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6 Commits
shiftstack
...
c35bbdc36d
Author | SHA1 | Date | |
---|---|---|---|
c35bbdc36d | |||
a3911e4020 | |||
8d889170df | |||
cd81150e6c | |||
2165511624 | |||
e9c6b615a1 |
17
colors.nim
17
colors.nim
@ -1,17 +0,0 @@
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type
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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const
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colorNames: array[Color, string] =
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["Red", "Green", "Blue", "Yellow", "Purple"]
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colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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result = colorNames[c]
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proc abbrev*(c: Color): char =
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result = colorAbbrevs[c]
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@ -1,5 +1,5 @@
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import algorithm, random, sugar
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import algorithm, random, sugar
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import fixedseq, game
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import faststack, fixedseq, game
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proc nextPermutation(x: var FixedSeq): bool =
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proc nextPermutation(x: var FixedSeq): bool =
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10
config.nims
10
config.nims
@ -1,5 +1,5 @@
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--threads: on
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# --threads: on
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--d: release
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# --d: release
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--opt: speed
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# --opt: speed
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--passC: -flto
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# --passC: -flto
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--passL: -flto
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# --passL: -flto
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204
faststack.nim
Normal file
204
faststack.nim
Normal file
@ -0,0 +1,204 @@
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import bitops, strutils, random
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proc show(i: SomeInteger, bitlength = 16) =
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echo BiggestInt(i).toBin(bitlength)
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type
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Color* = enum
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cRed, cGreen, cBlue, cYellow, cPurple
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ColorStack* = object
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data: uint16
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len*: uint8
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const
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masks = [
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0'u16, # dummy value just to get the indices right
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0b0_000_000_000_000_111,
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0b0_000_000_000_111_111,
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0b0_000_000_111_111_111,
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0b0_000_111_111_111_111,
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0b0_111_111_111_111_111,
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]
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allColors* = ColorStack(len: 5, data: 0b0_000_001_010_011_100)
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template offset(s: ColorStack, idx: Natural): uint8 =
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# Compute the bit offset for a given index.
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# Dependent on the stack's length.
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(s.len - 1 - idx.uint8) * 3
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# items are stored from left to right but right-aligned, so we
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# need to shift right to access anything other than the last
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template offset(s: ColorStack, idx: BackwardsIndex): uint8 =
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# for backwards index, we are still shifting right but
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# the lower the index the less we have to shift
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(idx.uint8 - 1) * 3
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proc add*(s: var ColorStack, c: Color) =
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# e.g. if stack is 0b0000000000000100:
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# and color is 0b00000011
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# shift: 0b0000000000100000
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# bitor: 0b0000000000100000 and 0b00000011
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# results in 0b0000000000100011
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s.data = (s.data shl 3).bitor(cast[uint8](c))
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inc s.len
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proc high*(s: ColorStack): uint8 = s.len - 1
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proc low*(s: ColorStack): uint8 = 0 # just... always 0, I guess
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proc `[]`*(s: ColorStack, i: uint8 | BackwardsIndex): Color =
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# shift, then mask everything but the three rightmost bits
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result = Color(
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(s.data shr s.offset(i)) and masks[1]
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)
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proc `[]=`*(s: var ColorStack, i: uint8 | BackwardsIndex, c: Color) =
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let offset = s.offset(i)
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s.data = (s.data and bitnot(masks[1] shl offset)) or (c.uint16 shl offset)
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iterator items*(s: ColorStack): Color =
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# s.len is unsigned so it will wrap around if we do s.len - 1 in that case
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if s.len != 0:
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for i in countdown(s.len - 1, 0'u8):
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yield Color((s.data shr (i * 3)) and masks[1])
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iterator pairs*(s: ColorStack): (uint8, Color) =
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var count = 0'u8
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for color in s:
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yield (count, color)
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inc count
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proc find*(s: ColorStack, needle: Color): int8 =
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for i in 0'u8 .. s.high:
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if s[i] == needle:
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return i.int8
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return -1
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proc moveSubstack*(src, dst: var ColorStack, startIdx: uint8) =
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if startIdx >= src.len:
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raise newException(IndexDefect, "index " & $startIdx & " is out of bounds.")
