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camelpos
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38e9e23dea
Author | SHA1 | Date | |
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38e9e23dea |
42
game.nim
42
game.nim
@ -53,15 +53,11 @@ type
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camels*: ColorStack
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tile*: Option[Tile]
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CamelPos* = object
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square*: range[1..16]
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stackIdx*: int8
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Board* = object
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squares*: array[1..16, Square]
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camels*: array[Color, CamelPos]
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camels*: array[Color, range[1..16]]
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diceRolled*: array[Color, bool]
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leader*: Option[Color]
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winner*: Option[Color]
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gameOver*: bool
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initialized: bool
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@ -70,6 +66,10 @@ type
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template `[]`*[T](b: var Board, idx: T): var Square =
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b.squares[idx]
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# apparently we need separate ones for mutable and non-mutable
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template `[]`*[T](b: Board, idx: T): Square =
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b.squares[idx]
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proc hash*(b: Board): Hash =
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var h: Hash = 0
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@ -91,6 +91,11 @@ proc init*(b: var Board) =
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b.initialized = true
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proc leader*(b: Board): Color =
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let leadSquare = max(b.camels)
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result = b[leadSquare].camels[^1]
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proc display*(b: Board, start, stop: int) =
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for i in start..stop:
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let sq = b.squares[i]
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@ -107,18 +112,11 @@ proc setState*(b: var Board;
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tiles: openArray[tuple[t: Tile, p: int]]) =
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for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
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b[dest].camels.add(color)
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let height = b[dest].camels.high
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b.camels[color] = CamelPos(square: dest, stackIdx: height)
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b.camels[color] = dest
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for (tile, dest) in tiles:
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b[dest].tile = some(tile)
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for sq in b.squares:
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if sq.camels.len > 0:
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let squareLeader = sq.camels[^1]
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if b.leader.isNone or b.leader.get != squareLeader:
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b.leader = some(squareLeader)
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proc diceRemaining*(b: Board): ColorStack =
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result.initFixedSeq
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@ -127,18 +125,18 @@ proc diceRemaining*(b: Board): ColorStack =
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proc resetDice*(b: var Board) =
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for c, rolled in b.diceRolled:
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for c in Color:
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b.diceRolled[c] = false
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proc advance*(b: var Board, die: Die) =
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let
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(color, roll) = die
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startPos = b.camels[color].square
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startPos = b.camels[color]
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var endPos = startPos + roll
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if endPos > 16: # camel has passed the finish line
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b.leader = some(b[startPos].camels[^1])
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b.winner = some(b[startPos].camels[^1])
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b.gameOver = true
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return
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@ -152,18 +150,14 @@ proc advance*(b: var Board, die: Die) =
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if prepend:
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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let stackLen = b[startPos].camels.len - stackStart
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for i in 0'i8 ..< stackLen:
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for i in 0 ..< stackLen:
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# we know how many camels we added to the bottom, so set the position for each of those
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b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i) # replace with cast later?
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b.camels[b[endPos].camels[i]] = endPos
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else:
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let dstPrevHigh = b[endPos].camels.high
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b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
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# the camels that have moved start immediately after the previous high camel
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for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i)
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# if we are stacking on or moving past the previous leader
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if endPos >= b.camels[b.leader.get].square:
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b.leader = some(b[endPos].camels[^1])
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b.camels[b[endPos].camels[i]] = endPos
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b.diceRolled[color] = true
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@ -52,7 +52,7 @@ iterator legEndStates(b: Board): Board =
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proc getLegScores*(b: Board): ScoreSet =
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for prediction in b.legEndStates:
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inc result[prediction.leader.get]
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inc result[prediction.winner.get]
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# =====================
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@ -65,7 +65,7 @@ proc randomGame*(b: Board, r: var Rand): Color =
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for roll in randomFuture(projection.diceRemaining, r):
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projection.advance(roll)
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if projection.gameOver:
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return projection.leader.get
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return projection.winner.get
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projection.resetDice()
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