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2 Commits
shiftstack
...
38e9e23dea
Author | SHA1 | Date | |
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38e9e23dea | |||
94c4240d63 |
17
colors.nim
17
colors.nim
@ -1,17 +0,0 @@
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type
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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const
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colorNames: array[Color, string] =
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["Red", "Green", "Blue", "Yellow", "Purple"]
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colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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result = colorNames[c]
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proc abbrev*(c: Color): char =
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result = colorAbbrevs[c]
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@ -2,4 +2,4 @@
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--d: release
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--d: release
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--opt: speed
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--opt: speed
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--passC: -flto
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--passC: -flto
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--passL: -flto
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--passL: -flto
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16
fixedseq.nim
16
fixedseq.nim
@ -25,16 +25,6 @@ proc `$`*(s: FixedSeq): string =
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result.add("]")
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result.add("]")
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proc `==`*[T1: FixedSeq, T2: FixedSeq](a: T1, b: T2): bool =
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# generics are so that we can compare ShiftStack vs regular FixedSeq
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if a.len != b.len:
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return false
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for i in 0 ..< a.len:
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if a.data[i] != b.data[i]:
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return false
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return true
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proc `[]`*(s: FixedSeq, i: Natural): FixedSeq.Contents =
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proc `[]`*(s: FixedSeq, i: Natural): FixedSeq.Contents =
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if i > s.last:
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if i > s.last:
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raise newException(IndexDefect, "index " & $i & " is out of bounds.")
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raise newException(IndexDefect, "index " & $i & " is out of bounds.")
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@ -134,7 +124,7 @@ proc shuffle*(s: var FixedSeq, r: var Rand) =
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proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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var count: FixedSeq.Pointer = 0 # have to track this separately apparently
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var count: typeof(src.last) = 0 # have to track this separately apparently
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for idx in start .. src.last:
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for idx in start .. src.last:
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swap(src.data[idx], dst.data[dst.last + 1 + count])
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swap(src.data[idx], dst.data[dst.last + 1 + count])
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inc count
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inc count
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@ -143,7 +133,7 @@ proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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let ssLen = FixedSeq.Pointer(src.last - start + 1) # length of substack
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let ssLen = typeof(src.last)(src.last - start + 1) # length of substack
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for i in countdown(dst.last, 0):
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for i in countdown(dst.last, 0):
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swap(dst.data[i], dst.data[i + ssLen])
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swap(dst.data[i], dst.data[i + ssLen])
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@ -154,5 +144,3 @@ proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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dst.last += ssLen
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dst.last += ssLen
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src.last -= ssLen
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src.last -= ssLen
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include shiftstack
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52
game.nim
52
game.nim
@ -1,9 +1,11 @@
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import hashes, options
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import hashes, options
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import fixedseq, colors
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import fixedseq
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export colors
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type
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type
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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ColorStack* = FixedSeq[5, Color, int8]
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ColorStack* = FixedSeq[5, Color, int8]
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@ -11,7 +13,27 @@ proc initColorStack*: ColorStack =
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result.initFixedSeq
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result.initFixedSeq
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proc `$`*[T](s: FixedSeq[T, Color, int8]): string =
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proc getAllColors: ColorStack =
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var i = 0
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for c in Color.low .. Color.high:
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result[i] = c
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const
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allColors* = getAllColors()
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colorNames: array[Color, string] =
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["Red", "Green", "Blue", "Yellow", "Purple"]
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colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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result = colorNames[c]
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proc abbrev*(c: Color): char =
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result = colorAbbrevs[c]
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proc `$`*(s: ColorStack): string =
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result.add("St@[")
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result.add("St@[")
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for i, color in s:
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for i, color in s:
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result.add($color)
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result.add($color)
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@ -28,14 +50,14 @@ type
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tForward = 1
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tForward = 1
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Square* = object
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Square* = object
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camels*: ShiftStack
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camels*: ColorStack
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tile*: Option[Tile]
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tile*: Option[Tile]
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Board* = object
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Board* = object
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squares*: array[1..16, Square]
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squares*: array[1..16, Square]
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camels*: array[Color, range[1..16]]
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camels*: array[Color, range[1..16]]
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diceRolled*: array[Color, bool]