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# Moves a sub-stack from the top of src to the top of dst
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# shift the dst stack by the length of the substack to make room
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let nToMove = src.len - startIdx
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let shift = nToMove * 3
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dst.data = dst.data shl shift
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# then we mask the source data to present only the items
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# being moved, and OR that with the shifted dst data
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dst.data = dst.data or (src.data and masks[nToMove])
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dst.len += nToMove
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# then we shift the source to get rid of the moved items
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src.data = src.data shr shift
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src.len -= nToMove
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proc moveSubstackPre*(src, dst: var ColorStack, startIdx: uint8) =
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if startIdx >= src.len:
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raise newException(IndexDefect, "index " & $startIdx & " is out of bounds.")
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# Moves a sub-stack from the top of src to the bottom of dst
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let nToMove = src.len - startIdx
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# shift src to position the substack above its destination,
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# get rid of everything to the left of the substack,
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# and OR that with the existing dst data
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let newLen = dst.len + nToMove
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dst.data = dst.data or ( (src.data shl (dst.len * 3)) and masks[newLen] )
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dst.len = newLen
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# get rid of the substack we just moved
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src.data = src.data shr (nToMove * 3)
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src.len -= nToMove
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proc swap*(s: var ColorStack, i1, i2: uint8) =
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# Swap the values at two indices in the stack
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if i1 == i2: return
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# i1 and i2 are unsigned, so we have to watch out for underflows
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let diff = if i1 > i2:
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(i1 - i2) * 3
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else:
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(i2 - i1) * 3
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# take masks[1] from above (rightmost position) and shift to position of i1.
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# then do the same for i2, and OR them together.
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let mask = (masks[1] shl s.offset(i1)) or (masks[1] shl s.offset(i2))
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# get rid of everything but the two values we're swapping
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let masked = s.data and mask
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# shift by the distance between values in both directions, combine, then mask
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let swapped = ((masked shl diff) or (masked shr diff)) and mask
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# finally, AND with the inverse of mask so that only the values being
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# swapped are erased, and combine that with the swapped values
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s.data = (s.data and mask.bitnot) or swapped
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proc shuffle*(r: var Rand, s: var ColorStack) =
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# Fisher-Yates shuffle
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for i in countdown(s.high, 1'u8):
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let j = r.rand(i).uint8
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if j != i:
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s.swap(i, j)
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proc reverse*(s: var ColorStack, first, last: uint8) =
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var x = first
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var y = last
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while x < y:
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s.swap(x, y)
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inc x
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dec y
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iterator asInt*(s: ColorStack): int8 =
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for i in 0'u8 .. s.high:
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yield int8(s[i]) # now we do have to convert
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proc `$`*(s: ColorStack): string =
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result = "St@["
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for c in s:
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if result[^1] != '[':
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result.add(", ")
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result.add($c)
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result.add("]")
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proc check(s: ColorStack) =
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# ensure length is accurate
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var d = s.data
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for i in 0'u8 .. 4'u8:
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if (d and masks[1]) > 4:
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raise newException(RangeDefect, "Value out of range.")
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if d > 0 and i >= s.len:
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raise newException(RangeDefect, "Invalid length.")
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else:
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d = d shr 3
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when isMainModule:
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var one: ColorStack
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one.add(cRed)
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one.add(cGreen)
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one.add(cBlue)
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one.add(cYellow)
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one.add(cPurple)
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var two: ColorStack
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one.moveSubstack(two, 2)
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echo one, " ", one.len
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echo two, " ", two.len
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echo two.find(cRed)
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16
fixedseq.nim
16
fixedseq.nim
@ -25,16 +25,6 @@ proc `$`*(s: FixedSeq): string =
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result.add("]")
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result.add("]")
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proc `==`*[T1: FixedSeq, T2: FixedSeq](a: T1, b: T2): bool =
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# generics are so that we can compare ShiftStack vs regular FixedSeq
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if a.len != b.len:
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return false
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for i in 0 ..< a.len:
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if a.data[i] != b.data[i]:
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return false
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return true
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proc `[]`*(s: FixedSeq, i: Natural): FixedSeq.Contents =
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proc `[]`*(s: FixedSeq, i: Natural): FixedSeq.Contents =
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if i > s.last:
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if i > s.last:
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raise newException(IndexDefect, "index " & $i & " is out of bounds.")
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raise newException(IndexDefect, "index " & $i & " is out of bounds.")
