||
|
|
||||||
const allColors* = getAllColors()
|
const
|
||||||
const colorNames: array[Color, string] =
|
allColors* = getAllColors()
|
||||||
|
colorNames: array[Color, string] =
|
||||||
["Red", "Green", "Blue", "Yellow", "Purple"]
|
["Red", "Green", "Blue", "Yellow", "Purple"]
|
||||||
|
colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
|
||||||
|
|
||||||
|
|
||||||
proc `$`*(c: Color): string =
|
proc `$`*(c: Color): string =
|
||||||
result = colorNames[c]
|
result = colorNames[c]
|
||||||
|
|
||||||
|
|
||||||
|
proc abbrev*(c: Color): char =
|
||||||
|
result = colorAbbrevs[c]
|
||||||
|
|
||||||
|
|
||||||
proc `$`*(s: ColorStack): string =
|
proc `$`*(s: ColorStack): string =
|
||||||
result.add("St@[")
|
result.add("St@[")
|
||||||
for i, color in s:
|
for i, color in s:
|
||||||
@ -44,12 +50,16 @@ type
|
|||||||
tForward = 1
|
tForward = 1
|
||||||
|
|
||||||
Square* = object
|
Square* = object
|
||||||
camels: ColorStack
|
camels*: ColorStack
|
||||||
tile: Option[Tile]
|
tile*: Option[Tile]
|
||||||
|
|
||||||
|
CamelPos* = object
|
||||||
|
square*: range[1..16]
|
||||||
|
stackIdx*: int8
|
||||||
|
|
||||||
Board* = object
|
Board* = object
|
||||||
squares*: array[1..16, Square]
|
squares*: array[1..16, Square]
|
||||||
camels*: array[Color, range[1..16]]
|
camels*: array[Color, CamelPos]
|
||||||
diceRolled*: array[Color, bool]
|
diceRolled*: array[Color, bool]
|
||||||
leader*: Option[Color]
|
leader*: Option[Color]
|
||||||
gameOver*: bool
|
gameOver*: bool
|
||||||
@ -97,13 +107,17 @@ proc setState*(b: var Board;
|
|||||||
tiles: openArray[tuple[t: Tile, p: int]]) =
|
tiles: openArray[tuple[t: Tile, p: int]]) =
|
||||||
for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
|
for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
|
||||||
b[dest].camels.add(color)
|
b[dest].camels.add(color)
|
||||||
b.camels[color] = dest
|
let height = b[dest].camels.high
|
||||||
|
b.camels[color] = CamelPos(square: dest, stackIdx: height)
|
||||||
|
|
||||||
for (tile, dest) in tiles:
|
for (tile, dest) in tiles:
|
||||||
b[dest].tile = some(tile)
|
b[dest].tile = some(tile)
|
||||||
|
|
||||||
let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
|
for sq in b.squares:
|
||||||
b.leader = some(leadCamel)
|
if sq.camels.len > 0:
|
||||||
|
let squareLeader = sq.camels[^1]
|
||||||
|
if b.leader.isNone or b.leader.get != squareLeader:
|
||||||
|
b.leader = some(squareLeader)
|
||||||
|
|
||||||
|
|
||||||
proc diceRemaining*(b: Board): ColorStack =
|
proc diceRemaining*(b: Board): ColorStack =
|
||||||
@ -120,7 +134,7 @@ proc resetDice*(b: var Board) =
|
|||||||
proc advance*(b: var Board, die: Die) =
|
proc advance*(b: var Board, die: Die) =
|
||||||
let
|
let
|
||||||
(color, roll) = die
|
(color, roll) = die
|
||||||
startPos = b.camels[color]
|
startPos = b.camels[color].square
|
||||||
var endPos = startPos + roll
|
var endPos = startPos + roll
|
||||||
|
|
||||||
if endPos > 16: # camel has passed the finish line
|
if endPos > 16: # camel has passed the finish line
|
||||||
@ -138,18 +152,18 @@ proc advance*(b: var Board, die: Die) =
|
|||||||
if prepend:
|
if prepend:
|
||||||
b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
|
b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
|
||||||
let stackLen = b[startPos].camels.len - stackStart
|
let stackLen = b[startPos].camels.len - stackStart
|
||||||
for i in 0 ..< stackLen:
|
for i in 0'i8 ..< stackLen:
|
||||||
# we know how many camels we added to the bottom, so set the position for each of those
|
# we know how many camels we added to the bottom, so set the position for each of those
|
||||||
b.camels[b[endPos].camels[i]] = endPos
|
b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i) # replace with cast later?
