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shiftstack
Author | SHA1 | Date | |
---|---|---|---|
373807b4bc | |||
a52e8669de | |||
37991656b9 | |||
20d6022828 | |||
b58aafc61f | |||
57c991cf5f | |||
bd413da9a3 | |||
bcf87a10fd |
22
README.md
Normal file
22
README.md
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@ -0,0 +1,22 @@
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# `cup` - CamelUp probability calculator
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This tool calculates probable outcomes for the board game CamelUp.
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It can calculate all possible outcomes for a single game leg in about 5ms, so effectively instantaneously.
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Full-game calculations take a little bit longer and are not exact (since it isn't practical to simulate all possible full game states.)
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However it can easily simulate a million random games in about 80ms in the worst case, which should provide estimates accurate to within about 0.2%.
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(Numbers from running on a Ryzen 3700X.)
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```
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Usage:
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cup [-i] SPACE:STACK [...SPACE:STACK] [DICE]
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SPACE refers to a numbered board space (1-16).
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STACK refers to a stack of camel colors from bottom to top, e.g.
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YBR (Yellow, Blue, Red, with Red on top).
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DICE refers to the set of dice that have already been rolled,
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e.g. GPR (Green, Purple, Red)
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Options:
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-i Interactive mode (currently unimplemented)
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-h Show this message and exit
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```
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17
colors.nim
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17
colors.nim
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@ -0,0 +1,17 @@
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type
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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const
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colorNames: array[Color, string] =
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["Red", "Green", "Blue", "Yellow", "Purple"]
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colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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result = colorNames[c]
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proc abbrev*(c: Color): char =
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result = colorAbbrevs[c]
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5
config.nims
Normal file
5
config.nims
Normal file
@ -0,0 +1,5 @@
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--threads: on
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--d: release
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--opt: speed
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--passC: -flto
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--passL: -flto
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17
cup.nim
Normal file
17
cup.nim
Normal file
@ -0,0 +1,17 @@
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import game, simulation, ui
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when isMainModule:
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let config = parseArgs()
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var b: Board
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b.init
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b.setState(config.state, [])
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b.diceRolled = config.diceRolled
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echo b.showSpaces(1, 16)
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let legScores = b.getLegScores
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echo "\nCurrent leg probabilities:"
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echo legScores.showPercents()
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let gameScores = b.randomGames(1_000_000)
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echo "\nFull game probabilities (1M simulations):"
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echo gameScores.showPercents()
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16
fixedseq.nim
16
fixedseq.nim
@ -25,6 +25,16 @@ proc `$`*(s: FixedSeq): string =
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result.add("]")
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result.add("]")
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proc `==`*[T1: FixedSeq, T2: FixedSeq](a: T1, b: T2): bool =
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# generics are so that we can compare ShiftStack vs regular FixedSeq
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if a.len != b.len:
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return false
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for i in 0 ..< a.len:
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if a.data[i] != b.data[i]:
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return false
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return true
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proc `[]`*(s: FixedSeq, i: Natural): FixedSeq.Contents =
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proc `[]`*(s: FixedSeq, i: Natural): FixedSeq.Contents =
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if i > s.last:
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if i > s.last:
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raise newException(IndexDefect, "index " & $i & " is out of bounds.")
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raise newException(IndexDefect, "index " & $i & " is out of bounds.")