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@ -134,7 +124,7 @@ proc shuffle*(s: var FixedSeq, r: var Rand) =
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proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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var count: FixedSeq.Pointer = 0 # have to track this separately apparently
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var count: typeof(src.last) = 0 # have to track this separately apparently
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for idx in start .. src.last:
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for idx in start .. src.last:
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swap(src.data[idx], dst.data[dst.last + 1 + count])
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swap(src.data[idx], dst.data[dst.last + 1 + count])
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inc count
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inc count
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@ -143,7 +133,7 @@ proc moveSubstack*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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let ssLen = FixedSeq.Pointer(src.last - start + 1) # length of substack
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let ssLen = typeof(src.last)(src.last - start + 1) # length of substack
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for i in countdown(dst.last, 0):
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for i in countdown(dst.last, 0):
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swap(dst.data[i], dst.data[i + ssLen])
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swap(dst.data[i], dst.data[i + ssLen])
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@ -154,5 +144,3 @@ proc moveSubstackPre*(src, dst: var FixedSeq; start: Natural) =
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dst.last += ssLen
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dst.last += ssLen
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src.last -= ssLen
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src.last -= ssLen
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include shiftstack
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51
game.nim
51
game.nim
@ -1,17 +1,40 @@
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import hashes, options
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import hashes, options
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import fixedseq, colors
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import fixedseq, faststack
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export colors
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export faststack.Color, faststack.ColorStack, faststack.allColors
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type
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# type
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ColorStack* = FixedSeq[5, Color, int8]
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# Color* = enum
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# cRed, cGreen, cBlue, cYellow, cPurple
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# ColorStack* = FixedSeq[5, Color, int8]
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proc initColorStack*: ColorStack =
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# proc initColorStack*: ColorStack =
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result.initFixedSeq
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# result.initFixedSeq
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proc `$`*[T](s: FixedSeq[T, Color, int8]): string =
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# proc getAllColors: ColorStack =
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# var i = 0'u8
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# for c in Color.low .. Color.high:
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# result[i] = c
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const
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colorNames: array[Color, string] =
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["Red", "Green", "Blue", "Yellow", "Purple"]
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colorAbbrevs: array[Color, char] = ['R', 'G', 'B', 'Y', 'P']
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proc `$`*(c: Color): string =
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result = colorNames[c]
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proc abbrev*(c: Color): char =
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result = colorAbbrevs[c]
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proc `$`*(s: ColorStack): string =
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result.add("St@[")
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result.add("St@[")
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for i, color in s:
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for i, color in s:
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result.add($color)
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result.add($color)
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@ -28,7 +51,7 @@ type
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tForward = 1
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tForward = 1
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Square* = object
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Square* = object
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camels*: ShiftStack
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camels*: ColorStack
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tile*: Option[Tile]
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tile*: Option[Tile]
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Board* = object
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Board* = object
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@ -60,8 +83,8 @@ proc hash*(b: Board): Hash =
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proc init*(b: var Board) =
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proc init*(b: var Board) =
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for sq in b.squares.mitems:
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# for sq in b.squares.mitems:
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sq.camels.initFixedSeq
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# sq.camels.initFixedSeq
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b.initialized = true
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b.initialized = true
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@ -90,7 +113,7 @@ proc setState*(b: var Board;
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b.leader = some(leadCamel)
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b.leader = some(leadCamel)
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proc diceRemaining*(b: Board): ColorStack =
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proc diceRemaining*(b: Board): FixedSeq[5, Color, int8] =
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result.initFixedSeq
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result.initFixedSeq
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for color, isRolled in b.diceRolled:
|
for color, isRolled in b.diceRolled:
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if not isRolled: result.add(color)
|
if not isRolled: result.add(color)
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@ -118,11 +141,11 @@ proc advance*(b: var Board, die: Die) =
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endPos += int(t)
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endPos += int(t)
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if t == tBackward: prepend = true
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if t == tBackward: prepend = true
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let stackStart = b[startPos].camels.find(color)
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let stackStart = b[startPos].camels.find(color).uint8
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if prepend:
|
if prepend:
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
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let stackLen = b[startPos].camels.len - stackStart
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let stackLen = b[startPos].camels.len - stackStart
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for i in 0 ..< stackLen:
|
for i in 0'u8 ..< stackLen:
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# we know how many camels we added to the bottom, so set the position for each of those
|
# we know how many camels we added to the bottom, so set the position for each of those
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b.camels[b[endPos].camels[i]] = endPos
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b.camels[b[endPos].camels[i]] = endPos
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else:
|
else:
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@ -136,4 +159,4 @@ proc advance*(b: var Board, die: Die) =
|
|||||||
if endPos >= b.camels[b.leader.get]:
|
if endPos >= b.camels[b.leader.get]:
|
||||||
b.leader = some(b[endPos].camels[^1])
|
b.leader = some(b[endPos].camels[^1])
|
||||||
|
|
||||||
b.diceRolled[color] = true
|
b.diceRolled[color] = true
|
||||||
|
191
shiftstack.nim
191
shiftstack.nim
@ -1,191 +0,0 @@
|
|||||||
# optimized bit-shifting versions of the FixedSequence substack operations
|
|
||||||
import bitops, macros
|
|
||||||
import colors
|
|
||||||
|
|
||||||
|
|
||||||
macro show(expr: untyped) =
|
|
||||||
let node = expr.toStrLit
|
|
||||||
quote do:
