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			shiftstack
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 
						 | 
					373807b4bc | ||
| a52e8669de | |||
| 37991656b9 | 
@@ -4,6 +4,7 @@ This tool calculates probable outcomes for the board game CamelUp.
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It can calculate all possible outcomes for a single game leg in about 5ms, so effectively instantaneously.
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Full-game calculations take a little bit longer and are not exact (since it isn't practical to simulate all possible full game states.)
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However it can easily simulate a million random games in about 80ms in the worst case, which should provide estimates accurate to within about 0.2%.
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(Numbers from running on a Ryzen 3700X.)
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```
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Usage: 
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		||||
							
								
								
									
										17
									
								
								colors.nim
									
									
									
									
									
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										17
									
								
								colors.nim
									
									
									
									
									
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							@@ -0,0 +1,17 @@
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type
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  Color* = enum
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    cRed, cGreen, cBlue, cYellow, cPurple
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const 
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  colorNames: array[Color, string] =
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    ["Red", "Green", "Blue", "Yellow", "Purple"]
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  colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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  result = colorNames[c]
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proc abbrev*(c: Color): char =
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  result = colorAbbrevs[c]
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										5
									
								
								config.nims
									
									
									
									
									
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										5
									
								
								config.nims
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
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--threads: on
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--d: release
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--opt: speed
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--passC: -flto
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--passL: -flto
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		||||
							
								
								
									
										11
									
								
								cup.nim
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								cup.nim
									
									
									
									
									
								
							@@ -1,5 +1,4 @@
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import math, options, sequtils, random, sets
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import combinators, game, fixedseq, simulation, ui
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import game, simulation, ui
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when isMainModule:
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@@ -8,11 +7,11 @@ when isMainModule:
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  b.init
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  b.setState(config.state, [])
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  b.diceRolled = config.diceRolled
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  b.display(1, 5)
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  echo b.showSpaces(1, 16)
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  let legScores = b.getLegScores
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  echo "Current leg probabilities:"
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  legScores.display
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  echo "\nCurrent leg probabilities:"
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  echo legScores.showPercents()
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  let gameScores = b.randomGames(1_000_000)
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  echo "\nFull game probabilities (1M simulations):"
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  gameScores.display
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  echo gameScores.showPercents()
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										16
									
								
								fixedseq.nim
									
									
									
									
									
								
							
							
						
						
									
										16
									
								
								fixedseq.nim
									
									
									
									
									
								
							@@ -25,6 +25,16 @@ proc `$`*(s: FixedSeq): string =
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  result.add("]")
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proc `==`*[T1: FixedSeq, T2: FixedSeq](a: T1, b: T2): bool =
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  # generics are so that we can compare ShiftStack vs regular FixedSeq
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  if a.len != b.len:
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    return false
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  for i in 0 ..< a.len:
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    if a.data[i] != b.data[i]:
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      return false
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  return true
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proc `[]`*(s: FixedSeq, i: Natural): FixedSeq.Contents =
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  if i > s.last:
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    raise newException(IndexDefect, "index " & $i & " is out of bounds.")
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@@ -124,7 +134,7 @@ proc shuffle*(s: var FixedSeq, r: var Rand) =
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proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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  var count: typeof(src.last) = 0 # have to track this separately apparently
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  var count: FixedSeq.Pointer = 0 # have to track this separately apparently
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  for idx in start .. src.last:
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    swap(src.data[idx], dst.data[dst.last + 1 + count])
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    inc count
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@@ -133,7 +143,7 @@ proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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  let ssLen = typeof(src.last)(src.last - start + 1) # length of substack
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  let ssLen = FixedSeq.Pointer(src.last - start + 1) # length of substack
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  for i in countdown(dst.last, 0):
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    swap(dst.data[i], dst.data[i + ssLen])
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@@ -144,3 +154,5 @@ proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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  dst.last += ssLen
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  src.last -= ssLen
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include shiftstack
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										30
									
								
								game.nim
									
									
									
