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			camelpos
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 
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					8abe9fdd63 | ||
| 
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					94c4240d63 | ||
| 37991656b9 | |||
| 20d6022828 | |||
| b58aafc61f | 
							
								
								
									
										22
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
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					# `cup` - CamelUp probability calculator
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					This tool calculates probable outcomes for the board game CamelUp.
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					It can calculate all possible outcomes for a single game leg in about 5ms, so effectively instantaneously.
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					Full-game calculations take a little bit longer and are not exact (since it isn't practical to simulate all possible full game states.)
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					However it can easily simulate a million random games in about 80ms in the worst case, which should provide estimates accurate to within about 0.2%.
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					(Numbers from running on a Ryzen 3700X.)
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					```
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					Usage: 
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					  cup [-i] SPACE:STACK [...SPACE:STACK] [DICE]
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					SPACE refers to a numbered board space (1-16).
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					STACK refers to a stack of camel colors from bottom to top, e.g. 
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					      YBR (Yellow, Blue, Red, with Red on top).
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					DICE refers to the set of dice that have already been rolled,
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					     e.g. GPR (Green, Purple, Red)
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					Options:
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					  -i      Interactive mode (currently unimplemented)
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					  -h      Show this message and exit
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					```
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										5
									
								
								config.nims
									
									
									
									
									
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										5
									
								
								config.nims
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
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					--threads: on
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					--d: release
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					--opt: speed
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					--passC: -flto
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					--passL: -flto
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@@ -1,5 +1,4 @@
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import math, options, sequtils, random, sets
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					import game, simulation, ui
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import combinators, game, fixedseq, simulation, ui
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					 | 
				
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when isMainModule:
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					when isMainModule:
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@@ -8,11 +7,11 @@ when isMainModule:
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  b.init
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					  b.init
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  b.setState(config.state, [])
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					  b.setState(config.state, [])
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  b.diceRolled = config.diceRolled
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					  b.diceRolled = config.diceRolled
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  b.display(1, 5)
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					  echo b.showSpaces(1, 16)
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  let legScores = b.getLegScores
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					  let legScores = b.getLegScores
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  echo "Current leg probabilities:"
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					  echo "\nCurrent leg probabilities:"
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  legScores.display
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					  echo legScores.showPercents()
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  let gameScores = b.randomGames(1_000_000)
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					  let gameScores = b.randomGames(1_000_000)
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  echo "\nFull game probabilities (1M simulations):"
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					  echo "\nFull game probabilities (1M simulations):"
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  gameScores.display
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					  echo gameScores.showPercents()
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										40
									
								
								game.nim
									
									
									
									
									
								
							
							
						
						
									
										40
									
								
								game.nim
									
									
									
									
									
