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8d889170df
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8d889170df | |||
cd81150e6c | |||
2165511624 | |||
e9c6b615a1 |
10
config.nims
10
config.nims
@ -1,5 +1,5 @@
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--threads: on
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--d: release
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--opt: speed
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--passC: -flto
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--passL: -flto
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# --threads: on
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# --d: release
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# --opt: speed
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# --passC: -flto
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# --passL: -flto
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197
faststack.nim
Normal file
197
faststack.nim
Normal file
@ -0,0 +1,197 @@
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import bitops, strutils, random
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proc show(i: SomeInteger, bitlength = 16) =
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echo BiggestInt(i).toBin(bitlength)
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type
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Color = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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ColorStack = object
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data: uint16
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len: uint8
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const
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masks = [
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0'u16, # dummy value just to get the indices right
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0b0_000_000_000_000_111,
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0b0_000_000_000_111_111,
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0b0_000_000_111_111_111,
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0b0_000_111_111_111_111,
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0b0_111_111_111_111_111,
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]
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template offset(s: ColorStack, idx: Natural): uint8 =
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# Compute the bit offset for a given index.
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# Dependent on the stack's length.
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(s.len - 1 - cast[uint8](idx)) * 3
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# items are stored from left to right but right-aligned, so we
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# need to shift right to access anything other than the last
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template offset(s: ColorStack, idx: BackwardsIndex): uint8 =
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# for backwards index, we are still shifting right but
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# the lower the index the less we have to shift
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(cast[uint8](idx) - 1) * 3
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proc add(s: var ColorStack, c: Color) =
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# e.g. if stack is 0b0000000000000100:
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# and color is 0b00000011
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# shift: 0b0000000000100000
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# bitor: 0b0000000000100000 and 0b00000011
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# results in 0b0000000000100011
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s.data = (s.data shl 3).bitor(cast[uint8](c))
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inc s.len
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proc high(s: ColorStack): uint8 = s.len - 1
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proc low(s: ColorStack): uint8 = 0 # just... always 0, I guess
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proc `[]`(s: ColorStack, i: uint8 | BackwardsIndex): Color =
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# shift, then mask everything but the three rightmost bits
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result = cast[Color](
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(s.data shr s.offset(i)) and masks[1]
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)
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proc `[]=`(s: var ColorStack, i: uint8 | BackwardsIndex, c: Color) =
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let offset = s.offset(i)
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s.data = (s.data and bitnot(masks[1] shl offset)) or (cast[uint16](c) shl offset)
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iterator items(s: ColorStack): Color =
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# s.len is unsigned so it will wrap around if we do s.len - 1 in that case
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if s.len != 0:
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for i in countdown(s.len - 1, 0'u8):
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yield cast[Color]((s.data shr (i * 3)) and masks[1])
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iterator pairs(s: ColorStack): (int, Color) =
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var count = 0
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for color in s:
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yield (count, color)
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inc count
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proc find(s: ColorStack, needle: Color): uint8 =
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for i in 0'u8 .. s.high:
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if s[i] == needle:
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return i
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proc moveSubstack(src, dst: var ColorStack, nToMove: uint8) =
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# Moves a sub-stack from the top of src to the top of dst
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# shift the dst stack by the length of the substack to make room
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let shift = nToMove * 3
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dst.data = dst.data shl shift
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# then we mask the source data to present only the items
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# being moved, and OR that with the shifted dst data
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dst.data = dst.data or (src.data and masks[src.len])
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dst.len += nToMove
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# then we shift the source to get rid of the moved items
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src.data = src.data shr shift
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src.len -= nToMove
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proc moveSubstackPre(src, dst: var ColorStack, nToMove: uint8) =
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# Moves a sub-stack from the top of src to the bottom of dst
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# shift src stack to position substack above its destination,
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# get rid of everything to the left of the substack,
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# and OR that with the existing dst data
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dst.data = dst.data or ( (src.data shl (dst.len * 3)) and masks[src.len])
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dst.len += nToMove
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# get rid of the substack we just moved
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src.data = src.data shr (nToMove * 3)
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src.len -= nToMove
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proc swap(s: var ColorStack, i1, i2: uint8) =
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# Swap the values at two indices in the stack
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if i1 == i2: return
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# i1 and i2 are unsigned, so we have to watch out for underflows
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let diff = if i1 > i2:
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(i1 - i2) * 3
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else:
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(i2 - i1) * 3
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# take masks[1] from above (rightmost position) and shift to position of i1.