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diceRolled*: array[Color, bool]
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leader*: Option[Color]
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winner*: Option[Color]
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gameOver*: bool
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gameOver*: bool
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initialized: bool
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initialized: bool
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@ -44,6 +66,10 @@ type
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template `[]`*[T](b: var Board, idx: T): var Square =
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template `[]`*[T](b: var Board, idx: T): var Square =
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b.squares[idx]
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b.squares[idx]
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# apparently we need separate ones for mutable and non-mutable
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template `[]`*[T](b: Board, idx: T): Square =
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b.squares[idx]
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proc hash*(b: Board): Hash =
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proc hash*(b: Board): Hash =
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var h: Hash = 0
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var h: Hash = 0
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@ -65,6 +91,11 @@ proc init*(b: var Board) =
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b.initialized = true
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b.initialized = true
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proc leader*(b: Board): Color =
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let leadSquare = max(b.camels)
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result = b[leadSquare].camels[^1]
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proc display*(b: Board, start, stop: int) =
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proc display*(b: Board, start, stop: int) =
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for i in start..stop:
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for i in start..stop:
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let sq = b.squares[i]
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let sq = b.squares[i]
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@ -86,9 +117,6 @@ proc setState*(b: var Board;
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for (tile, dest) in tiles:
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for (tile, dest) in tiles:
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b[dest].tile = some(tile)
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b[dest].tile = some(tile)
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let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
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b.leader = some(leadCamel)
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proc diceRemaining*(b: Board): ColorStack =
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proc diceRemaining*(b: Board): ColorStack =
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result.initFixedSeq
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result.initFixedSeq
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@ -97,7 +125,7 @@ proc diceRemaining*(b: Board): ColorStack =
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proc resetDice*(b: var Board) =
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proc resetDice*(b: var Board) =
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for c, rolled in b.diceRolled:
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for c in Color:
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b.diceRolled[c] = false
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b.diceRolled[c] = false
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@ -108,7 +136,7 @@ proc advance*(b: var Board, die: Die) =
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var endPos = startPos + roll
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var endPos = startPos + roll
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if endPos > 16: # camel has passed the finish line
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if endPos > 16: # camel has passed the finish line
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b.leader = some(b[startPos].camels[^1])
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b.winner = some(b[startPos].camels[^1])
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b.gameOver = true
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b.gameOver = true
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return
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return
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@ -132,8 +160,4 @@ proc advance*(b: var Board, die: Die) =
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for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
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b.camels[b[endPos].camels[i]] = endPos
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b.camels[b[endPos].camels[i]] = endPos
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# if we are stacking on or moving past the previous leader
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if endPos >= b.camels[b.leader.get]:
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b.leader = some(b[endPos].camels[^1])
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b.diceRolled[color] = true
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b.diceRolled[color] = true
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191
shiftstack.nim
191
shiftstack.nim
@ -1,191 +0,0 @@
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# optimized bit-shifting versions of the FixedSequence substack operations
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import bitops, macros
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import colors
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macro show(expr: untyped) =
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let node = expr.toStrLit
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quote do:
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echo `node`, " => ", `expr`
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proc getMasks(): (array[9, uint64], array[9, uint64]) =
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# on little-endian architectures, casting an array[8, Color] to uint64 effectively
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# reverses it. So we switch these masks so that we can refer to them consistently.
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let
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left = [
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0'u64,
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0xff_00_00_00_00_00_00_00'u64,
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0xff_ff_00_00_00_00_00_00'u64,
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0xff_ff_ff_00_00_00_00_00'u64,
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0xff_ff_ff_ff_00_00_00_00'u64,
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0xff_ff_ff_ff_ff_00_00_00'u64,
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0xff_ff_ff_ff_ff_ff_00_00'u64,
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0xff_ff_ff_ff_ff_ff_ff_00'u64,
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0xff_ff_ff_ff_ff_ff_ff_ff'u64,
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]
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right = [
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0'u64,
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0x00_00_00_00_00_00_00_ff'u64,
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0x00_00_00_00_00_00_ff_ff'u64,
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0x00_00_00_00_00_ff_ff_ff'u64,
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0x00_00_00_00_ff_ff_ff_ff'u64,
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0x00_00_00_ff_ff_ff_ff_ff'u64,
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0x00_00_ff_ff_ff_ff_ff_ff'u64,
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0x00_ff_ff_ff_ff_ff_ff_ff'u64,
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0xff_ff_ff_ff_ff_ff_ff_ff'u64,
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]
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when cpuEndian == bigEndian:
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result = (left, right)
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when cpuEndian == littleEndian:
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result = (right, left)
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type ShiftStack* = FixedSeq[8, Color, int8]
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const (masksLeft, masksRight) = getMasks()