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@ -124,7 +134,7 @@ proc shuffle*(s: var FixedSeq, r: var Rand) =
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proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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var count: typeof(src.last) = 0 # have to track this separately apparently
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var count: FixedSeq.Pointer = 0 # have to track this separately apparently
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for idx in start .. src.last:
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for idx in start .. src.last:
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swap(src.data[idx], dst.data[dst.last + 1 + count])
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swap(src.data[idx], dst.data[dst.last + 1 + count])
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inc count
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inc count
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@ -133,7 +143,7 @@ proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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let ssLen = typeof(src.last)(src.last - start + 1) # length of substack
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let ssLen = FixedSeq.Pointer(src.last - start + 1) # length of substack
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for i in countdown(dst.last, 0):
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for i in countdown(dst.last, 0):
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swap(dst.data[i], dst.data[i + ssLen])
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swap(dst.data[i], dst.data[i + ssLen])
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@ -144,3 +154,5 @@ proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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dst.last += ssLen
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dst.last += ssLen
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src.last -= ssLen
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src.last -= ssLen
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include shiftstack
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30
game.nim
30
game.nim
@ -1,11 +1,9 @@
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import hashes, options
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import hashes, options
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import fixedseq
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import fixedseq, colors
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export colors
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type
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type
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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ColorStack* = FixedSeq[5, Color, int8]
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ColorStack* = FixedSeq[5, Color, int8]
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@ -13,21 +11,7 @@ proc initColorStack*: ColorStack =
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result.initFixedSeq
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result.initFixedSeq
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proc getAllColors: ColorStack =
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proc `$`*[T](s: FixedSeq[T, Color, int8]): string =
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var i = 0
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for c in Color.low .. Color.high:
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result[i] = c
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const allColors* = getAllColors()
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const colorNames: array[Color, string] =
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["Red", "Green", "Blue", "Yellow", "Purple"]
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proc `$`*(c: Color): string =
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result = colorNames[c]
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proc `$`*(s: ColorStack): string =
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result.add("St@[")
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result.add("St@[")
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for i, color in s:
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for i, color in s:
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result.add($color)
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result.add($color)
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@ -44,8 +28,8 @@ type
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tForward = 1
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tForward = 1
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Square* = object
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Square* = object
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camels: ColorStack
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camels*: ShiftStack
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tile: Option[Tile]
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tile*: Option[Tile]
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Board* = object
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Board* = object
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squares*: array[1..16, Square]
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squares*: array[1..16, Square]
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@ -86,9 +70,9 @@ proc display*(b: Board, start, stop: int) =
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let sq = b.squares[i]
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let sq = b.squares[i]
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let lead = $i & ": "
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let lead = $i & ": "
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if sq.tile.isSome:
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if sq.tile.isSome:
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echo lead, sq.tile.get
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stdout.writeLine($lead & $sq.tile.get)
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else:
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else:
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echo lead, sq.camels
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stdout.writeLine($lead & $sq.camels)
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echo ""
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echo ""
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110
main.nim
110
main.nim
@ -1,110 +0,0 @@
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import math, options, sequtils, random, sets
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import combinators, game, fixedseq, ui
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type
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ScoreSet* = array[Color, int]
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ScoreSpread = object
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lo: array[Color, float]
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hi: array[Color, float]
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LegResults* = tuple[scores: ScoreSet, endStates: HashSet[Board]]
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proc update*(scores: var ScoreSet, toAdd: ScoreSet) =
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for i, s in toAdd:
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scores[i] += s
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proc display*(scores: ScoreSet) =
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let total = scores.sum
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for color, score in scores:
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echo color, ": ", round(100 * scores[color] / total, 2), '%'
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proc projectLeg*(b: Board): LegResults =
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var scores: ScoreSet
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var endStates: HashSet[Board]
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var diceRemaining: ColorStack
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diceRemaining.initFixedSeq
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for i, c in b.diceRolled:
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if not c: diceRemaining.add(i)
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for future in possibleFutures(diceRemaining):
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var prediction = b # make a copy
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for dieRoll in future:
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prediction.advance(dieRoll)
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inc scores[prediction.leader.get]
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# deduplicate results
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endStates.incl(prediction)
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result = (scores, endStates)
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proc projectOutcomes(b: Board, maxDepth = 1): ScoreSet =
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var outcomeStack = @[ [b].toHashSet ]
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for depth in 1..maxDepth:
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echo "simulating ", outcomeStack[^1].len, " possible legs."
