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			camelpos
		
	
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					8abe9fdd63 | 
							
								
								
									
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								game.nim
									
									
									
									
									
								
							
							
						
						
									
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							@@ -53,9 +53,13 @@ type
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    camels*: ColorStack
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    tile*: Option[Tile]
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  CamelPos* = object
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    square*: range[1..16]
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    stackIdx*: int8
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  Board* = object
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    squares*: array[1..16, Square]
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    camels*: array[Color, range[1..16]]
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    camels*: array[Color, CamelPos]
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    diceRolled*: array[Color, bool]
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    leader*: Option[Color]
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    gameOver*: bool
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@@ -103,13 +107,17 @@ proc setState*(b: var Board;
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               tiles: openArray[tuple[t: Tile, p: int]]) =
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  for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
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    b[dest].camels.add(color)
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    b.camels[color] = dest
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    let height = b[dest].camels.high
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    b.camels[color] = CamelPos(square: dest, stackIdx: height)
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  for (tile, dest) in tiles:
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    b[dest].tile = some(tile)
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  let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
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  b.leader = some(leadCamel)
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  for sq in b.squares:
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    if sq.camels.len > 0:
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      let squareLeader = sq.camels[^1]
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      if b.leader.isNone or b.leader.get != squareLeader:
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        b.leader = some(squareLeader)
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proc diceRemaining*(b: Board): ColorStack =
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@@ -126,7 +134,7 @@ proc resetDice*(b: var Board) =
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proc advance*(b: var Board, die: Die) =
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  let
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    (color, roll) = die
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    startPos = b.camels[color]
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    startPos = b.camels[color].square
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  var endPos = startPos + roll
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  if endPos > 16: # camel has passed the finish line
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@@ -144,18 +152,18 @@ proc advance*(b: var Board, die: Die) =
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  if prepend:
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    b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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    let stackLen = b[startPos].camels.len - stackStart
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    for i in 0 ..< stackLen:
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    for i in 0'i8 ..< stackLen:
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      # we know how many camels we added to the bottom, so set the position for each of those
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      b.camels[b[endPos].camels[i]] = endPos
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      b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i) # replace with cast later?
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  else:
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    let dstPrevHigh = b[endPos].camels.high
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    b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
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    # the camels that have moved start immediately after the previous high camel
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    for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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      b.camels[b[endPos].camels[i]] = endPos
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      b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i)
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  # if we are stacking on or moving past the previous leader
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  if endPos >= b.camels[b.leader.get]:
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  if endPos >= b.camels[b.leader.get].square:
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    b.leader = some(b[endPos].camels[^1])
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  b.diceRolled[color] = true
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