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			c1d4d1be97
		
	
	| Author | SHA1 | Date | |
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					c1d4d1be97 | ||
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					94c4240d63 | 
@@ -2,4 +2,4 @@
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--d: release
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--opt: speed
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--passC: -flto
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--passL: -flto
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--passL: -flto
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										22
									
								
								game.nim
									
									
									
									
									
								
							
							
						
						
									
										22
									
								
								game.nim
									
									
									
									
									
								
							@@ -57,7 +57,7 @@ type
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    squares*: array[1..16, Square]
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    camels*: array[Color, range[1..16]]
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    diceRolled*: array[Color, bool]
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    leader*: Option[Color]
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    winner*: Option[Color]
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    gameOver*: bool
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    initialized: bool
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@@ -66,6 +66,10 @@ type
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template `[]`*[T](b: var Board, idx: T): var Square =
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  b.squares[idx]
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# apparently we need separate ones for mutable and non-mutable
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template `[]`*[T](b: Board, idx: T): Square =
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  b.squares[idx]
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proc hash*(b: Board): Hash =
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  var h: Hash = 0
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@@ -87,6 +91,11 @@ proc init*(b: var Board) =
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  b.initialized = true
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proc leader*(b: Board): Color =
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  let leadSquare = max(b.camels)
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  result = b[leadSquare].camels[^1]
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proc display*(b: Board, start, stop: int) =
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  for i in start..stop:
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    let sq = b.squares[i]
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@@ -108,9 +117,6 @@ proc setState*(b: var Board;
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  for (tile, dest) in tiles:
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    b[dest].tile = some(tile)
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  let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
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  b.leader = some(leadCamel)
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proc diceRemaining*(b: Board): ColorStack =
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  result.initFixedSeq
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@@ -119,7 +125,7 @@ proc diceRemaining*(b: Board): ColorStack =
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proc resetDice*(b: var Board) =
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  for c, rolled in b.diceRolled:
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  for c in Color:
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    b.diceRolled[c] = false
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@@ -130,7 +136,7 @@ proc advance*(b: var Board, die: Die) =
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  var endPos = startPos + roll
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  if endPos > 16: # camel has passed the finish line
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    b.leader = some(b[startPos].camels[^1])
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    b.winner = some(b[startPos].camels[^1])
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    b.gameOver = true
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    return
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@@ -154,8 +160,4 @@ proc advance*(b: var Board, die: Die) =
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    for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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      b.camels[b[endPos].camels[i]] = endPos
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  # if we are stacking on or moving past the previous leader
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  if endPos >= b.camels[b.leader.get]:
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    b.leader = some(b[endPos].camels[^1])
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  b.diceRolled[color] = true
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@@ -52,7 +52,7 @@ iterator legEndStates(b: Board): Board =
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proc getLegScores*(b: Board): ScoreSet =
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  for prediction in b.legEndStates:
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    inc result[prediction.leader.get]
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    inc result[prediction.winner.get]
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# =====================
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@@ -65,7 +65,7 @@ proc randomGame*(b: Board, r: var Rand): Color =
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    for roll in randomFuture(projection.diceRemaining, r):
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      projection.advance(roll)
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      if projection.gameOver:
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        return projection.leader.get
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        return projection.winner.get
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    projection.resetDice()
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										70
									
								
								test.nim
									
									
									
									
									
								
							
							
						
						
									
										70
									
								
								test.nim
									
									
									
									
									
								
							@@ -1,7 +1,32 @@
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import math, random, strformat, times
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import math, random, strformat, times, std/monotimes
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import fixedseq, game, simulation, ui
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type
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  TestResults = object
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    ops: int
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    time: Duration
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proc summarize(tr: TestResults) =
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  let secs = tr.time.inMilliseconds.float / 1000
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  stdout.write("Test completed:\n")
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  stdout.write("  " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
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  stdout.write("  " & $round(tr.ops.float / secs, 2) & " operations per second")
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  stdout.flushFile()
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template executionTime(body: untyped): Duration =
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  let start = getMonoTime()
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  body
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  getMonoTime() - start
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proc getRand(): Rand =
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  randomize()
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  result = initRand(rand(int64))
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proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] = 
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  for c in Color:
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    let v = r.rand(1..3)
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@@ -18,18 +43,15 @@ proc newRandomGame(r: var Rand): Board =
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  result.setState(dice, [])
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proc testGames(n: SomeInteger = 100): auto =
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  var r = initRand(rand(int64))
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  let dice = randomDice(r)
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  var b: Board
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  b.init
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  b.setState(dice, [])
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  b.display(1, 5)
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  let startTime = cpuTime()
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  let scores = b.randomGames(n)
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  result = cpuTime() - startTime
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  scores.display()
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proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
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  var r = getRand()
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  var scores: ScoreSet
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  for i in 1 .. nTests:
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    let b = newRandomGame(r)
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    let dur = executionTime:
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        let s = b.randomGames(nSamples, parallel = parallel)
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    result.ops += s.sum()
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    result.time += dur
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proc testLegs(n: Natural = 100): auto =
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@@ -72,24 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
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when isMainModule:
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  randomize()
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  var r = initRand(rand(int64))
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  let b = newRandomGame(r)
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  b.display(1, 5)
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  echo b.showSpaces(1, 16)
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  let scores = b.getLegScores
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  echo scores.showPercents
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  # let start_states = 2_000
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  # let executionTime = testLegs(start_states)
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  # echo "Execution time: ", executionTime
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  # echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
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  # for i in 1 .. 1:
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  #   let num_games = 100_000_005
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  #   let executionTime = testGames(num_games)
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  #   echo "Execution time: ", executionTime
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  #   echo "Full-game simulations per second: ", float(num_games) / executionTime
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  #   echo ""
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  # testSpread(100, 1_000_000)
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  games(10, 10_000_000).summarize()
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