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var endStates: HashSet[Board]
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for o in outcomeStack[^1]:
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var o = o # make it mutable
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if outcomeStack.len > 1:
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o.resetDice # o was describina an end-of-leg state, so dice were exhausted
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let projection = o.projectLeg
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result.update(projection[0])
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endStates.incl(projection[1])
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stdout.write("simulated: " & $result.sum & "\r")
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outcomeStack.add(endStates)
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echo "\nDistinct end states: ", outcomeStack.mapIt(it.len).sum
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proc randomGame(b: Board, r: var Rand): Color =
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var projection = b
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while true:
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for roll in randomFuture(projection.diceRemaining, r):
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projection.advance(roll)
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if projection.gameOver:
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return projection.leader.get
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projection.resetDice
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proc randomGames(b: Board, count: SomeInteger): ScoreSet =
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randomize()
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var r = initRand(rand(int64))
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for i in 1 .. count:
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let winner = b.randomGame(r)
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inc result[winner]
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# if i mod 100_000 == 0 or i == count - 1:
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# stdout.write("simulating " & count & "random games: " & $i & "\r")
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# echo ""
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proc randomSpread(b: Board, nTests: SomeInteger, nSamples: SomeInteger): ScoreSpread =
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for s in result.lo.mitems:
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s = 1
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for i in 0 ..< nTests:
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let scores = b.randomGames(nSamples)
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let total = scores.sum
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for color, score in scores:
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let pct = score / total
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if pct < result.lo[color]:
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result.lo[color] = pct
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if pct > result.hi[color]:
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result.hi[color] = pct
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when isMainModule:
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let config = parseArgs()
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var b: Board
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b.init
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b.setState(config.state, [])
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b.diceRolled = config.diceRolled
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b.display(1, 5)
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let scores = b.projectLeg()[0]
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scores.display
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|
191
shiftstack.nim
Normal file
191
shiftstack.nim
Normal file
@ -0,0 +1,191 @@
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# optimized bit-shifting versions of the FixedSequence substack operations
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import bitops, macros
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import colors
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macro show(expr: untyped) =
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let node = expr.toStrLit
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quote do:
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echo `node`, " => ", `expr`
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proc getMasks(): (array[9, uint64], array[9, uint64]) =
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# on little-endian architectures, casting an array[8, Color] to uint64 effectively
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# reverses it. So we switch these masks so that we can refer to them consistently.
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let
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left = [
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0'u64,
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0xff_00_00_00_00_00_00_00'u64,
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0xff_ff_00_00_00_00_00_00'u64,
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0xff_ff_ff_00_00_00_00_00'u64,
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0xff_ff_ff_ff_00_00_00_00'u64,
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0xff_ff_ff_ff_ff_00_00_00'u64,
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0xff_ff_ff_ff_ff_ff_00_00'u64,