									
									
								
							
							
						
						
									
										30
									
								
								game.nim
									
									
									
									
									
								
							@@ -1,11 +1,9 @@
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import hashes, options
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import fixedseq
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import fixedseq, colors
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export colors
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type
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  Color* = enum
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    cRed, cGreen, cBlue, cYellow, cPurple
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  ColorStack* = FixedSeq[5, Color, int8]
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@@ -13,27 +11,7 @@ proc initColorStack*: ColorStack =
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  result.initFixedSeq
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proc getAllColors: ColorStack = 
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  var i = 0
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  for c in Color.low .. Color.high:
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    result[i] = c
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const 
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  allColors* = getAllColors()
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  colorNames: array[Color, string] =
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    ["Red", "Green", "Blue", "Yellow", "Purple"]
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  colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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  result = colorNames[c]
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proc abbrev*(c: Color): char =
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  result = colorAbbrevs[c]
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proc `$`*(s: ColorStack): string =
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proc `$`*[T](s: FixedSeq[T, Color, int8]): string =
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  result.add("St@[")
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  for i, color in s:
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    result.add($color)
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@@ -50,7 +28,7 @@ type
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    tForward = 1
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  Square* = object
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    camels*: ColorStack
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    camels*: ShiftStack
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    tile*: Option[Tile]
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  Board* = object
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										191
									
								
								shiftstack.nim
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										191
									