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template `shl`(a: array[8, Color], offset: Natural): array[8, Color] =
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when cpuEndian == bigEndian:
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cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
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when cpuEndian == littleEndian: # direction is reversed
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cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
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template `shr`(a: array[8, Color], offset: Natural): array[8, Color] =
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when cpuEndian == bigEndian:
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cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
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when cpuEndian == littleEndian:
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cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
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template `and`(a: array[8, Color], mask: uint64): array[8, Color] =
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cast[array[8, Color]](cast[uint64](a) and mask)
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template `or`(a: array[8, Color], mask: uint64): array[8, Color] =
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cast[array[8, Color]](cast[uint64](a) or mask)
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template `or`(a: array[8, Color], mask: array[8, Color]): array[8, Color] =
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cast[array[8, Color]](cast[uint64](a) or cast[uint64](mask))
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import strutils # remove later
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proc moveSubstack*(src, dst: var ShiftStack; start: Natural) =
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# shift the source stack to position the substack above its final resting place
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# offset is the length of the destination stack, minus the number of items NOT being moved
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# number of items not being moved is the same as the start index
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var substack: array[8, Color]
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if dst.len == start: # no shift necessary in this case
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substack = src.data
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elif dst.len > start:
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substack = src.data shr (dst.len - start)
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elif dst.len < start:
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substack = src.data shl (start - dst.len)
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# next, mask the source data to present only the items being moved
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# dst.len of 0 corresponds to last mask in masksRight, aka masksRight[^1]
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substack = substack and masksRight[^(dst.len + 1)]
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# then combine
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dst.data = dst.data or substack
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# then git rid of the moved items from the source stack
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src.data = src.data and masksLeft[start]
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# a little bookkeeping
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let ssLen = int8(src.len - start)
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src.last -= ssLen
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dst.last += ssLen
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proc moveSubstackPre*(src, dst: var ShiftStack; start: Natural) =
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let ssLen = int8(src.len - start)
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# shift the destination stack to make room for the new items
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dst.data = dst.data shr ssLen
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# shift source stack to line up the substack with its final resting place
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let substack = src.data shl start
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# combine
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dst.data = dst.data or substack
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# get rid of the moved items
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src.data = src.data and masksLeft[start]
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# more bookkeeping
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src.last -= ssLen
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dst.last += ssLen
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proc testMove[T1, T2: FixedSeq](a1, a2: var T1; b1, b2: var T2; i: Natural): bool =
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let (orig_a1, orig_a2) = (a1, a2)
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let (orig_b1, orig_b2) = (b1, b2)
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a1.moveSubstack(a2, i)
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b1.moveSubstack(b2, i)
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if a1 != b1 or a2 != b2:
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echo "Failed!"
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show orig_b1
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show orig_b2
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echo "<<move ", i, ">>"
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show b1
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show b2
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return false
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return true
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when isMainModule:
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var c1 = initFixedSeq(5, Color, int8)
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var c2 = initFixedSeq(5, Color, int8)
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var s1: ShiftStack
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s1.initFixedSeq
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var s2: ShiftStack
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s2.initFixedSeq
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c1.add(cPurple)
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c1.add(cRed)
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c1.add(cYellow)
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c1.add(cBlue)
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c1.add(cGreen)
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s1.add(cPurple)
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s1.add(cRed)
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s1.add(cYellow)
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s1.add(cBlue)
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s1.add(cGreen)
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# show s1
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# show s2
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# echo "<<move 2>>"
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# s1.moveSubstack(s2, 2)
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# show s1
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# show s2
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import random
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randomize()
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var r = initRand(rand(int64))
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var success = true
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for n in 1 .. 1_000_000:
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var ranFirst, ranSecond: bool
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if c1.len > 0:
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let i = r.rand(c1.high)
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ranFirst = true
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if not testMove(c1, c2, s1, s2, i):
|
|
||||||
success = false
|
|
||||||
echo "Failed after ", n, " iterations."
|
|
||||||
break
|
|
||||||
else:
|
|
||||||
ranFirst = false
|
|
||||||
|
|
||||||
if c2.len > 0:
|
|
||||||
let j = r.rand(c2.high)
|
|
||||||
ranSecond = true
|
|
||||||
if not testMove(c2, c1, s2, s1, j):
|
|
||||||
success = false
|
|
||||||
echo "Failed after ", n, " iterations."
|
|
||||||
break
|
|
||||||
else:
|
|
||||||
ranSecond = false
|
|
||||||
|
|
||||||
if (not ranFirst) and (not ranSecond):
|
|
||||||
echo "Ran neither first nor second move."
|
|
||||||
break
|
|
||||||
|
|
||||||
if success:
|
|
||||||
echo "Success."