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0xff_ff_ff_ff_ff_ff_ff_00'u64,
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0xff_ff_ff_ff_ff_ff_ff_ff'u64,
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]
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right = [
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0'u64,
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0x00_00_00_00_00_00_00_ff'u64,
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0x00_00_00_00_00_00_ff_ff'u64,
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0x00_00_00_00_00_ff_ff_ff'u64,
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0x00_00_00_00_ff_ff_ff_ff'u64,
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0x00_00_00_ff_ff_ff_ff_ff'u64,
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0x00_00_ff_ff_ff_ff_ff_ff'u64,
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0x00_ff_ff_ff_ff_ff_ff_ff'u64,
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0xff_ff_ff_ff_ff_ff_ff_ff'u64,
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|
]
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when cpuEndian == bigEndian:
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result = (left, right)
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when cpuEndian == littleEndian:
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result = (right, left)
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|
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type ShiftStack* = FixedSeq[8, Color, int8]
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const (masksLeft, masksRight) = getMasks()
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|
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|
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template `shl`(a: array[8, Color], offset: Natural): array[8, Color] =
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when cpuEndian == bigEndian:
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cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
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||||||
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when cpuEndian == littleEndian: # direction is reversed
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cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
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|
|
||||||
|
|
||||||
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template `shr`(a: array[8, Color], offset: Natural): array[8, Color] =
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when cpuEndian == bigEndian:
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|
cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
|
||||||
|
when cpuEndian == littleEndian:
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||||||
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cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
|
||||||
|
|
||||||
|
|
||||||
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template `and`(a: array[8, Color], mask: uint64): array[8, Color] =
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cast[array[8, Color]](cast[uint64](a) and mask)
|
||||||
|
|
||||||
|
|
||||||
|
template `or`(a: array[8, Color], mask: uint64): array[8, Color] =
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cast[array[8, Color]](cast[uint64](a) or mask)
|
||||||
|
|
||||||
|
|
||||||
|
template `or`(a: array[8, Color], mask: array[8, Color]): array[8, Color] =
|
||||||
|
cast[array[8, Color]](cast[uint64](a) or cast[uint64](mask))
|
||||||
|
|
||||||
|
|
||||||
|
import strutils # remove later
|
||||||
|
proc moveSubstack*(src, dst: var ShiftStack; start: Natural) =
|
||||||
|
# shift the source stack to position the substack above its final resting place
|
||||||
|
# offset is the length of the destination stack, minus the number of items NOT being moved
|
||||||
|
# number of items not being moved is the same as the start index
|
||||||
|
var substack: array[8, Color]
|
||||||
|
if dst.len == start: # no shift necessary in this case
|
||||||
|
substack = src.data
|
||||||
|
elif dst.len > start:
|
||||||
|
substack = src.data shr (dst.len - start)
|
||||||
|
elif dst.len < start:
|
||||||
|
substack = src.data shl (start - dst.len)
|
||||||
|
# next, mask the source data to present only the items being moved
|
||||||
|
# dst.len of 0 corresponds to last mask in masksRight, aka masksRight[^1]
|
||||||
|
substack = substack and masksRight[^(dst.len + 1)]
|
||||||
|
# then combine
|
||||||
|
dst.data = dst.data or substack
|
||||||
|
# then git rid of the moved items from the source stack
|
||||||
|
src.data = src.data and masksLeft[start]
|
||||||
|
# a little bookkeeping
|
||||||
|
let ssLen = int8(src.len - start)
|
||||||
|
src.last -= ssLen
|
||||||
|
dst.last += ssLen
|
||||||
|
|
||||||
|
|
||||||
|
proc moveSubstackPre*(src, dst: var ShiftStack; start: Natural) =
|
||||||
|
let ssLen = int8(src.len - start)
|
||||||
|
# shift the destination stack to make room for the new items
|
||||||
|
dst.data = dst.data shr ssLen
|
||||||
|
# shift source stack to line up the substack with its final resting place
|
||||||
|
let substack = src.data shl start
|
||||||
|
# combine
|
||||||
|
dst.data = dst.data or substack
|
||||||
|
# get rid of the moved items
|
||||||
|
src.data = src.data and masksLeft[start]
|
||||||
|
# more bookkeeping
|
||||||
|
src.last -= ssLen
|
||||||
|
dst.last += ssLen
|
||||||
|
|
||||||
|
|
||||||
|
proc testMove[T1, T2: FixedSeq](a1, a2: var T1; b1, b2: var T2; i: Natural): bool =
|
||||||
|
let (orig_a1, orig_a2) = (a1, a2)
|
||||||
|
let (orig_b1, orig_b2) = (b1, b2)
|
||||||
|
a1.moveSubstack(a2, i)
|
||||||
|
b1.moveSubstack(b2, i)
|
||||||
|
if a1 != b1 or a2 != b2:
|
||||||
|
echo "Failed!"