|
|
||||||
echo `node`, " => ", `expr`
|
|
||||||
|
|
||||||
|
|
||||||
proc getMasks(): (array[9, uint64], array[9, uint64]) =
|
|
||||||
# on little-endian architectures, casting an array[8, Color] to uint64 effectively
|
|
||||||
# reverses it. So we switch these masks so that we can refer to them consistently.
|
|
||||||
let
|
|
||||||
left = [
|
|
||||||
0'u64,
|
|
||||||
0xff_00_00_00_00_00_00_00'u64,
|
|
||||||
0xff_ff_00_00_00_00_00_00'u64,
|
|
||||||
0xff_ff_ff_00_00_00_00_00'u64,
|
|
||||||
0xff_ff_ff_ff_00_00_00_00'u64,
|
|
||||||
0xff_ff_ff_ff_ff_00_00_00'u64,
|
|
||||||
0xff_ff_ff_ff_ff_ff_00_00'u64,
|
|
||||||
0xff_ff_ff_ff_ff_ff_ff_00'u64,
|
|
||||||
0xff_ff_ff_ff_ff_ff_ff_ff'u64,
|
|
||||||
]
|
|
||||||
right = [
|
|
||||||
0'u64,
|
|
||||||
0x00_00_00_00_00_00_00_ff'u64,
|
|
||||||
0x00_00_00_00_00_00_ff_ff'u64,
|
|
||||||
0x00_00_00_00_00_ff_ff_ff'u64,
|
|
||||||
0x00_00_00_00_ff_ff_ff_ff'u64,
|
|
||||||
0x00_00_00_ff_ff_ff_ff_ff'u64,
|
|
||||||
0x00_00_ff_ff_ff_ff_ff_ff'u64,
|
|
||||||
0x00_ff_ff_ff_ff_ff_ff_ff'u64,
|
|
||||||
0xff_ff_ff_ff_ff_ff_ff_ff'u64,
|
|
||||||
]
|
|
||||||
when cpuEndian == bigEndian:
|
|
||||||
result = (left, right)
|
|
||||||
when cpuEndian == littleEndian:
|
|
||||||
result = (right, left)
|
|
||||||
|
|
||||||
|
|
||||||
type ShiftStack* = FixedSeq[8, Color, int8]
|
|
||||||
const (masksLeft, masksRight) = getMasks()
|
|
||||||
|
|
||||||
|
|
||||||
template `shl`(a: array[8, Color], offset: Natural): array[8, Color] =
|
|
||||||
when cpuEndian == bigEndian:
|
|
||||||
cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
|
|
||||||
when cpuEndian == littleEndian: # direction is reversed
|
|
||||||
cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
|
|
||||||
|
|
||||||
|
|
||||||
template `shr`(a: array[8, Color], offset: Natural): array[8, Color] =
|
|
||||||
when cpuEndian == bigEndian:
|
|
||||||
cast[array[8, Color]](cast[uint64](a) shr (offset * 8))
|
|
||||||
when cpuEndian == littleEndian:
|
|
||||||
cast[array[8, Color]](cast[uint64](a) shl (offset * 8))
|
|
||||||
|
|
||||||
|
|
||||||
template `and`(a: array[8, Color], mask: uint64): array[8, Color] =
|
|
||||||
cast[array[8, Color]](cast[uint64](a) and mask)
|
|
||||||
|
|
||||||
|
|
||||||
template `or`(a: array[8, Color], mask: uint64): array[8, Color] =
|
|
||||||
cast[array[8, Color]](cast[uint64](a) or mask)
|
|
||||||
|
|
||||||
|
|
||||||
template `or`(a: array[8, Color], mask: array[8, Color]): array[8, Color] =
|
|
||||||
cast[array[8, Color]](cast[uint64](a) or cast[uint64](mask))
|
|
||||||
|
|
||||||
|
|
||||||
import strutils # remove later
|
|
||||||
proc moveSubstack*(src, dst: var ShiftStack; start: Natural) =
|
|
||||||
# shift the source stack to position the substack above its final resting place
|
|
||||||
# offset is the length of the destination stack, minus the number of items NOT being moved
|
|
||||||
# number of items not being moved is the same as the start index
|
|
||||||
var substack: array[8, Color]
|
|
||||||
if dst.len == start: # no shift necessary in this case