|
|
@ -52,7 +52,7 @@ iterator legEndStates(b: Board): Board =
|
|||||||
|
|
||||||
proc getLegScores*(b: Board): ScoreSet =
|
proc getLegScores*(b: Board): ScoreSet =
|
||||||
for prediction in b.legEndStates:
|
for prediction in b.legEndStates:
|
||||||
inc result[prediction.leader.get]
|
inc result[prediction.winner.get]
|
||||||
|
|
||||||
|
|
||||||
# =====================
|
# =====================
|
||||||
@ -65,7 +65,7 @@ proc randomGame*(b: Board, r: var Rand): Color =
|
|||||||
for roll in randomFuture(projection.diceRemaining, r):
|
for roll in randomFuture(projection.diceRemaining, r):
|
||||||
projection.advance(roll)
|
projection.advance(roll)
|
||||||
if projection.gameOver:
|
if projection.gameOver:
|
||||||
return projection.leader.get
|
return projection.winner.get
|
||||||
projection.resetDice()
|
projection.resetDice()
|
||||||
|
|
||||||
|
|
||||||
|
70
test.nim
70
test.nim
@ -1,7 +1,32 @@
|
|||||||
import math, random, strformat, times
|
import math, random, strformat, times, std/monotimes
|
||||||
import fixedseq, game, simulation, ui
|
import fixedseq, game, simulation, ui
|
||||||
|
|
||||||
|
|
||||||
|
type
|
||||||
|
TestResults = object
|
||||||
|
ops: int
|
||||||
|
time: Duration
|
||||||
|
|
||||||
|
|
||||||
|
proc summarize(tr: TestResults) =
|
||||||
|
let secs = tr.time.inMilliseconds.float / 1000
|
||||||
|
stdout.write("Test completed:\n")
|
||||||
|
stdout.write(" " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
|
||||||
|
stdout.write(" " & $round(tr.ops.float / secs, 2) & " operations per second")
|
||||||
|
stdout.flushFile()
|
||||||
|
|
||||||
|
|
||||||
|
template executionTime(body: untyped): Duration =
|
||||||
|
let start = getMonoTime()
|
||||||
|
body
|
||||||
|
getMonoTime() - start
|
||||||
|
|
||||||
|
|
||||||
|
proc getRand(): Rand =
|
||||||
|
randomize()
|
||||||
|
result = initRand(rand(int64))
|
||||||
|
|
||||||
|
|
||||||
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
|
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
|
||||||
for c in Color:
|
for c in Color:
|
||||||
let v = r.rand(1..3)
|
let v = r.rand(1..3)
|
||||||
@ -18,18 +43,15 @@ proc newRandomGame(r: var Rand): Board =
|
|||||||
result.setState(dice, [])
|
result.setState(dice, [])
|
||||||
|
|
||||||
|
|
||||||
proc testGames(n: SomeInteger = 100): auto =
|
proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
|
||||||
var r = initRand(rand(int64))
|
var r = getRand()
|
||||||
let dice = randomDice(r)
|
var scores: ScoreSet
|
||||||
var b: Board
|
for i in 1 .. nTests:
|
||||||
b.init
|
let b = newRandomGame(r)
|
||||||
b.setState(dice, [])
|
let dur = executionTime:
|
||||||
b.display(1, 5)
|
let s = b.randomGames(nSamples, parallel = parallel)
|
||||||
|
result.ops += s.sum()
|
||||||
let startTime = cpuTime()
|
result.time += dur
|
||||||
let scores = b.randomGames(n, parallel = true)
|
|
||||||
result = cpuTime() - startTime
|
|
||||||
scores.display()
|
|
||||||
|
|
||||||
|
|
||||||
proc testLegs(n: Natural = 100): auto =
|
proc testLegs(n: Natural = 100): auto =
|
||||||
@ -72,24 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
|
|||||||
|
|
||||||
|
|
||||||
when isMainModule:
|
when isMainModule:
|
||||||
randomize()
|
games(10, 10_000_000).summarize()
|
||||||
# var r = initRand(rand(int64))
|
|
||||||
# let b = newRandomGame(r)
|
|
||||||
# b.display(1, 5)
|
|
||||||
# echo b.showSpaces(1, 16)
|
|
||||||
|
|
||||||
# let scores = b.getLegScores
|
|
||||||
# echo scores.showPercents
|
|
||||||
# let start_states = 2_000
|
|
||||||
# let executionTime = testLegs(start_states)
|
|
||||||
# echo "Execution time: ", executionTime
|
|
||||||
# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
|
|
||||||
|
|
||||||
for i in 1 .. 1:
|
|
||||||
let num_games = 100_000_005
|
|
||||||
let executionTime = testGames(num_games)
|
|
||||||
echo "Execution time: ", executionTime
|
|
||||||
echo "Full-game simulations per second: ", float(num_games) / executionTime
|
|
||||||
echo ""
|
|
||||||
|
|
||||||
# testSpread(100, 1_000_000)
|
|
||||||
|
Reference in New Issue
Block a user