|
||||||
|
show orig_b1
|
||||||
|
show orig_b2
|
||||||
|
echo "<<move ", i, ">>"
|
||||||
|
show b1
|
||||||
|
show b2
|
||||||
|
return false
|
||||||
|
return true
|
||||||
|
|
||||||
|
|
||||||
|
when isMainModule:
|
||||||
|
var c1 = initFixedSeq(5, Color, int8)
|
||||||
|
var c2 = initFixedSeq(5, Color, int8)
|
||||||
|
|
||||||
|
var s1: ShiftStack
|
||||||
|
s1.initFixedSeq
|
||||||
|
var s2: ShiftStack
|
||||||
|
s2.initFixedSeq
|
||||||
|
|
||||||
|
c1.add(cPurple)
|
||||||
|
c1.add(cRed)
|
||||||
|
c1.add(cYellow)
|
||||||
|
c1.add(cBlue)
|
||||||
|
c1.add(cGreen)
|
||||||
|
|
||||||
|
s1.add(cPurple)
|
||||||
|
s1.add(cRed)
|
||||||
|
s1.add(cYellow)
|
||||||
|
s1.add(cBlue)
|
||||||
|
s1.add(cGreen)
|
||||||
|
|
||||||
|
# show s1
|
||||||
|
# show s2
|
||||||
|
# echo "<<move 2>>"
|
||||||
|
# s1.moveSubstack(s2, 2)
|
||||||
|
# show s1
|
||||||
|
# show s2
|
||||||
|
|
||||||
|
import random
|
||||||
|
randomize()
|
||||||
|
var r = initRand(rand(int64))
|
||||||
|
var success = true
|
||||||
|
|
||||||
|
for n in 1 .. 1_000_000:
|
||||||
|
var ranFirst, ranSecond: bool
|
||||||
|
|
||||||
|
if c1.len > 0:
|
||||||
|
let i = r.rand(c1.high)
|
||||||
|
ranFirst = true
|
||||||
|
if not testMove(c1, c2, s1, s2, i):
|
||||||
|
success = false
|
||||||
|
echo "Failed after ", n, " iterations."
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
ranFirst = false
|
||||||
|
|
||||||
|
if c2.len > 0:
|
||||||
|
let j = r.rand(c2.high)
|
||||||
|
ranSecond = true
|
||||||
|
if not testMove(c2, c1, s2, s1, j):
|
||||||
|
success = false
|
||||||
|
echo "Failed after ", n, " iterations."
|
||||||
|
break
|
||||||
|
else:
|
||||||
|
ranSecond = false
|
||||||
|
|
||||||
|
if (not ranFirst) and (not ranSecond):
|
||||||
|
echo "Ran neither first nor second move."
|
||||||
|
break
|
||||||
|
|
||||||
|
if success:
|
||||||
|
echo "Success."
|
138
simulation.nim
Normal file
138
simulation.nim
Normal file
@ -0,0 +1,138 @@
|
|||||||
|
import cpuinfo, math, options, random, tables
|
||||||
|
import combinators, game, fixedseq
|
||||||
|
|
||||||
|
|
||||||
|
type
|
||||||
|
ScoreSet* = array[Color, int]
|
||||||
|
WinPercents* = array[Color, float]
|
||||||
|
|
||||||
|
ScoreSpread = object
|
||||||
|
lo*: array[Color, float]
|
||||||
|
hi*: array[Color, float]
|
||||||
|
|
||||||
|
LegResults* = tuple[scores: ScoreSet, endStates: CountTable[Board]]
|
||||||
|
|
||||||
|
|
||||||
|
proc update*(scores: var ScoreSet, toAdd: ScoreSet) =
|
||||||
|
for i, s in toAdd:
|
||||||
|
scores[i] += s
|
||||||
|
|
||||||
|
|
||||||
|
proc display*(scores: ScoreSet) =
|
||||||
|
let total = scores.sum
|
||||||
|
for color, score in scores:
|
||||||
|
let line = $color & ": " & $round(100 * scores[color] / total, 2) & '%'
|
||||||
|
stdout.writeLine(line)
|
||||||
|
stdout.flushFile()
|
||||||
|
# echo color, ": ", round(100 * scores[color] / total, 2), '%'
|
||||||
|
|
||||||
|
|
||||||
|
proc percents*(scores: ScoreSet): WinPercents =
|
||||||
|
let total = scores.sum
|
||||||
|
for c, score in scores:
|
||||||
|
result[c] = score / total
|
||||||
|
|
||||||
|
|
||||||
|
# ======================
|
||||||
|
