2 Commits

7 changed files with 258 additions and 272 deletions

17
colors.nim Normal file
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@ -0,0 +1,17 @@
type
Color* = enum
cRed, cGreen, cBlue, cYellow, cPurple
const
colorNames: array[Color, string] =
["Red", "Green", "Blue", "Yellow", "Purple"]
colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
proc `$`*(c: Color): string =
result = colorNames[c]
proc abbrev*(c: Color): char =
result = colorAbbrevs[c]

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@ -1,5 +1,5 @@
# --threads: on
# --d: release
# --opt: speed
# --passC: -flto
# --passL: -flto
--threads: on
--d: release
--opt: speed
--passC: -flto
--passL: -flto

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@ -1,197 +0,0 @@
import bitops, strutils, random
proc show(i: SomeInteger, bitlength = 16) =
echo BiggestInt(i).toBin(bitlength)
type
Color = enum
cRed, cGreen, cBlue, cYellow, cPurple
ColorStack = object
data: uint16
len: uint8
const
masks = [
0'u16, # dummy value just to get the indices right
0b0_000_000_000_000_111,
0b0_000_000_000_111_111,
0b0_000_000_111_111_111,
0b0_000_111_111_111_111,
0b0_111_111_111_111_111,
]
template offset(s: ColorStack, idx: Natural): uint8 =
# Compute the bit offset for a given index.
# Dependent on the stack's length.
(s.len - 1 - cast[uint8](idx)) * 3
# items are stored from left to right but right-aligned, so we
# need to shift right to access anything other than the last
template offset(s: ColorStack, idx: BackwardsIndex): uint8 =
# for backwards index, we are still shifting right but
# the lower the index the less we have to shift
(cast[uint8](idx) - 1) * 3
proc add(s: var ColorStack, c: Color) =
# e.g. if stack is 0b0000000000000100:
# and color is 0b00000011
# shift: 0b0000000000100000
# bitor: 0b0000000000100000 and 0b00000011
# results in 0b0000000000100011
s.data = (s.data shl 3).bitor(cast[uint8](c))
inc s.len
proc high(s: ColorStack): uint8 = s.len - 1
proc low(s: ColorStack): uint8 = 0 # just... always 0, I guess
proc `[]`(s: ColorStack, i: uint8 | BackwardsIndex): Color =
# shift, then mask everything but the three rightmost bits
result = cast[Color](
(s.data shr s.offset(i)) and masks[1]
)
proc `[]=`(s: var ColorStack, i: uint8 | BackwardsIndex, c: Color) =
let offset = s.offset(i)
s.data = (s.data and bitnot(masks[1] shl offset)) or (cast[uint16](c) shl offset)
iterator items(s: ColorStack): Color =
# s.len is unsigned so it will wrap around if we do s.len - 1 in that case
if s.len != 0:
for i in countdown(s.len - 1, 0'u8):
yield cast[Color]((s.data shr (i * 3)) and masks[1])
iterator pairs(s: ColorStack): (int, Color) =
var count = 0
for color in s:
yield (count, color)
inc count
proc find(s: ColorStack, needle: Color): uint8 =
for i in 0'u8 .. s.high:
if s[i] == needle:
return i
proc moveSubstack(src, dst: var ColorStack, nToMove: uint8) =
# Moves a sub-stack from the top of src to the top of dst
# shift the dst stack by the length of the substack to make room
let shift = nToMove * 3
dst.data = dst.data shl shift
# then we mask the source data to present only the items
# being moved, and OR that with the shifted dst data
dst.data = dst.data or (src.data and masks[src.len])
dst.len += nToMove
# then we shift the source to get rid of the moved items
src.data = src.data shr shift
src.len -= nToMove
proc moveSubstackPre(src, dst: var ColorStack, nToMove: uint8) =
# Moves a sub-stack from the top of src to the bottom of dst
# shift src stack to position substack above its destination,
# get rid of everything to the left of the substack,
# and OR that with the existing dst data
dst.data = dst.data or ( (src.data shl (dst.len * 3)) and masks[src.len])
dst.len += nToMove
# get rid of the substack we just moved
src.data = src.data shr (nToMove * 3)
src.len -= nToMove
proc swap(s: var ColorStack, i1, i2: uint8) =
# Swap the values at two indices in the stack
if i1 == i2: return
# i1 and i2 are unsigned, so we have to watch out for underflows
let diff = if i1 > i2:
(i1 - i2) * 3
else:
(i2 - i1) * 3
# take masks[1] from above (rightmost position) and shift to position of i1.
# then do the same for i2, and OR them together.
let mask = (masks[1] shl s.offset(i1)) or (masks[1] shl s.offset(i2))
# get rid of everything but the two values we're swapping
let masked = s.data and mask
# shift by the distance between values in both directions, combine, then mask
let swapped = ((masked shl diff) or (masked shr diff)) and mask
# finally, AND with the inverse of mask so that only the values being
# swapped are erased, and combine that with the swapped values
s.data = (s.data and mask.bitnot) or swapped
proc shuffle(r: var Rand, s: var ColorStack) =
# Fisher-Yates shuffle
for i in countdown(s.high, 1'u8):
let j = cast[uint8](r.rand(i))
if j != i:
s.swap(i, j)
proc reverse(s: var ColorStack, first, last: uint8) =
var x = first
var y = last
while x < y:
s.swap(x, y)
inc x
dec y
proc asInt(s: ColorStack): uint16 = s.data
proc `$`(s: ColorStack): string =
result = "St@["
for c in s:
if result[^1] != '[':
result.add(", ")
result.add($c)
result.add("]")
var one: ColorStack
one.add(cRed)
one.add(cGreen)
one.add(cBlue)
one.add(cYellow)
one.add(cPurple)
var two: ColorStack
# two.add(cPurple)
two.add(cRed)
# two.add(cYellow)
echo "one: ", one
# echo "two: ", two
one.reverse(0, 4)
echo "one: ", one
# one[^2] = cPurple
# echo "one: ", one
# echo "one 0: ", one[0]
# echo "one 2: ", one[2]
# echo "one 3: ", one[3]
# echo "one ^1: ", one[^1]
# echo "one ^2: ", one[^2]
# echo "one ^4: ", one[^4]
# echo "<move>"
# moveSubstack(one, two, 2)
# echo "one: ", one
# echo "two: ", two

