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4 Commits
camelpos
...
8d889170df
Author | SHA1 | Date | |
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8d889170df | |||
cd81150e6c | |||
2165511624 | |||
e9c6b615a1 |
10
config.nims
10
config.nims
@ -1,5 +1,5 @@
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--threads: on
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# --threads: on
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--d: release
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# --d: release
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--opt: speed
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# --opt: speed
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--passC: -flto
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# --passC: -flto
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--passL: -flto
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# --passL: -flto
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197
faststack.nim
Normal file
197
faststack.nim
Normal file
@ -0,0 +1,197 @@
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import bitops, strutils, random
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proc show(i: SomeInteger, bitlength = 16) =
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echo BiggestInt(i).toBin(bitlength)
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type
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Color = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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ColorStack = object
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data: uint16
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len: uint8
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const
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masks = [
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0'u16, # dummy value just to get the indices right
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0b0_000_000_000_000_111,
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0b0_000_000_000_111_111,
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0b0_000_000_111_111_111,
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0b0_000_111_111_111_111,
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0b0_111_111_111_111_111,
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]
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template offset(s: ColorStack, idx: Natural): uint8 =
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# Compute the bit offset for a given index.
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# Dependent on the stack's length.
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(s.len - 1 - cast[uint8](idx)) * 3
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# items are stored from left to right but right-aligned, so we
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# need to shift right to access anything other than the last
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template offset(s: ColorStack, idx: BackwardsIndex): uint8 =
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# for backwards index, we are still shifting right but
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# the lower the index the less we have to shift
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(cast[uint8](idx) - 1) * 3
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proc add(s: var ColorStack, c: Color) =
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# e.g. if stack is 0b0000000000000100:
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# and color is 0b00000011
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# shift: 0b0000000000100000
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# bitor: 0b0000000000100000 and 0b00000011
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# results in 0b0000000000100011
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s.data = (s.data shl 3).bitor(cast[uint8](c))
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inc s.len
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proc high(s: ColorStack): uint8 = s.len - 1
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proc low(s: ColorStack): uint8 = 0 # just... always 0, I guess
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proc `[]`(s: ColorStack, i: uint8 | BackwardsIndex): Color =
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# shift, then mask everything but the three rightmost bits
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result = cast[Color](
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(s.data shr s.offset(i)) and masks[1]
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)
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proc `[]=`(s: var ColorStack, i: uint8 | BackwardsIndex, c: Color) =
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let offset = s.offset(i)
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s.data = (s.data and bitnot(masks[1] shl offset)) or (cast[uint16](c) shl offset)
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iterator items(s: ColorStack): Color =
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# s.len is unsigned so it will wrap around if we do s.len - 1 in that case
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if s.len != 0:
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for i in countdown(s.len - 1, 0'u8):
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yield cast[Color]((s.data shr (i * 3)) and masks[1])
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iterator pairs(s: ColorStack): (int, Color) =
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var count = 0
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for color in s:
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yield (count, color)
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inc count
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proc find(s: ColorStack, needle: Color): uint8 =
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for i in 0'u8 .. s.high:
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if s[i] == needle:
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return i
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proc moveSubstack(src, dst: var ColorStack, nToMove: uint8) =
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# Moves a sub-stack from the top of src to the top of dst
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# shift the dst stack by the length of the substack to make room
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let shift = nToMove * 3
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dst.data = dst.data shl shift
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# then we mask the source data to present only the items
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# being moved, and OR that with the shifted dst data
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dst.data = dst.data or (src.data and masks[src.len])
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dst.len += nToMove
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# then we shift the source to get rid of the moved items
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src.data = src.data shr shift
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src.len -= nToMove
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proc moveSubstackPre(src, dst: var ColorStack, nToMove: uint8) =
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# Moves a sub-stack from the top of src to the bottom of dst
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# shift src stack to position substack above its destination,
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# get rid of everything to the left of the substack,
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# and OR that with the existing dst data
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dst.data = dst.data or ( (src.data shl (dst.len * 3)) and masks[src.len])
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dst.len += nToMove
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# get rid of the substack we just moved
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src.data = src.data shr (nToMove * 3)
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src.len -= nToMove
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proc swap(s: var ColorStack, i1, i2: uint8) =
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# Swap the values at two indices in the stack
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if i1 == i2: return
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# i1 and i2 are unsigned, so we have to watch out for underflows
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let diff = if i1 > i2:
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(i1 - i2) * 3
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else:
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(i2 - i1) * 3
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# take masks[1] from above (rightmost position) and shift to position of i1.
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# then do the same for i2, and OR them together.