								
								shiftstack.nim
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,191 @@
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# optimized bit-shifting versions of the FixedSequence substack operations
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import bitops, macros
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import colors
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macro show(expr: untyped) =
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  let node = expr.toStrLit
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  quote do:
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    echo `node`, " => ", `expr`
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proc getMasks(): (array[9, uint64], array[9, uint64]) =
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  # on little-endian architectures, casting an array[8, Color] to uint64 effectively
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  # reverses it. So we switch these masks so that we can refer to them consistently.
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  let 
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    left = [
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      0'u64,
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      0xff_00_00_00_00_00_00_00'u64,
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      0xff_ff_00_00_00_00_00_00'u64,
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      0xff_ff_ff_00_00_00_00_00'u64,
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      0xff_ff_ff_ff_00_00_00_00'u64,
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      0xff_ff_ff_ff_ff_00_00_00'u64,
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      0xff_ff_ff_ff_ff_ff_00_00'u64,
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      0xff_ff_ff_ff_ff_ff_ff_00'u64,
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      0xff_ff_ff_ff_ff_ff_ff_ff'u64,
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    ]
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    right = [
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      0'u64,
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      0x00_00_00_00_00_00_00_ff'u64,
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      0x00_00_00_00_00_00_ff_ff'u64,
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      0x00_00_00_00_00_ff_ff_ff'u64,
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      0x00_00_00_00_ff_ff_ff_ff'u64,
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      0x00_00_00_ff_ff_ff_ff_ff'u64,
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      0x00_00_ff_ff_ff_ff_ff_ff'u64,
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      0x00_ff_ff_ff_ff_ff_ff_ff'u64,
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      0xff_ff_ff_ff_ff_ff_ff_ff'u64,
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    ]
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  when cpuEndian == bigEndian:
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    result = (left, right)
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  when cpuEndian == littleEndian:
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    result = (right, left)
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type ShiftStack* = FixedSeq[8, Color, int8]
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const (masksLeft, masksRight) = getMasks()
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template `shl`(a: array[8, Color], offset: Natural): array[8, Color] =
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  when cpuEndian == bigEndian:
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    cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
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  when cpuEndian == littleEndian: # direction is reversed
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    cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
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template `shr`(a: array[8, Color], offset: Natural): array[8, Color] =
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  when cpuEndian == bigEndian:
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    cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
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  when cpuEndian == littleEndian:
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    cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
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template `and`(a: array[8, Color], mask: uint64): array[8, Color] =
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  cast[array[8, Color]](cast[uint64](a) and mask)
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template `or`(a: array[8, Color], mask: uint64): array[8, Color] =
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  cast[array[8, Color]](cast[uint64](a) or mask)
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template `or`(a: array[8, Color], mask: array[8, Color]): array[8, Color] =
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  cast[array[8, Color]](cast[uint64](a) or cast[uint64](mask))
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import strutils # remove later
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proc moveSubstack*(src, dst: var ShiftStack; start: Natural) =
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  # shift the source stack to position the substack above its final resting place
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  # offset is the length of the destination stack, minus the number of items NOT being moved
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  # number of items not being moved is the same as the start index
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  var substack: array[8, Color] 
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  if dst.len == start: # no shift necessary in this case
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    substack = src.data
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  elif dst.len > start:
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    substack = src.data shr (dst.len - start)
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  elif dst.len < start:
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    substack = src.data shl (start - dst.len)
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  # next, mask the source data to present only the items being moved
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  # dst.len of 0 corresponds to last mask in masksRight, aka masksRight[^1]
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  substack = substack and masksRight[^(dst.len + 1)]
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  # then combine
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  dst.data = dst.data or substack
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  # then git rid of the moved items from the source stack
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  src.data = src.data and masksLeft[start]
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  # a little bookkeeping
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  let ssLen = int8(src.len - start)
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  src.last -= ssLen
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  dst.last += ssLen
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proc moveSubstackPre*(src, dst: var ShiftStack; start: Natural) =
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  let ssLen = int8(src.len - start)
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  # shift the destination stack to make room for the new items
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  dst.data = dst.data shr ssLen
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  # shift source stack to line up the substack with its final resting place
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  let substack = src.data shl start
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  # combine
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  dst.data = dst.data or substack
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  # get rid of the moved items
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  src.data = src.data and masksLeft[start]
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  # more bookkeeping
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  src.last -= ssLen
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  dst.last += ssLen
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proc testMove[T1, T2: FixedSeq](a1, a2: var T1; b1, b2: var T2; i: Natural): bool =
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  let (orig_a1, orig_a2) = (a1, a2)
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  let (orig_b1, orig_b2) = (b1, b2)
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  a1.moveSubstack(a2, i)
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  b1.moveSubstack(b2, i)
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  if a1 != b1 or a2 != b2:
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    echo "Failed!"
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    show orig_b1
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    show orig_b2
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    echo "<<move ", i, ">>"
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    show b1
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    show b2
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    return false
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  return true
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when isMainModule:
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  var c1 = initFixedSeq(5, Color, int8)
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  var c2 = initFixedSeq(5, Color, int8)
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 | 
			
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  var s1: ShiftStack
 | 
			
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  s1.initFixedSeq
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  var s2: ShiftStack
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  s2.initFixedSeq
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 | 
			
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  c1.add(cPurple)
 | 
			
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  c1.add(cRed)
 | 
			
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  c1.add(cYellow)
 | 
			
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  c1.add(cBlue)
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  c1.add(cGreen)
 | 
			
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 | 
			
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  s1.add(cPurple)
 | 
			
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  s1.add(cRed)
 | 
			
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  s1.add(cYellow)
 | 
			
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  s1.add(cBlue)
 | 
			
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  s1.add(cGreen)
 | 
			
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 | 
			
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  # show s1
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  # show s2
 | 
			
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  # echo "<<move 2>>"
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  # s1.moveSubstack(s2, 2)
 | 
			