|
||||||
else:
|
else:
|
||||||
let dstPrevHigh = b[endPos].camels.high
|
let dstPrevHigh = b[endPos].camels.high
|
||||||
b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
|
b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
|
||||||
# the camels that have moved start immediately after the previous high camel
|
# the camels that have moved start immediately after the previous high camel
|
||||||
for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
|
for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
|
||||||
b.camels[b[endPos].camels[i]] = endPos
|
b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i)
|
||||||
|
|
||||||
# if we are stacking on or moving past the previous leader
|
# if we are stacking on or moving past the previous leader
|
||||||
if endPos >= b.camels[b.leader.get]:
|
if endPos >= b.camels[b.leader.get].square:
|
||||||
b.leader = some(b[endPos].camels[^1])
|
b.leader = some(b[endPos].camels[^1])
|
||||||
|
|
||||||
b.diceRolled[color] = true
|
b.diceRolled[color] = true
|
@ -4,6 +4,7 @@ import combinators, game, fixedseq
|
|||||||
|
|
||||||
type
|
type
|
||||||
ScoreSet* = array[Color, int]
|
ScoreSet* = array[Color, int]
|
||||||
|
WinPercents* = array[Color, float]
|
||||||
|
|
||||||
ScoreSpread = object
|
ScoreSpread = object
|
||||||
lo*: array[Color, float]
|
lo*: array[Color, float]
|
||||||
@ -26,6 +27,12 @@ proc display*(scores: ScoreSet) =
|
|||||||
# echo color, ": ", round(100 * scores[color] / total, 2), '%'
|
# echo color, ": ", round(100 * scores[color] / total, 2), '%'
|
||||||
|
|
||||||
|
|
||||||
|
proc percents*(scores: ScoreSet): WinPercents =
|
||||||
|
let total = scores.sum
|
||||||
|
for c, score in scores:
|
||||||
|
result[c] = score / total
|
||||||
|
|
||||||
|
|
||||||
# ======================
|
# ======================
|
||||||
# Single-leg simulations
|
# Single-leg simulations
|
||||||
# ======================
|
# ======================
|
||||||
|
72
test.nim
72
test.nim
@ -1,5 +1,30 @@
|
|||||||
import math, random, strformat, times
|
import math, random, strformat, times, std/monotimes
|
||||||
import fixedseq, game, simulation
|
import fixedseq, game, simulation, ui
|
||||||
|
|
||||||
|
|
||||||
|
type
|
||||||
|
TestResults = object
|
||||||
|
ops: int
|
||||||
|
time: Duration
|
||||||
|
|
||||||
|
|
||||||
|
proc summarize(tr: TestResults) =
|
||||||
|
let secs = tr.time.inMilliseconds.float / 1000
|
||||||
|
stdout.write("Test completed:\n")
|
||||||
|
stdout.write(" " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
|
||||||
|
stdout.write(" " & $round(tr.ops.float / secs, 2) & " operations per second")
|
||||||
|
stdout.flushFile()
|
||||||
|
|
||||||
|
|
||||||
|
template executionTime(body: untyped): Duration =
|
||||||
|
let start = getMonoTime()
|
||||||
|
body
|
||||||
|
getMonoTime() - start
|
||||||
|
|
||||||
|
|
||||||
|
proc getRand(): Rand =
|
||||||
|
randomize()
|
||||||
|
result = initRand(rand(int64))
|
||||||
|
|
||||||
|
|
||||||
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
|
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
|
||||||
@ -9,18 +34,24 @@ proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
|
|||||||
result.shuffle
|
result.shuffle
|
||||||
|
|
||||||
|
|
||||||
proc testGames(n: SomeInteger = 100): auto =
|
proc newRandomGame(r: var Rand): Board =
|
||||||
var r = initRand(rand(int64))
|
var dice: array[5, tuple[c: Color, p: int]]
|
||||||
let dice = randomDice(r)
|
for i in 0 .. 4:
|
||||||
var b: Board
|
dice[i] = (Color(i), r.rand(1..3))
|
||||||
b.init
|
|
||||||
b.setState(dice, [])
|
|
||||||
b.display(1, 5)
|
|
||||||
|
|
||||||
let startTime = cpuTime()
|
result.init
|
||||||
let scores = b.randomGames(n)
|
result.setState(dice, [])
|
||||||
result = cpuTime() - startTime
|
|
||||||
scores.display()
|
|
||||||
|
proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
|
||||||
|
var r = getRand()
|
||||||
|