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let mask = (masks[1] shl s.offset(i1)) or (masks[1] shl s.offset(i2))
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# get rid of everything but the two values we're swapping
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let masked = s.data and mask
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# shift by the distance between values in both directions, combine, then mask
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let swapped = ((masked shl diff) or (masked shr diff)) and mask
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# finally, AND with the inverse of mask so that only the values being
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# swapped are erased, and combine that with the swapped values
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s.data = (s.data and mask.bitnot) or swapped
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proc shuffle(r: var Rand, s: var ColorStack) =
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# Fisher-Yates shuffle
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for i in countdown(s.high, 1'u8):
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let j = cast[uint8](r.rand(i))
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if j != i:
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s.swap(i, j)
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proc reverse(s: var ColorStack, first, last: uint8) =
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var x = first
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var y = last
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while x < y:
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s.swap(x, y)
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inc x
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dec y
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proc asInt(s: ColorStack): uint16 = s.data
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proc `$`(s: ColorStack): string =
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result = "St@["
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for c in s:
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if result[^1] != '[':
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result.add(", ")
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result.add($c)
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result.add("]")
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var one: ColorStack
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one.add(cRed)
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one.add(cGreen)
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one.add(cBlue)
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one.add(cYellow)
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one.add(cPurple)
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var two: ColorStack
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# two.add(cPurple)
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two.add(cRed)
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# two.add(cYellow)
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echo "one: ", one
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# echo "two: ", two
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one.reverse(0, 4)
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echo "one: ", one
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# one[^2] = cPurple
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# echo "one: ", one
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# echo "one 0: ", one[0]
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# echo "one 2: ", one[2]
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# echo "one 3: ", one[3]
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# echo "one ^1: ", one[^1]
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# echo "one ^2: ", one[^2]
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# echo "one ^4: ", one[^4]
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# echo "<move>"
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# moveSubstack(one, two, 2)
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# echo "one: ", one
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# echo "two: ", two
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26
game.nim
26
game.nim
@ -53,13 +53,9 @@ type
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camels*: ColorStack
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camels*: ColorStack
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tile*: Option[Tile]
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tile*: Option[Tile]
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CamelPos* = object
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square*: range[1..16]
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stackIdx*: int8
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Board* = object
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Board* = object
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squares*: array[1..16, Square]
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squares*: array[1..16, Square]
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camels*: array[Color, CamelPos]
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camels*: array[Color, range[1..16]]
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diceRolled*: array[Color, bool]
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diceRolled*: array[Color, bool]
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leader*: Option[Color]
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leader*: Option[Color]
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gameOver*: bool
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gameOver*: bool
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@ -107,17 +103,13 @@ proc setState*(b: var Board;
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tiles: openArray[tuple[t: Tile, p: int]]) =
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tiles: openArray[tuple[t: Tile, p: int]]) =
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for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
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for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
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b[dest].camels.add(color)
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b[dest].camels.add(color)
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let height = b[dest].camels.high
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b.camels[color] = dest
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b.camels[color] = CamelPos(square: dest, stackIdx: height)
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for (tile, dest) in tiles:
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for (tile, dest) in tiles:
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b[dest].tile = some(tile)
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b[dest].tile = some(tile)
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for sq in b.squares:
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let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
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if sq.camels.len > 0:
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b.leader = some(leadCamel)
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let squareLeader = sq.camels[^1]
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if b.leader.isNone or b.leader.get != squareLeader:
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b.leader = some(squareLeader)
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proc diceRemaining*(b: Board): ColorStack =
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proc diceRemaining*(b: Board): ColorStack =
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@ -134,7 +126,7 @@ proc resetDice*(b: var Board) =
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proc advance*(b: var Board, die: Die) =
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proc advance*(b: var Board, die: Die) =
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let
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let
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(color, roll) = die
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(color, roll) = die
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startPos = b.camels[color].square
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startPos = b.camels[color]
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var endPos = startPos + roll
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var endPos = startPos + roll
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if endPos > 16: # camel has passed the finish line
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if endPos > 16: # camel has passed the finish line
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@ -152,18 +144,18 @@ proc advance*(b: var Board, die: Die) =
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if prepend:
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if prepend:
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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let stackLen = b[startPos].camels.len - stackStart
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let stackLen = b[startPos].camels.len - stackStart
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for i in 0'i8 ..< stackLen:
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for i in 0 ..< stackLen:
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# we know how many camels we added to the bottom, so set the position for each of those
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# we know how many camels we added to the bottom, so set the position for each of those
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b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i) # replace with cast later?
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b.camels[b[endPos].camels[i]] = endPos
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else:
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else:
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let dstPrevHigh = b[endPos].camels.high
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let dstPrevHigh = b[endPos].camels.high
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b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
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b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
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# the camels that have moved start immediately after the previous high camel
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# the camels that have moved start immediately after the previous high camel
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for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i)
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b.camels[b[endPos].camels[i]] = endPos
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# if we are stacking on or moving past the previous leader
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# if we are stacking on or moving past the previous leader
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if endPos >= b.camels[b.leader.get].square:
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if endPos >= b.camels[b.leader.get]:
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b.leader = some(b[endPos].camels[^1])
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b.leader = some(b[endPos].camels[^1])
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b.diceRolled[color] = true
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b.diceRolled[color] = true
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19
test.nim
19
test.nim
@ -43,13 +43,13 @@ proc newRandomGame(r: var Rand): Board =
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result.setState(dice, [])
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result.setState(dice, [])
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proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
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proc games(nTests, nSamples: SomeInteger): TestResults =
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var r = getRand()
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var r = getRand()
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var scores: ScoreSet
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var scores: ScoreSet
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for i in 1 .. nTests:
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for i in 1 .. nTests:
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let b = newRandomGame(r)
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let b = newRandomGame(r)
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let dur = executionTime:
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let dur = executionTime:
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let s = b.randomGames(nSamples, parallel = parallel)
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let s = b.randomGames(nSamples)
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result.ops += s.sum()
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result.ops += s.sum()
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result.time += dur
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result.time += dur
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@ -94,4 +94,17 @@ proc testSpread(nTests, nSamples: Natural) =
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when isMainModule:
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when isMainModule:
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games(10, 10_000_000).summarize()
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games(100, 1_000_000).summarize()
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# let start_states = 2_000
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# let executionTime = testLegs(start_states)
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# echo "Execution time: ", executionTime
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# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
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# for i in 1 .. 1:
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# let num_games = 100_000_005
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# let executionTime = testGames(num_games)
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# echo "Execution time: ", executionTime
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# echo "Full-game simulations per second: ", float(num_games) / executionTime
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# echo ""
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# testSpread(100, 1_000_000)
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Reference in New Issue
Block a user