								
							@@ -18,15 +18,21 @@ proc getAllColors: ColorStack =
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  for c in Color.low .. Color.high:
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					  for c in Color.low .. Color.high:
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    result[i] = c
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					    result[i] = c
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const allColors* = getAllColors()
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					const 
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const colorNames: array[Color, string] =
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					  allColors* = getAllColors()
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					  colorNames: array[Color, string] =
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    ["Red", "Green", "Blue", "Yellow", "Purple"]
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					    ["Red", "Green", "Blue", "Yellow", "Purple"]
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					  colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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					proc `$`*(c: Color): string =
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  result = colorNames[c]
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					  result = colorNames[c]
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					proc abbrev*(c: Color): char =
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					  result = colorAbbrevs[c]
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proc `$`*(s: ColorStack): string =
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					proc `$`*(s: ColorStack): string =
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  result.add("St@[")
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					  result.add("St@[")
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  for i, color in s:
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					  for i, color in s:
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@@ -44,12 +50,16 @@ type
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    tForward = 1
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					    tForward = 1
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  Square* = object
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					  Square* = object
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    camels: ColorStack
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					    camels*: ColorStack
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    tile: Option[Tile]
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					    tile*: Option[Tile]
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					  CamelPos* = object
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					    square*: range[1..16]
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					    stackIdx*: int8
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  Board* = object
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					  Board* = object
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    squares*: array[1..16, Square]
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					    squares*: array[1..16, Square]
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    camels*: array[Color, range[1..16]]
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					    camels*: array[Color, CamelPos]
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    diceRolled*: array[Color, bool]
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					    diceRolled*: array[Color, bool]
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    leader*: Option[Color]
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					    leader*: Option[Color]
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    gameOver*: bool
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					    gameOver*: bool
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@@ -97,13 +107,17 @@ proc setState*(b: var Board;
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               tiles: openArray[tuple[t: Tile, p: int]]) =
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					               tiles: openArray[tuple[t: Tile, p: int]]) =
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  for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
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					  for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
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    b[dest].camels.add(color)
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					    b[dest].camels.add(color)
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    b.camels[color] = dest
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					    let height = b[dest].camels.high
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					    b.camels[color] = CamelPos(square: dest, stackIdx: height)
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  for (tile, dest) in tiles:
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					  for (tile, dest) in tiles:
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    b[dest].tile = some(tile)
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					    b[dest].tile = some(tile)
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  let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
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					  for sq in b.squares:
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  b.leader = some(leadCamel)
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					    if sq.camels.len > 0:
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					      let squareLeader = sq.camels[^1]
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					      if b.leader.isNone or b.leader.get != squareLeader:
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					        b.leader = some(squareLeader)
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proc diceRemaining*(b: Board): ColorStack =
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					proc diceRemaining*(b: Board): ColorStack =
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@@ -120,7 +134,7 @@ proc resetDice*(b: var Board) =
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proc advance*(b: var Board, die: Die) =
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					proc advance*(b: var Board, die: Die) =
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  let
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					  let
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    (color, roll) = die
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					    (color, roll) = die
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    startPos = b.camels[color]
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					    startPos = b.camels[color].square
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  var endPos = startPos + roll
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					  var endPos = startPos + roll
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  if endPos > 16: # camel has passed the finish line
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					  if endPos > 16: # camel has passed the finish line
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@@ -138,18 +152,18 @@ proc advance*(b: var Board, die: Die) =
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  if prepend:
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					  if prepend:
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    b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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					    b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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    let stackLen = b[startPos].camels.len - stackStart
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					    let stackLen = b[startPos].camels.len - stackStart
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    for i in 0 ..< stackLen:
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					    for i in 0'i8 ..< stackLen:
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      # we know how many camels we added to the bottom, so set the position for each of those
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					      # we know how many camels we added to the bottom, so set the position for each of those
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      b.camels[b[endPos].camels[i]] = endPos
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					      b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i) # replace with cast later?
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  else:
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					  else:
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    let dstPrevHigh = b[endPos].camels.high
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					    let dstPrevHigh = b[endPos].camels.high
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    b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
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					    b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
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    # the camels that have moved start immediately after the previous high camel
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					    # the camels that have moved start immediately after the previous high camel
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    for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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					    for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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      b.camels[b[endPos].camels[i]] = endPos
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					      b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i)
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  # if we are stacking on or moving past the previous leader
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					  # if we are stacking on or moving past the previous leader
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  if endPos >= b.camels[b.leader.get]:
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					  if endPos >= b.camels[b.leader.get].square:
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    b.leader = some(b[endPos].camels[^1])
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					    b.leader = some(b[endPos].camels[^1])
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  b.diceRolled[color] = true
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					  b.diceRolled[color] = true
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@@ -4,6 +4,7 @@ import combinators, game, fixedseq
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type
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					type
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  ScoreSet* = array[Color, int]
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					  ScoreSet* = array[Color, int]
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					  WinPercents* = array[Color, float]
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  ScoreSpread = object
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					  ScoreSpread = object
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    lo*: array[Color, float]
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					    lo*: array[Color, float]
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@@ -26,6 +27,12 @@ proc display*(scores: ScoreSet) =
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    # echo color, ": ", round(100 * scores[color] / total, 2), '%'
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					    # echo color, ": ", round(100 * scores[color] / total, 2), '%'
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					proc percents*(scores: ScoreSet): WinPercents =
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					  let total = scores.sum
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					  for c, score in scores:
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					    result[c] = score / total
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# ======================
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					# ======================
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# Single-leg simulations
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					# Single-leg simulations
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# ======================
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					# ======================
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										72
									
								
								test.nim
									
									
									