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@ -25,6 +25,16 @@ proc `$`*(s: FixedSeq): string =
result.add("]")
proc `==`*[T1: FixedSeq, T2: FixedSeq](a: T1, b: T2): bool =
# generics are so that we can compare ShiftStack vs regular FixedSeq
if a.len != b.len:
return false
for i in 0 ..< a.len:
if a.data[i] != b.data[i]:
return false
return true
proc `[]`*(s: FixedSeq, i: Natural): FixedSeq.Contents =
if i > s.last:
raise newException(IndexDefect, "index " & $i & " is out of bounds.")
@ -124,7 +134,7 @@ proc shuffle*(s: var FixedSeq, r: var Rand) =
proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
var count: typeof(src.last) = 0 # have to track this separately apparently
var count: FixedSeq.Pointer = 0 # have to track this separately apparently
for idx in start .. src.last:
swap(src.data[idx], dst.data[dst.last + 1 + count])
inc count
@ -133,7 +143,7 @@ proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
let ssLen = typeof(src.last)(src.last - start + 1) # length of substack
let ssLen = FixedSeq.Pointer(src.last - start + 1) # length of substack
for i in countdown(dst.last, 0):
swap(dst.data[i], dst.data[i + ssLen])
@ -144,3 +154,5 @@ proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
dst.last += ssLen
src.last -= ssLen
include shiftstack

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@ -1,11 +1,9 @@
import hashes, options
import fixedseq
import fixedseq, colors
export colors
type
Color* = enum
cRed, cGreen, cBlue, cYellow, cPurple
ColorStack* = FixedSeq[5, Color, int8]
@ -13,27 +11,7 @@ proc initColorStack*: ColorStack =
result.initFixedSeq
proc getAllColors: ColorStack =
var i = 0
for c in Color.low .. Color.high:
result[i] = c
const
allColors* = getAllColors()
colorNames: array[Color, string] =
["Red", "Green", "Blue", "Yellow", "Purple"]
colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
proc `$`*(c: Color): string =
result = colorNames[c]
proc abbrev*(c: Color): char =
result = colorAbbrevs[c]
proc `$`*(s: ColorStack): string =
proc `$`*[T](s: FixedSeq[T, Color, int8]): string =
result.add("St@[")
for i, color in s:
result.add($color)
@ -50,7 +28,7 @@ type
tForward = 1
Square* = object
camels*: ColorStack
camels*: ShiftStack
tile*: Option[Tile]
Board* = object