|
|
||||||
substack = src.data
|
|
||||||
elif dst.len > start:
|
|
||||||
substack = src.data shr (dst.len - start)
|
|
||||||
elif dst.len < start:
|
|
||||||
substack = src.data shl (start - dst.len)
|
|
||||||
# next, mask the source data to present only the items being moved
|
|
||||||
# dst.len of 0 corresponds to last mask in masksRight, aka masksRight[^1]
|
|
||||||
substack = substack and masksRight[^(dst.len + 1)]
|
|
||||||
# then combine
|
|
||||||
dst.data = dst.data or substack
|
|
||||||
# then git rid of the moved items from the source stack
|
|
||||||
src.data = src.data and masksLeft[start]
|
|
||||||
# a little bookkeeping
|
|
||||||
let ssLen = int8(src.len - start)
|
|
||||||
src.last -= ssLen
|
|
||||||
dst.last += ssLen
|
|
||||||
|
|
||||||
|
|
||||||
proc moveSubstackPre*(src, dst: var ShiftStack; start: Natural) =
|
|
||||||
let ssLen = int8(src.len - start)
|
|
||||||
# shift the destination stack to make room for the new items
|
|
||||||
dst.data = dst.data shr ssLen
|
|
||||||
# shift source stack to line up the substack with its final resting place
|
|
||||||
let substack = src.data shl start
|
|
||||||
# combine
|
|
||||||
dst.data = dst.data or substack
|
|
||||||
# get rid of the moved items
|
|
||||||
src.data = src.data and masksLeft[start]
|
|
||||||
# more bookkeeping
|
|
||||||
src.last -= ssLen
|
|
||||||
dst.last += ssLen
|
|
||||||
|
|
||||||
|
|
||||||
proc testMove[T1, T2: FixedSeq](a1, a2: var T1; b1, b2: var T2; i: Natural): bool =
|
|
||||||
let (orig_a1, orig_a2) = (a1, a2)
|
|
||||||
let (orig_b1, orig_b2) = (b1, b2)
|
|
||||||
a1.moveSubstack(a2, i)
|
|
||||||
b1.moveSubstack(b2, i)
|
|
||||||
if a1 != b1 or a2 != b2:
|
|
||||||
echo "Failed!"
|
|
||||||
show orig_b1
|
|
||||||
show orig_b2
|
|
||||||
echo "<<move ", i, ">>"
|
|
||||||
show b1
|
|
||||||
show b2
|
|
||||||
return false
|
|
||||||
return true
|
|
||||||
|
|
||||||
|
|
||||||
when isMainModule:
|
|
||||||
var c1 = initFixedSeq(5, Color, int8)
|
|
||||||
var c2 = initFixedSeq(5, Color, int8)
|
|
||||||
|
|
||||||
var s1: ShiftStack
|
|
||||||
s1.initFixedSeq
|
|
||||||
var s2: ShiftStack
|
|
||||||
s2.initFixedSeq
|
|
||||||
|
|
||||||
c1.add(cPurple)
|
|
||||||
c1.add(cRed)
|
|
||||||
c1.add(cYellow)
|
|
||||||
c1.add(cBlue)
|
|
||||||
c1.add(cGreen)
|
|
||||||
|
|
||||||
s1.add(cPurple)
|
|
||||||
s1.add(cRed)
|
|
||||||
s1.add(cYellow)
|
|
||||||
s1.add(cBlue)
|
|
||||||
s1.add(cGreen)
|
|
||||||
|
|
||||||
# show s1
|
|
||||||
# show s2
|
|
||||||
# echo "<<move 2>>"
|
|
||||||
# s1.moveSubstack(s2, 2)
|
|
||||||
# show s1
|
|
||||||
# show s2
|
|
||||||
|
|
||||||
import random
|
|
||||||
randomize()
|
|
||||||
var r = initRand(rand(int64))
|
|
||||||
var success = true
|
|
||||||
|
|
||||||
for n in 1 .. 1_000_000:
|
|
||||||
var ranFirst, ranSecond: bool
|
|
||||||
|
|
||||||
if c1.len > 0:
|
|
||||||
let i = r.rand(c1.high)
|
|
||||||
ranFirst = true
|
|
||||||
if not testMove(c1, c2, s1, s2, i):
|
|
||||||
success = false
|
|
||||||
echo "Failed after ", n, " iterations."