var scores: ScoreSet
|
||||||
|
for i in 1 .. nTests:
|
||||||
|
let b = newRandomGame(r)
|
||||||
|
let dur = executionTime:
|
||||||
|
let s = b.randomGames(nSamples, parallel = parallel)
|
||||||
|
result.ops += s.sum()
|
||||||
|
result.time += dur
|
||||||
|
|
||||||
|
|
||||||
proc testLegs(n: Natural = 100): auto =
|
proc testLegs(n: Natural = 100): auto =
|
||||||
@ -63,17 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
|
|||||||
|
|
||||||
|
|
||||||
when isMainModule:
|
when isMainModule:
|
||||||
randomize()
|
games(10, 10_000_000).summarize()
|
||||||
# let start_states = 2_000
|
|
||||||
# let executionTime = testLegs(start_states)
|
|
||||||
# echo "Execution time: ", executionTime
|
|
||||||
# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
|
|
||||||
|
|
||||||
# for i in 1 .. 1:
|
|
||||||
# let num_games = 100_000_005
|
|
||||||
# let executionTime = testGames(num_games)
|
|
||||||
# echo "Execution time: ", executionTime
|
|
||||||
# echo "Full-game simulations per second: ", float(num_games) / executionTime
|
|
||||||
# echo ""
|
|
||||||
|
|
||||||
testSpread(100, 1_000_000)
|
|
||||||
|
59
ui.nim
59
ui.nim
@ -1,5 +1,5 @@
|
|||||||
import os, strutils
|
import os, math, strutils, strformat
|
||||||
import game
|
import fixedseq, game, simulation
|
||||||
|
|
||||||
|
|
||||||
const help =
|
const help =
|
||||||
@ -19,6 +19,11 @@ Options:
|
|||||||
-h Show this message and exit
|
-h Show this message and exit
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
# =============================
|
||||||
|
# User input parsing/validation
|
||||||
|
# =============================
|
||||||
|
|
||||||
type
|
type
|
||||||
CmdConfig* = object
|
CmdConfig* = object
|
||||||
state*: seq[tuple[c: Color, p: int]]
|
state*: seq[tuple[c: Color, p: int]]
|
||||||
@ -63,3 +68,53 @@ proc parseArgs*(): CmdConfig =
|
|||||||
for c in p:
|
for c in p:
|
||||||
let color = parseColor(c)
|
let color = parseColor(c)
|
||||||
result.diceRolled[color] = true
|
result.diceRolled[color] = true
|
||||||
|
|
||||||
|
|
||||||
|
# ==========================
|
||||||
|
# Game state representations
|
||||||
|
# ==========================
|
||||||
|
|
||||||
|
proc showSpaces*(b: Board; start, stop: Natural): string =
|
||||||
|
let numSpaces = stop - start + 1
|
||||||
|
let width = 4 * numSpaces - 1
|
||||||
|
var lines: array[7, string]
|
||||||
|
# start by building up an empty board
|
||||||
|
for i in 0 .. 6: # gotta initialize the strings
|
||||||
|
lines[i] = newString(width)
|
||||||
|
for c in lines[i].mitems:
|
||||||
|
c = ' '
|
||||||
|
# fill in the dividers
|
||||||
|
lines[5] = repeat("=== ", numSpaces - 1)
|
||||||
|
lines[5].add("===")
|
||||||
|
|
||||||
|
# now populate the board
|
||||||
|
for sp in 0 ..< numSpaces:
|
||||||
|
# fill in the square numbers
|
||||||
|
let squareNum = sp + start
|
||||||
|
let cellMid = 4 * sp + 1
|
||||||
|
for i, chr in $squareNum:
|
||||||
|
lines[6][cellMid + i] = chr
|
||||||
|
|
||||||
|
# fill in the camel stacks
|
||||||
|
for i, color in b.squares[squareNum].camels:
|
||||||
|
let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
|
||||||
|
let repr = '|' & color.abbrev & '|'
|
||||||
|
for j, chr in repr:
|
||||||
|
lines[lineNum][cellMid - 1 + j] = chr
|
||||||
|
|
||||||
|
result = lines.join("\n")
|
||||||
|
|
||||||
|
|
||||||
|
proc showPercents*(scores: ScoreSet): string =
|
||||||
|
var lines: array[5, string]
|
||||||
|
for color, pct in scores.percents:
|
||||||
|
let label = align($color, 7) # e.g. " Green"
|
||||||
|
var bar = repeat(" ", 20)
|
||||||
|
let percentage = round(pct * 100, 2)
|
||||||
|
# populate the progress bar
|
||||||
|
let barFill = int(round(pct * 100 / 20))
|
||||||
|
for i in 0 ..< barFill:
|
||||||
|
bar[i] = '='
|
||||||
|
|
||||||
|
lines[int(color)] = fmt"{label}: [{bar}] {percentage}%"
|
||||||
|
result = lines.join("\n")
|
||||||
|
Reference in New Issue
Block a user