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Author SHA1 Message Date
Joseph Montanaro
c1d4d1be97 no need to track leader until game is over 2021-07-19 13:20:45 -07:00
3 changed files with 15 additions and 13 deletions

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@ -57,7 +57,7 @@ type
squares*: array[1..16, Square] squares*: array[1..16, Square]
camels*: array[Color, range[1..16]] camels*: array[Color, range[1..16]]
diceRolled*: array[Color, bool] diceRolled*: array[Color, bool]
leader*: Option[Color] winner*: Option[Color]
gameOver*: bool gameOver*: bool
initialized: bool initialized: bool
@ -66,6 +66,10 @@ type
template `[]`*[T](b: var Board, idx: T): var Square = template `[]`*[T](b: var Board, idx: T): var Square =
b.squares[idx] b.squares[idx]
# apparently we need separate ones for mutable and non-mutable
template `[]`*[T](b: Board, idx: T): Square =
b.squares[idx]
proc hash*(b: Board): Hash = proc hash*(b: Board): Hash =
var h: Hash = 0 var h: Hash = 0
@ -87,6 +91,11 @@ proc init*(b: var Board) =
b.initialized = true b.initialized = true
proc leader*(b: Board): Color =
let leadSquare = max(b.camels)
result = b[leadSquare].camels[^1]
proc display*(b: Board, start, stop: int) = proc display*(b: Board, start, stop: int) =
for i in start..stop: for i in start..stop:
let sq = b.squares[i] let sq = b.squares[i]
@ -108,9 +117,6 @@ proc setState*(b: var Board;
for (tile, dest) in tiles: for (tile, dest) in tiles:
b[dest].tile = some(tile) b[dest].tile = some(tile)
let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
b.leader = some(leadCamel)
proc diceRemaining*(b: Board): ColorStack = proc diceRemaining*(b: Board): ColorStack =
result.initFixedSeq result.initFixedSeq
@ -119,7 +125,7 @@ proc diceRemaining*(b: Board): ColorStack =
proc resetDice*(b: var Board) = proc resetDice*(b: var Board) =
for c, rolled in b.diceRolled: for c in Color:
b.diceRolled[c] = false b.diceRolled[c] = false
@ -130,7 +136,7 @@ proc advance*(b: var Board, die: Die) =
var endPos = startPos + roll var endPos = startPos + roll
if endPos > 16: # camel has passed the finish line if endPos > 16: # camel has passed the finish line
b.leader = some(b[startPos].camels[^1]) b.winner = some(b[startPos].camels[^1])
b.gameOver = true b.gameOver = true
return return
@ -154,8 +160,4 @@ proc advance*(b: var Board, die: Die) =
for i in (dstPrevHigh + 1) .. b[endPos].camels.high: for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
b.camels[b[endPos].camels[i]] = endPos b.camels[b[endPos].camels[i]] = endPos
# if we are stacking on or moving past the previous leader
if endPos >= b.camels[b.leader.get]:
b.leader = some(b[endPos].camels[^1])
b.diceRolled[color] = true b.diceRolled[color] = true

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@ -52,7 +52,7 @@ iterator legEndStates(b: Board): Board =
proc getLegScores*(b: Board): ScoreSet = proc getLegScores*(b: Board): ScoreSet =
for prediction in b.legEndStates: for prediction in b.legEndStates:
inc result[prediction.leader.get] inc result[prediction.winner.get]
# ===================== # =====================
@ -65,7 +65,7 @@ proc randomGame*(b: Board, r: var Rand): Color =
for roll in randomFuture(projection.diceRemaining, r): for roll in randomFuture(projection.diceRemaining, r):
projection.advance(roll) projection.advance(roll)
if projection.gameOver: if projection.gameOver:
return projection.leader.get return projection.winner.get
projection.resetDice() projection.resetDice()