# Single-leg simulations
|
||||||
|
# ======================
|
||||||
|
|
||||||
|
iterator legEndStates(b: Board): Board =
|
||||||
|
var diceRemaining: ColorStack
|
||||||
|
diceRemaining.initFixedSeq
|
||||||
|
for i, c in b.diceRolled:
|
||||||
|
if not c: diceRemaining.add(i)
|
||||||
|
|
||||||
|
for future in possibleFutures(diceRemaining):
|
||||||
|
var prediction = b # make a copy so we can mutate
|
||||||
|
for dieRoll in future:
|
||||||
|
prediction.advance(dieRoll)
|
||||||
|
yield prediction
|
||||||
|
|
||||||
|
|
||||||
|
proc getLegScores*(b: Board): ScoreSet =
|
||||||
|
for prediction in b.legEndStates:
|
||||||
|
inc result[prediction.leader.get]
|
||||||
|
|
||||||
|
|
||||||
|
# =====================
|
||||||
|
# Full-game simulations
|
||||||
|
# =====================
|
||||||
|
|
||||||
|
proc randomGame*(b: Board, r: var Rand): Color =
|
||||||
|
var projection = b
|
||||||
|
while true:
|
||||||
|
for roll in randomFuture(projection.diceRemaining, r):
|
||||||
|
projection.advance(roll)
|
||||||
|
if projection.gameOver:
|
||||||
|
return projection.leader.get
|
||||||
|
projection.resetDice()
|
||||||
|
|
||||||
|
|
||||||
|
proc randomGamesWorker(b: Board, count: Natural, r: var Rand): ScoreSet =
|
||||||
|
for i in 1 .. count:
|
||||||
|
let winner = b.randomGame(r)
|
||||||
|
inc result[winner]
|
||||||
|
|
||||||
|
|
||||||
|
# =======================
|
||||||
|
# Multithreading nonsense
|
||||||
|
# =======================
|
||||||
|
|
||||||
|
type WorkerArgs = object
|
||||||
|
board: Board
|
||||||
|
count: Natural
|
||||||
|
seed: int64
|
||||||
|
|
||||||
|
|
||||||
|
# have to do this at the module level so it can be shared
|
||||||
|
var gamesChannel: Channel[ScoreSet]
|
||||||
|
gamesChannel.open()
|
||||||
|
|
||||||
|
|
||||||
|
proc randomGamesThread(args: WorkerArgs) =
|
||||||
|
var r = initRand(args.seed)
|
||||||
|
let scores = randomGamesWorker(args.board, args.count, r)
|
||||||
|
gamesChannel.send(scores)
|
||||||
|
|
||||||
|
|
||||||
|
proc randomGames*(b: Board, count: Natural, parallel = true, numThreads = 0): ScoreSet =
|
||||||
|
randomize()
|
||||||
|
|
||||||
|
if not parallel:
|
||||||
|
var r = initRand(rand(int64))
|
||||||
|
return randomGamesWorker(b, count, r)
|
||||||
|
|
||||||
|
let numThreads =
|
||||||
|
if numThreads == 0:
|
||||||
|
countProcessors()
|
||||||
|
else:
|
||||||
|
numThreads
|
||||||
|
|
||||||
|
var workers = newSeq[Thread[WorkerArgs]](numThreads)
|
||||||
|
for i, w in workers.mpairs:
|
||||||
|
var numGames = int(floor(count / numThreads))
|
||||||
|
if i < (count mod numThreads):
|
||||||
|
numGames += 1
|
||||||
|
let args = WorkerArgs(board: b, count: numGames, seed: rand(int64))
|
||||||
|
|
||||||
|
createThread(w, randomGamesThread, args)
|
||||||
|
|
||||||
|
for i in 1 .. numThreads:
|
||||||
|
let scores = gamesChannel.recv()
|
||||||
|
result.update(scores)
|
||||||
|
|
||||||
|
|
||||||
|
proc randomSpread*(b: Board; nTests, nSamples: Natural): ScoreSpread =
|
||||||
|
for s in result.lo.mitems:
|
||||||
|
s = 1
|
||||||
|
|
||||||
|
for i in 0 ..< nTests:
|
||||||
|
let scores = b.randomGames(nSamples)