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  # show s1
 | 
			
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  # show s2
 | 
			
		||||
 | 
			
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  import random
 | 
			
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  randomize()
 | 
			
		||||
  var r = initRand(rand(int64))
 | 
			
		||||
  var success = true
 | 
			
		||||
 | 
			
		||||
  for n in 1 .. 1_000_000:
 | 
			
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    var ranFirst, ranSecond: bool
 | 
			
		||||
 | 
			
		||||
    if c1.len > 0:
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		||||
      let i = r.rand(c1.high)
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		||||
      ranFirst = true
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		||||
      if not testMove(c1, c2, s1, s2, i):
 | 
			
		||||
        success = false
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		||||
        echo "Failed after ", n, " iterations."
 | 
			
		||||
        break
 | 
			
		||||
    else:
 | 
			
		||||
      ranFirst = false
 | 
			
		||||
 | 
			
		||||
    if c2.len > 0:
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		||||
      let j = r.rand(c2.high)
 | 
			
		||||
      ranSecond = true
 | 
			
		||||
      if not testMove(c2, c1, s2, s1, j):
 | 
			
		||||
        success = false
 | 
			
		||||
        echo "Failed after ", n, " iterations."
 | 
			
		||||
        break
 | 
			
		||||
    else:
 | 
			
		||||
      ranSecond = false
 | 
			
		||||
 | 
			
		||||
    if (not ranFirst) and (not ranSecond):
 | 
			
		||||
      echo "Ran neither first nor second move."
 | 
			
		||||
      break
 | 
			
		||||
 | 
			
		||||
  if success:
 | 
			
		||||
    echo "Success."
 | 
			
		||||
							
								
								
									
										26
									
								
								test.nim
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								test.nim
									
									
									
									
									
								
							@@ -27,7 +27,7 @@ proc testGames(n: SomeInteger = 100): auto =
 | 
			
		||||
  b.display(1, 5)
 | 
			
		||||
 | 
			
		||||
  let startTime = cpuTime()
 | 
			
		||||
  let scores = b.randomGames(n)
 | 
			
		||||
  let scores = b.randomGames(n, parallel = true)
 | 
			
		||||
  result = cpuTime() - startTime
 | 
			
		||||
  scores.display()
 | 
			
		||||
 | 
			
		||||
@@ -73,23 +73,23 @@ proc testSpread(nTests, nSamples: Natural) =
 | 
			
		||||
 | 
			
		||||
when isMainModule:
 | 
			
		||||
  randomize()
 | 
			
		||||
  var r = initRand(rand(int64))
 | 
			
		||||
  let b = newRandomGame(r)
 | 
			
		||||
  b.display(1, 5)
 | 
			
		||||
  echo b.showSpaces(1, 16)
 | 
			
		||||
  # var r = initRand(rand(int64))
 | 
			
		||||
  # let b = newRandomGame(r)
 | 
			
		||||
  # b.display(1, 5)
 | 
			
		||||
  # echo b.showSpaces(1, 16)
 | 
			
		||||
 | 
			
		||||
  let scores = b.getLegScores
 | 
			
		||||
  echo scores.showPercents
 | 
			
		||||
  # let scores = b.getLegScores
 | 
			
		||||
  # echo scores.showPercents
 | 
			
		||||
  # let start_states = 2_000
 | 
			
		||||
  # let executionTime = testLegs(start_states)
 | 
			
		||||
  # echo "Execution time: ", executionTime
 | 
			
		||||
  # echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
 | 
			
		||||
 | 
			
		||||
  # for i in 1 .. 1:
 | 
			
		||||
  #   let num_games = 100_000_005
 | 
			
		||||
  #   let executionTime = testGames(num_games)
 | 
			
		||||
  #   echo "Execution time: ", executionTime
 | 
			
		||||
  #   echo "Full-game simulations per second: ", float(num_games) / executionTime
 | 
			
		||||
  #   echo ""
 | 
			
		||||
  for i in 1 .. 1:
 | 
			
		||||
    let num_games = 100_000_005
 | 
			
		||||
    let executionTime = testGames(num_games)
 | 
			
		||||
    echo "Execution time: ", executionTime
 | 
			
		||||
    echo "Full-game simulations per second: ", float(num_games) / executionTime
 | 
			
		||||
    echo ""
 | 
			
		||||
 | 
			
		||||
  # testSpread(100, 1_000_000)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user