191
shiftstack.nim Normal file
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@ -0,0 +1,191 @@
# optimized bit-shifting versions of the FixedSequence substack operations
import bitops, macros
import colors
macro show(expr: untyped) =
let node = expr.toStrLit
quote do:
echo `node`, " => ", `expr`
proc getMasks(): (array[9, uint64], array[9, uint64]) =
# on little-endian architectures, casting an array[8, Color] to uint64 effectively
# reverses it. So we switch these masks so that we can refer to them consistently.
let
left = [
0'u64,
0xff_00_00_00_00_00_00_00'u64,
0xff_ff_00_00_00_00_00_00'u64,
0xff_ff_ff_00_00_00_00_00'u64,
0xff_ff_ff_ff_00_00_00_00'u64,
0xff_ff_ff_ff_ff_00_00_00'u64,
0xff_ff_ff_ff_ff_ff_00_00'u64,
0xff_ff_ff_ff_ff_ff_ff_00'u64,
0xff_ff_ff_ff_ff_ff_ff_ff'u64,
]
right = [
0'u64,
0x00_00_00_00_00_00_00_ff'u64,
0x00_00_00_00_00_00_ff_ff'u64,
0x00_00_00_00_00_ff_ff_ff'u64,
0x00_00_00_00_ff_ff_ff_ff'u64,
0x00_00_00_ff_ff_ff_ff_ff'u64,
0x00_00_ff_ff_ff_ff_ff_ff'u64,
0x00_ff_ff_ff_ff_ff_ff_ff'u64,
0xff_ff_ff_ff_ff_ff_ff_ff'u64,
]
when cpuEndian == bigEndian:
result = (left, right)
when cpuEndian == littleEndian:
result = (right, left)
type ShiftStack* = FixedSeq[8, Color, int8]
const (masksLeft, masksRight) = getMasks()
template `shl`(a: array[8, Color], offset: Natural): array[8, Color] =
when cpuEndian == bigEndian:
cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
when cpuEndian == littleEndian: # direction is reversed
cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
template `shr`(a: array[8, Color], offset: Natural): array[8, Color] =
when cpuEndian == bigEndian:
cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
when cpuEndian == littleEndian:
cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
template `and`(a: array[8, Color], mask: uint64): array[8, Color] =
cast[array[8, Color]](cast[uint64](a) and mask)
template `or`(a: array[8, Color], mask: uint64): array[8, Color] =
cast[array[8, Color]](cast[uint64](a) or mask)
template `or`(a: array[8, Color], mask: array[8, Color]): array[8, Color] =
cast[array[8, Color]](cast[uint64](a) or cast[uint64](mask))
import strutils # remove later
proc moveSubstack*(src, dst: var ShiftStack; start: Natural) =
# shift the source stack to position the substack above its final resting place
# offset is the length of the destination stack, minus the number of items NOT being moved
# number of items not being moved is the same as the start index
var substack: array[8, Color]
if dst.len == start: # no shift necessary in this case
substack = src.data
elif dst.len > start:
substack = src.data shr (dst.len - start)
elif dst.len < start:
substack = src.data shl (start - dst.len)
# next, mask the source data to present only the items being moved
# dst.len of 0 corresponds to last mask in masksRight, aka masksRight[^1]
substack = substack and masksRight[^(dst.len + 1)]
# then combine
dst.data = dst.data or substack
# then git rid of the moved items from the source stack
src.data = src.data and masksLeft[start]
# a little bookkeeping
let ssLen = int8(src.len - start)
src.last -= ssLen
dst.last += ssLen
proc moveSubstackPre*(src, dst: var ShiftStack; start: Natural) =
let ssLen = int8(src.len - start)
# shift the destination stack to make room for the new items
dst.data = dst.data shr ssLen
# shift source stack to line up the substack with its final resting place
let substack = src.data shl start
# combine
dst.data = dst.data or substack
# get rid of the moved items
src.data = src.data and masksLeft[start]
# more bookkeeping
src.last -= ssLen
dst.last += ssLen
proc testMove[T1, T2: FixedSeq](a1, a2: var T1; b1, b2: var T2; i: Natural): bool =
let (orig_a1, orig_a2) = (a1, a2)
let (orig_b1, orig_b2) = (b1, b2)
a1.moveSubstack(a2, i)
b1.moveSubstack(b2, i)
if a1 != b1 or a2 != b2:
echo "Failed!"
show orig_b1
show orig_b2
echo "<<move ", i, ">>"
show b1
show b2
return false
return true
when isMainModule:
var c1 = initFixedSeq(5, Color, int8)
var c2 = initFixedSeq(5, Color, int8)
var s1: ShiftStack
s1.initFixedSeq
var s2: ShiftStack
s2.initFixedSeq
c1.add(cPurple)
c1.add(cRed)
c1.add(cYellow)
c1.add(cBlue)
c1.add(cGreen)
s1.add(cPurple)
s1.add(cRed)
s1.add(cYellow)
s1.add(cBlue)
s1.add(cGreen)
# show s1
# show s2
# echo "<<move 2>>"
# s1.moveSubstack(s2, 2)
# show s1
# show s2
import random
randomize()
var r = initRand(rand(int64))
var success = true
for n in 1 .. 1_000_000:
var ranFirst, ranSecond: bool
if c1.len > 0:
let i = r.rand(c1.high)
ranFirst = true
if not testMove(c1, c2, s1, s2, i):
success = false
echo "Failed after ", n, " iterations."
break
else:
ranFirst = false
if c2.len > 0:
let j = r.rand(c2.high)
ranSecond = true
if not testMove(c2, c1, s2, s1, j):
success = false
echo "Failed after ", n, " iterations."
break
else:
ranSecond = false
if (not ranFirst) and (not ranSecond):
echo "Ran neither first nor second move."
break
if success:
echo "Success."