|
|
||||||
break
|
|
||||||
else:
|
|
||||||
ranFirst = false
|
|
||||||
|
|
||||||
if c2.len > 0:
|
|
||||||
let j = r.rand(c2.high)
|
|
||||||
ranSecond = true
|
|
||||||
if not testMove(c2, c1, s2, s1, j):
|
|
||||||
success = false
|
|
||||||
echo "Failed after ", n, " iterations."
|
|
||||||
break
|
|
||||||
else:
|
|
||||||
ranSecond = false
|
|
||||||
|
|
||||||
if (not ranFirst) and (not ranSecond):
|
|
||||||
echo "Ran neither first nor second move."
|
|
||||||
break
|
|
||||||
|
|
||||||
if success:
|
|
||||||
echo "Success."
|
|
@ -1,5 +1,5 @@
|
|||||||
import cpuinfo, math, options, random, tables
|
import cpuinfo, math, options, random, tables
|
||||||
import combinators, game, fixedseq
|
import combinators, game, faststack, fixedseq
|
||||||
|
|
||||||
|
|
||||||
type
|
type
|
||||||
@ -38,7 +38,7 @@ proc percents*(scores: ScoreSet): WinPercents =
|
|||||||
# ======================
|
# ======================
|
||||||
|
|
||||||
iterator legEndStates(b: Board): Board =
|
iterator legEndStates(b: Board): Board =
|
||||||
var diceRemaining: ColorStack
|
var diceRemaining: FixedSeq[5, Color, int8]
|
||||||
diceRemaining.initFixedSeq
|
diceRemaining.initFixedSeq
|
||||||
for i, c in b.diceRolled:
|
for i, c in b.diceRolled:
|
||||||
if not c: diceRemaining.add(i)
|
if not c: diceRemaining.add(i)
|
||||||
@ -59,6 +59,39 @@ proc getLegScores*(b: Board): ScoreSet =
|
|||||||
# Full-game simulations
|
# Full-game simulations
|
||||||
# =====================
|
# =====================
|
||||||
|
|
||||||
|
# get rid of this later
|
||||||
|
import strutils
|
||||||
|
proc showSpaces*(b: Board; start, stop: Natural): string =
|
||||||
|
let numSpaces = stop - start + 1
|
||||||
|
let width = 4 * numSpaces - 1
|
||||||
|
var lines: array[7, string]
|
||||||
|
# start by building up an empty board
|
||||||
|
for i in 0 .. 6: # gotta initialize the strings
|
||||||
|
lines[i] = newString(width)
|
||||||
|
for c in lines[i].mitems:
|
||||||
|
c = ' '
|
||||||
|
# fill in the dividers
|
||||||
|
lines[5] = repeat("=== ", numSpaces - 1)
|
||||||
|
lines[5].add("===")
|
||||||
|
|
||||||
|
# now populate the board
|
||||||
|
for sp in 0 ..< numSpaces:
|
||||||
|
# fill in the square numbers
|
||||||
|
let squareNum = sp + start
|
||||||
|
let cellMid = 4 * sp + 1
|
||||||
|
for i, chr in $squareNum:
|
||||||
|
lines[6][cellMid + i] = chr
|
||||||
|
|
||||||
|
# fill in the camel stacks
|
||||||
|
for i, color in b.squares[squareNum].camels:
|
||||||
|
let lineNum = 4 - i # lines go to 6, but bottom 2 are reserved
|
||||||
|
let repr = '|' & color.abbrev & '|'
|
||||||
|
for j, chr in repr:
|
||||||
|
lines[lineNum][cellMid - 1 + j] = chr
|
||||||
|
|
||||||
|
result = lines.join("\n")
|
||||||
|
# get rid of this later
|
||||||
|
|
||||||
proc randomGame*(b: Board, r: var Rand): Color =
|
proc randomGame*(b: Board, r: var Rand): Color =
|
||||||
var projection = b
|
var projection = b
|
||||||
while true:
|
while true:
|
||||||
|
70
test.nim
70
test.nim
@ -1,7 +1,32 @@
|
|||||||
import math, random, strformat, times
|
import math, random, strformat, times, std/monotimes