									
									
								
							
							
						
						
									
										72
									
								
								test.nim
									
									
									
									
									
								
							@@ -1,5 +1,30 @@
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import math, random, strformat, times
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					import math, random, strformat, times, std/monotimes
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import fixedseq, game, simulation
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					import fixedseq, game, simulation, ui
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					type
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					  TestResults = object
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					    ops: int
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					    time: Duration
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					proc summarize(tr: TestResults) =
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					  let secs = tr.time.inMilliseconds.float / 1000
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					  stdout.write("Test completed:\n")
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					  stdout.write("  " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
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					  stdout.write("  " & $round(tr.ops.float / secs, 2) & " operations per second")
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					  stdout.flushFile()
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					template executionTime(body: untyped): Duration =
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					  let start = getMonoTime()
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					  body
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					  getMonoTime() - start
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					proc getRand(): Rand =
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					  randomize()
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					  result = initRand(rand(int64))
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proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] = 
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					proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] = 
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@@ -9,18 +34,24 @@ proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
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  result.shuffle
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					  result.shuffle
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proc testGames(n: SomeInteger = 100): auto =
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					proc newRandomGame(r: var Rand): Board =
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  var r = initRand(rand(int64))
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					  var dice: array[5, tuple[c: Color, p: int]]
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  let dice = randomDice(r)
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					  for i in 0 .. 4:
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  var b: Board
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					    dice[i] = (Color(i), r.rand(1..3))
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  b.init
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  b.setState(dice, [])
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  b.display(1, 5)
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					 | 
				
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  let startTime = cpuTime()
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					  result.init
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  let scores = b.randomGames(n)
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					  result.setState(dice, [])
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  result = cpuTime() - startTime
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  scores.display()
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					proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
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					  var r = getRand()
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					  var scores: ScoreSet
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					  for i in 1 .. nTests:
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					    let b = newRandomGame(r)
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					    let dur = executionTime:
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					        let s = b.randomGames(nSamples, parallel = parallel)
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					    result.ops += s.sum()
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					    result.time += dur
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proc testLegs(n: Natural = 100): auto =
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					proc testLegs(n: Natural = 100): auto =
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@@ -63,17 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
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when isMainModule:
 | 
					when isMainModule:
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  randomize()
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					  games(10, 10_000_000).summarize()
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  # let start_states = 2_000
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  # let executionTime = testLegs(start_states)
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					 | 
				
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  # echo "Execution time: ", executionTime
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					 | 
				
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  # echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
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					 | 
				
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					 | 
				
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  # for i in 1 .. 1:
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					 | 
				
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  #   let num_games = 100_000_005
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					 | 
				
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  #   let executionTime = testGames(num_games)
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					 | 
				
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  #   echo "Execution time: ", executionTime
 | 
					 | 
				
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  #   echo "Full-game simulations per second: ", float(num_games) / executionTime
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					 | 
				
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  #   echo ""
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					 | 
				
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					 | 
				
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  testSpread(100, 1_000_000)
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					 | 
				
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			|||||||
							
								
								
									
										59
									
								
								ui.nim
									
									
									
									
									
								
							
							
						
						
									
										59
									
								
								ui.nim
									
									
									
									
									
								
							@@ -1,5 +1,5 @@
 | 
				
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import os, strutils
 | 
					import os, math, strutils, strformat
 | 
				
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import game
 | 
					import fixedseq, game, simulation
 | 
				