|
||||||
|
let total = scores.sum
|
||||||
|
for color, score in scores:
|
||||||
|
let pct = score / total
|
||||||
|
if pct < result.lo[color]:
|
||||||
|
result.lo[color] = pct
|
||||||
|
if pct > result.hi[color]:
|
||||||
|
result.hi[color] = pct
|
95
test.nim
Normal file
95
test.nim
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
import math, random, strformat, times
|
||||||
|
import fixedseq, game, simulation, ui
|
||||||
|
|
||||||
|
|
||||||
|
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
|
||||||
|
for c in Color:
|
||||||
|
let v = r.rand(1..3)
|
||||||
|
result.add((c, v))
|
||||||
|
result.shuffle
|
||||||
|
|
||||||
|
|
||||||
|
proc newRandomGame(r: var Rand): Board =
|
||||||
|
var dice: array[5, tuple[c: Color, p: int]]
|
||||||
|
for i in 0 .. 4:
|
||||||
|
dice[i] = (Color(i), r.rand(1..3))
|
||||||
|
|
||||||
|
result.init
|
||||||
|
result.setState(dice, [])
|
||||||
|
|
||||||
|
|
||||||
|
proc testGames(n: SomeInteger = 100): auto =
|
||||||
|
var r = initRand(rand(int64))
|
||||||
|
let dice = randomDice(r)
|
||||||
|
var b: Board
|
||||||
|
b.init
|
||||||
|
b.setState(dice, [])
|
||||||
|
b.display(1, 5)
|
||||||
|
|
||||||
|
let startTime = cpuTime()
|
||||||
|
let scores = b.randomGames(n, parallel = true)
|
||||||
|
result = cpuTime() - startTime
|
||||||
|
scores.display()
|
||||||
|
|
||||||
|
|
||||||
|
proc testLegs(n: Natural = 100): auto =
|
||||||
|
var boards: seq[Board]
|
||||||
|
var r = initRand(rand(int64))
|
||||||
|
for i in 1 .. n:
|
||||||
|
var b: Board
|
||||||
|
b.init
|
||||||
|
let dice = randomDice(r)
|
||||||
|
b.setState(dice, [])
|
||||||
|
boards.add(b)
|
||||||
|
stdout.write("Constructed: " & $i & "\r")
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
echo "Running..."
|
||||||
|
let start = cpuTime()
|
||||||
|
for b in boards:
|
||||||
|
discard b.getLegScores
|
||||||
|
result = cpuTime() - start
|
||||||
|
|
||||||
|
|
||||||
|
proc testSpread(nTests, nSamples: Natural) =
|
||||||
|
var b: Board
|
||||||
|
b.init
|
||||||
|
var r = initRand(rand(int64))
|
||||||
|
let dice = randomDice(r)
|
||||||
|
b.setState(dice, [])
|
||||||
|
b.display(1, 5)
|
||||||
|
let spread = randomSpread(b, nTests, nSamples)
|
||||||
|
|
||||||
|
stdout.writeLine("Variance:")
|
||||||
|
for c in Color:
|
||||||
|
let variance = 100 * (spread.hi[c] - spread.lo[c])
|
||||||
|
stdout.writeLine(fmt"{c}: {round(variance, 2):.2f}%")
|
||||||
|
|
||||||
|
let diff = 100 * (max(spread.hi) - min(spread.lo))
|
||||||
|
stdout.writeLine(fmt"Win percentage differential: {round(diff, 2):.2f}%")
|
||||||
|
|
||||||
|
stdout.flushFile()
|
||||||
|
|
||||||
|
|
||||||
|
when isMainModule:
|
||||||
|
randomize()
|
||||||
|
# var r = initRand(rand(int64))
|
||||||
|
# let b = newRandomGame(r)
|
||||||
|
# b.display(1, 5)
|
||||||
|
# echo b.showSpaces(1, 16)
|
||||||
|
|
||||||
|
# let scores = b.getLegScores
|
||||||
|
# echo scores.showPercents
|
||||||
|
# let start_states = 2_000
|
||||||
|
# let executionTime = testLegs(start_states)
|
||||||
|
# echo "Execution time: ", executionTime
|
||||||
|
# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
|