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@ -1,32 +1,7 @@
import math, random, strformat, times, std/monotimes
import math, random, strformat, times
import fixedseq, game, simulation, ui
type
TestResults = object
ops: int
time: Duration
proc summarize(tr: TestResults) =
let secs = tr.time.inMilliseconds.float / 1000
stdout.write("Test completed:\n")
stdout.write(" " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
stdout.write(" " & $round(tr.ops.float / secs, 2) & " operations per second")
stdout.flushFile()
template executionTime(body: untyped): Duration =
let start = getMonoTime()
body
getMonoTime() - start
proc getRand(): Rand =
randomize()
result = initRand(rand(int64))
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
for c in Color:
let v = r.rand(1..3)
@ -43,15 +18,18 @@ proc newRandomGame(r: var Rand): Board =
result.setState(dice, [])
proc games(nTests, nSamples: SomeInteger): TestResults =
var r = getRand()
var scores: ScoreSet
for i in 1 .. nTests:
let b = newRandomGame(r)
let dur = executionTime:
let s = b.randomGames(nSamples)
result.ops += s.sum()
result.time += dur
proc testGames(n: SomeInteger = 100): auto =
var r = initRand(rand(int64))
let dice = randomDice(r)
var b: Board
b.init
b.setState(dice, [])
b.display(1, 5)
let startTime = cpuTime()
let scores = b.randomGames(n, parallel = true)
result = cpuTime() - startTime
scores.display()
proc testLegs(n: Natural = 100): auto =
@ -94,17 +72,24 @@ proc testSpread(nTests, nSamples: Natural) =
when isMainModule:
games(100, 1_000_000).summarize()
randomize()
# var r = initRand(rand(int64))
# let b = newRandomGame(r)
# b.display(1, 5)
# echo b.showSpaces(1, 16)
# let scores = b.getLegScores
# echo scores.showPercents
# let start_states = 2_000
# let executionTime = testLegs(start_states)
# echo "Execution time: ", executionTime
# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
# for i in 1 .. 1:
# let num_games = 100_000_005
# let executionTime = testGames(num_games)
# echo "Execution time: ", executionTime
# echo "Full-game simulations per second: ", float(num_games) / executionTime
# echo ""
for i in 1 .. 1:
let num_games = 100_000_005
let executionTime = testGames(num_games)
echo "Execution time: ", executionTime
echo "Full-game simulations per second: ", float(num_games) / executionTime
echo ""
# testSpread(100, 1_000_000)