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# then do the same for i2, and OR them together.
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let mask = (masks[1] shl s.offset(i1)) or (masks[1] shl s.offset(i2))
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# get rid of everything but the two values we're swapping
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let masked = s.data and mask
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# shift by the distance between values in both directions, combine, then mask
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let swapped = ((masked shl diff) or (masked shr diff)) and mask
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# finally, AND with the inverse of mask so that only the values being
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# swapped are erased, and combine that with the swapped values
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s.data = (s.data and mask.bitnot) or swapped
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proc shuffle(r: var Rand, s: var ColorStack) =
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# Fisher-Yates shuffle
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for i in countdown(s.high, 1'u8):
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let j = cast[uint8](r.rand(i))
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if j != i:
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s.swap(i, j)
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proc reverse(s: var ColorStack, first, last: uint8) =
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var x = first
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var y = last
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while x < y:
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s.swap(x, y)
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inc x
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dec y
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proc asInt(s: ColorStack): uint16 = s.data
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proc `$`(s: ColorStack): string =
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result = "St@["
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for c in s:
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if result[^1] != '[':
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result.add(", ")
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result.add($c)
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result.add("]")
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var one: ColorStack
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one.add(cRed)
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one.add(cGreen)
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one.add(cBlue)
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one.add(cYellow)
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one.add(cPurple)
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var two: ColorStack
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# two.add(cPurple)
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two.add(cRed)
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# two.add(cYellow)
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echo "one: ", one
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# echo "two: ", two
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one.reverse(0, 4)
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echo "one: ", one
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# one[^2] = cPurple
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# echo "one: ", one
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# echo "one 0: ", one[0]
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# echo "one 2: ", one[2]
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# echo "one 3: ", one[3]
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# echo "one ^1: ", one[^1]
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# echo "one ^2: ", one[^2]
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# echo "one ^4: ", one[^4]
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# echo "<move>"
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# moveSubstack(one, two, 2)
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# echo "one: ", one
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# echo "two: ", two
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57
test.nim
57
test.nim
@ -1,7 +1,32 @@
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import math, random, strformat, times
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import math, random, strformat, times, std/monotimes
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import fixedseq, game, simulation, ui
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type
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TestResults = object
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ops: int
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time: Duration
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proc summarize(tr: TestResults) =
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let secs = tr.time.inMilliseconds.float / 1000
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stdout.write("Test completed:\n")
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stdout.write(" " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
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stdout.write(" " & $round(tr.ops.float / secs, 2) & " operations per second")
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stdout.flushFile()
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template executionTime(body: untyped): Duration =
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let start = getMonoTime()
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body
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getMonoTime() - start
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proc getRand(): Rand =
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randomize()
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result = initRand(rand(int64))
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proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
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for c in Color:
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let v = r.rand(1..3)
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@ -18,18 +43,15 @@ proc newRandomGame(r: var Rand): Board =
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result.setState(dice, [])
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proc testGames(n: SomeInteger = 100): auto =
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var r = initRand(rand(int64))
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let dice = randomDice(r)
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var b: Board
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b.init
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b.setState(dice, [])
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b.display(1, 5)
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let startTime = cpuTime()
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let scores = b.randomGames(n)
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result = cpuTime() - startTime
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scores.display()
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proc games(nTests, nSamples: SomeInteger): TestResults =
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var r = getRand()
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var scores: ScoreSet
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for i in 1 .. nTests:
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let b = newRandomGame(r)
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let dur = executionTime:
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let s = b.randomGames(nSamples)
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result.ops += s.sum()
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result.time += dur
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proc testLegs(n: Natural = 100): auto =
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@ -72,14 +94,7 @@ proc testSpread(nTests, nSamples: Natural) =
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when isMainModule:
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randomize()
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var r = initRand(rand(int64))
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let b = newRandomGame(r)
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b.display(1, 5)
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echo b.showSpaces(1, 16)
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let scores = b.getLegScores
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echo scores.showPercents
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games(100, 1_000_000).summarize()
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# let start_states = 2_000
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# let executionTime = testLegs(start_states)
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# echo "Execution time: ", executionTime
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Reference in New Issue
Block a user