||||||
|
|
||||||
|
for i in 1 .. 1:
|
||||||
|
let num_games = 100_000_005
|
||||||
|
let executionTime = testGames(num_games)
|
||||||
|
echo "Execution time: ", executionTime
|
||||||
|
echo "Full-game simulations per second: ", float(num_games) / executionTime
|
||||||
|
echo ""
|
||||||
|
|
||||||
|
# testSpread(100, 1_000_000)
|
59
ui.nim
59
ui.nim
@ -1,5 +1,5 @@
|
|||||||
import os, strutils
|
import os, math, strutils, strformat
|
||||||
import game
|
import fixedseq, game, simulation
|
||||||
|
|
||||||
|
|
||||||
const help =
|
const help =
|
||||||
@ -19,6 +19,11 @@ Options:
|
|||||||
-h Show this message and exit
|
-h Show this message and exit
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
|
||||||
|
# =============================
|
||||||
|
# User input parsing/validation
|
||||||
|
# =============================
|
||||||
|
|
||||||
type
|
type
|
||||||
CmdConfig* = object
|
CmdConfig* = object
|
||||||
state*: seq[tuple[c: Color, p: int]]
|
state*: seq[tuple[c: Color, p: int]]
|
||||||
@ -63,3 +68,53 @@ proc parseArgs*(): CmdConfig =
|
|||||||
for c in p:
|
for c in p:
|
||||||
let color = parseColor(c)
|
let color = parseColor(c)
|
||||||
result.diceRolled[color] = true
|
result.diceRolled[color] = true
|
||||||
|
|
||||||
|
|
||||||
|
# ==========================
|
||||||
|
# Game state representations
|
||||||
|
# ==========================
|
||||||
|
|
||||||
|
proc showSpaces*(b: Board; start, stop: Natural): string =
|
||||||
|
let numSpaces = stop - start + 1
|
||||||
|
let width = 4 * numSpaces - 1
|
||||||
|
var lines: array[7, string]
|
||||||
|
# start by building up an empty board
|
||||||
|
for i in 0 .. 6: # gotta initialize the strings
|
||||||
|
lines[i] = newString(width)
|
||||||
|
for c in lines[i].mitems:
|
||||||
|
c = ' '
|
||||||
|
# fill in the dividers
|
||||||
|
lines[5] = repeat("=== ", numSpaces - 1)
|
||||||
|
lines[5].add("===")
|
||||||
|
|
||||||
|
# now populate the board
|
||||||
|
for sp in 0 ..< numSpaces:
|
||||||
|
# fill in the square numbers
|
||||||
|
let squareNum = sp + start
|
||||||
|
let cellMid = 4 * sp + 1
|
||||||
|
for i, chr in $squareNum:
|
||||||
|
lines[6][cellMid + i] = chr
|
||||||
|
|
||||||
|
# fill in the camel stacks
|
||||||
|
for i, color in b.squares[squareNum].camels:
|
||||||
|
let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
|
||||||
|
let repr = '|' & color.abbrev & '|'
|
||||||
|
for j, chr in repr:
|
||||||
|
lines[lineNum][cellMid - 1 + j] = chr
|
||||||
|
|
||||||
|
result = lines.join("\n")
|
||||||
|
|
||||||
|
|
||||||
|
proc showPercents*(scores: ScoreSet): string =
|
||||||
|
var lines: array[5, string]
|
||||||
|
for color, pct in scores.percents:
|
||||||
|
let label = align($color, 7) # e.g. " Green"
|
||||||
|
var bar = repeat(" ", 20)
|
||||||
|
let percentage = round(pct * 100, 2)
|
||||||
|
# populate the progress bar
|
||||||
|
let barFill = int(round(pct * 100 / 20))
|
||||||
|
for i in 0 ..< barFill:
|
||||||
|
bar[i] = '='
|
||||||
|
|
||||||
|
lines[int(color)] = fmt"{label}: [{bar}] {percentage}%"
|
||||||
|
result = lines.join("\n")
|
||||||
|
Reference in New Issue
Block a user