|
||||||
import fixedseq, game, simulation, ui
|
import fixedseq, game, simulation, ui
|
||||||
|
|
||||||
|
|
||||||
|
type
|
||||||
|
TestResults = object
|
||||||
|
ops: int
|
||||||
|
time: Duration
|
||||||
|
|
||||||
|
|
||||||
|
proc summarize(tr: TestResults) =
|
||||||
|
let secs = tr.time.inMilliseconds.float / 1000
|
||||||
|
stdout.write("Test completed:\n")
|
||||||
|
stdout.write(" " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
|
||||||
|
stdout.write(" " & $round(tr.ops.float / secs, 2) & " operations per second")
|
||||||
|
stdout.flushFile()
|
||||||
|
|
||||||
|
|
||||||
|
template executionTime(body: untyped): Duration =
|
||||||
|
let start = getMonoTime()
|
||||||
|
body
|
||||||
|
getMonoTime() - start
|
||||||
|
|
||||||
|
|
||||||
|
proc getRand(): Rand =
|
||||||
|
randomize()
|
||||||
|
result = initRand(rand(int64))
|
||||||
|
|
||||||
|
|
||||||
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
|
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
|
||||||
for c in Color:
|
for c in Color:
|
||||||
let v = r.rand(1..3)
|
let v = r.rand(1..3)
|
||||||
@ -18,18 +43,15 @@ proc newRandomGame(r: var Rand): Board =
|
|||||||
result.setState(dice, [])
|
result.setState(dice, [])
|
||||||
|
|
||||||
|
|
||||||
proc testGames(n: SomeInteger = 100): auto =
|
proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
|
||||||
var r = initRand(rand(int64))
|
var r = getRand()
|
||||||
let dice = randomDice(r)
|
var scores: ScoreSet
|
||||||
var b: Board
|
for i in 1 .. nTests:
|
||||||
b.init
|
let b = newRandomGame(r)
|
||||||
b.setState(dice, [])
|
let dur = executionTime:
|
||||||
b.display(1, 5)
|
let s = b.randomGames(nSamples, parallel = parallel)
|
||||||
|
result.ops += s.sum()
|
||||||
let startTime = cpuTime()
|
result.time += dur
|
||||||
let scores = b.randomGames(n, parallel = true)
|
|
||||||
result = cpuTime() - startTime
|
|
||||||
scores.display()
|
|
||||||
|
|
||||||
|
|
||||||
proc testLegs(n: Natural = 100): auto =
|
proc testLegs(n: Natural = 100): auto =
|
||||||
@ -72,24 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
|
|||||||
|
|
||||||
|
|
||||||
when isMainModule:
|
when isMainModule:
|
||||||
randomize()
|
games(10, 10_000_000).summarize()
|
||||||
# var r = initRand(rand(int64))
|
|
||||||
# let b = newRandomGame(r)
|
|
||||||
# b.display(1, 5)
|
|
||||||
# echo b.showSpaces(1, 16)
|
|
||||||
|
|
||||||
# let scores = b.getLegScores
|
|
||||||
# echo scores.showPercents
|
|
||||||
# let start_states = 2_000
|
|
||||||
# let executionTime = testLegs(start_states)
|
|
||||||
# echo "Execution time: ", executionTime
|
|
||||||
# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
|
|
||||||
|
|
||||||
for i in 1 .. 1:
|
|
||||||
let num_games = 100_000_005
|
|
||||||
let executionTime = testGames(num_games)
|
|
||||||
echo "Execution time: ", executionTime
|
|
||||||
echo "Full-game simulations per second: ", float(num_games) / executionTime
|
|
||||||
echo ""
|
|
||||||
|
|
||||||
# testSpread(100, 1_000_000)
|
|
||||||
|
Reference in New Issue
Block a user