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 | 
					
 | 
				
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 | 
					
 | 
				
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const help = 
 | 
					const help = 
 | 
				
			||||||
@@ -19,6 +19,11 @@ Options:
 | 
				
			|||||||
  -h      Show this message and exit
 | 
					  -h      Show this message and exit
 | 
				
			||||||
"""
 | 
					"""
 | 
				
			||||||
 | 
					
 | 
				
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 | 
					
 | 
				
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 | 
					# =============================
 | 
				
			||||||
 | 
					# User input parsing/validation
 | 
				
			||||||
 | 
					# =============================
 | 
				
			||||||
 | 
					
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type
 | 
					type
 | 
				
			||||||
  CmdConfig* = object
 | 
					  CmdConfig* = object
 | 
				
			||||||
    state*: seq[tuple[c: Color, p: int]]
 | 
					    state*: seq[tuple[c: Color, p: int]]
 | 
				
			||||||
@@ -63,3 +68,53 @@ proc parseArgs*(): CmdConfig =
 | 
				
			|||||||
      for c in p:
 | 
					      for c in p:
 | 
				
			||||||
        let color = parseColor(c)
 | 
					        let color = parseColor(c)
 | 
				
			||||||
        result.diceRolled[color] = true
 | 
					        result.diceRolled[color] = true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# ==========================
 | 
				
			||||||
 | 
					# Game state representations
 | 
				
			||||||
 | 
					# ==========================
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					proc showSpaces*(b: Board; start, stop: Natural): string =
 | 
				
			||||||
 | 
					  let numSpaces = stop - start + 1
 | 
				
			||||||
 | 
					  let width = 4 * numSpaces - 1
 | 
				
			||||||
 | 
					  var lines: array[7, string]
 | 
				
			||||||
 | 
					  # start by building up an empty board
 | 
				
			||||||
 | 
					  for i in 0 .. 6: # gotta initialize the strings
 | 
				
			||||||
 | 
					    lines[i] = newString(width)
 | 
				
			||||||
 | 
					    for c in lines[i].mitems:
 | 
				
			||||||
 | 
					      c = ' '
 | 
				
			||||||
 | 
					  # fill in the dividers
 | 
				
			||||||
 | 
					  lines[5] = repeat("=== ", numSpaces - 1)
 | 
				
			||||||
 | 
					  lines[5].add("===")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  # now populate the board
 | 
				
			||||||
 | 
					  for sp in 0 ..< numSpaces:
 | 
				
			||||||
 | 
					    # fill in the square numbers
 | 
				
			||||||
 | 
					    let squareNum = sp + start
 | 
				
			||||||
 | 
					    let cellMid = 4 * sp + 1
 | 
				
			||||||
 | 
					    for i, chr in $squareNum:
 | 
				
			||||||
 | 
					      lines[6][cellMid + i] = chr
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    # fill in the camel stacks
 | 
				
			||||||
 | 
					    for i, color in b.squares[squareNum].camels:
 | 
				
			||||||
 | 
					      let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
 | 
				
			||||||
 | 
					      let repr = '|' & color.abbrev & '|'
 | 
				
			||||||
 | 
					      for j, chr in repr:
 | 
				
			||||||
 | 
					        lines[lineNum][cellMid - 1 + j] = chr
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  result = lines.join("\n")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					proc showPercents*(scores: ScoreSet): string =
 | 
				
			||||||
 | 
					  var lines: array[5, string]
 | 
				
			||||||
 | 
					  for color, pct in scores.percents:
 | 
				
			||||||
 | 
					    let label = align($color, 7) # e.g. " Green"
 | 
				
			||||||
 | 
					    var bar = repeat(" ", 20)
 | 
				
			||||||
 | 
					    let percentage = round(pct * 100, 2)
 | 
				
			||||||
 | 
					    # populate the progress bar
 | 
				
			||||||
 | 
					    let barFill = int(round(pct * 100 / 20))
 | 
				
			||||||
 | 
					    for i in 0 ..< barFill:
 | 
				
			||||||
 | 
					      bar[i] = '='
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    lines[int(color)] = fmt"{label}: [{bar}] {percentage}%"
 | 
				
			||||||
 | 
					    result = lines.join("\n")
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user