2 Commits

2 changed files with 53 additions and 43 deletions

View File

@ -53,9 +53,13 @@ type
camels*: ColorStack
tile*: Option[Tile]
CamelPos* = object
square*: range[1..16]
stackIdx*: int8
Board* = object
squares*: array[1..16, Square]
camels*: array[Color, range[1..16]]
camels*: array[Color, CamelPos]
diceRolled*: array[Color, bool]
leader*: Option[Color]
gameOver*: bool
@ -103,13 +107,17 @@ proc setState*(b: var Board;
tiles: openArray[tuple[t: Tile, p: int]]) =
for (color, dest) in camels: # note that `camels` is ordered, as this determines stacking
b[dest].camels.add(color)
b.camels[color] = dest
let height = b[dest].camels.high
b.camels[color] = CamelPos(square: dest, stackIdx: height)
for (tile, dest) in tiles:
b[dest].tile = some(tile)
let leadCamel = b[max(b.camels)].camels[^1] # top camel in the last currently-occupied space
b.leader = some(leadCamel)
for sq in b.squares:
if sq.camels.len > 0:
let squareLeader = sq.camels[^1]
if b.leader.isNone or b.leader.get != squareLeader:
b.leader = some(squareLeader)
proc diceRemaining*(b: Board): ColorStack =
@ -126,7 +134,7 @@ proc resetDice*(b: var Board) =
proc advance*(b: var Board, die: Die) =
let
(color, roll) = die
startPos = b.camels[color]
startPos = b.camels[color].square
var endPos = startPos + roll
if endPos > 16: # camel has passed the finish line
@ -144,18 +152,18 @@ proc advance*(b: var Board, die: Die) =
if prepend:
b[startPos].camels.moveSubstackPre(b[endPos].camels, stackStart)
let stackLen = b[startPos].camels.len - stackStart
for i in 0 ..< stackLen:
for i in 0'i8 ..< stackLen:
# we know how many camels we added to the bottom, so set the position for each of those
b.camels[b[endPos].camels[i]] = endPos
b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i) # replace with cast later?
else:
let dstPrevHigh = b[endPos].camels.high
b[startPos].camels.moveSubstack(b[endPos].camels, stackStart)
# the camels that have moved start immediately after the previous high camel
for i in (dstPrevHigh + 1) .. b[endPos].camels.high:
b.camels[b[endPos].camels[i]] = endPos
b.camels[b[endPos].camels[i]] = CamelPos(square: endPos, stackIdx: i)
# if we are stacking on or moving past the previous leader
if endPos >= b.camels[b.leader.get]:
if endPos >= b.camels[b.leader.get].square:
b.leader = some(b[endPos].camels[^1])
b.diceRolled[color] = true

View File

@ -1,7 +1,32 @@
import math, random, strformat, times
import math, random, strformat, times, std/monotimes
import fixedseq, game, simulation, ui
type
TestResults = object
ops: int
time: Duration
proc summarize(tr: TestResults) =
let secs = tr.time.inMilliseconds.float / 1000
stdout.write("Test completed:\n")
stdout.write(" " & $tr.ops, " operations in " & $round(secs, 2) & " seconds\n")
stdout.write(" " & $round(tr.ops.float / secs, 2) & " operations per second")
stdout.flushFile()
template executionTime(body: untyped): Duration =
let start = getMonoTime()
body
getMonoTime() - start
proc getRand(): Rand =
randomize()
result = initRand(rand(int64))
proc randomDice(r: var Rand): seq[tuple[c: Color, p: int]] =
for c in Color:
let v = r.rand(1..3)
@ -18,18 +43,15 @@ proc newRandomGame(r: var Rand): Board =
result.setState(dice, [])
proc testGames(n: SomeInteger = 100): auto =
var r = initRand(rand(int64))
let dice = randomDice(r)
var b: Board
b.init
b.setState(dice, [])
b.display(1, 5)
let startTime = cpuTime()
let scores = b.randomGames(n)
result = cpuTime() - startTime
scores.display()
proc games(nTests, nSamples: SomeInteger, parallel = true): TestResults =
var r = getRand()
var scores: ScoreSet
for i in 1 .. nTests:
let b = newRandomGame(r)
let dur = executionTime:
let s = b.randomGames(nSamples, parallel = parallel)
result.ops += s.sum()
result.time += dur
proc testLegs(n: Natural = 100): auto =
@ -72,24 +94,4 @@ proc testSpread(nTests, nSamples: Natural) =
when isMainModule:
randomize()
var r = initRand(rand(int64))
let b = newRandomGame(r)
b.display(1, 5)
echo b.showSpaces(1, 16)
let scores = b.getLegScores
echo scores.showPercents
# let start_states = 2_000
# let executionTime = testLegs(start_states)
# echo "Execution time: ", executionTime
# echo "Leg simulations per second: ", float(start_states * 29_160) / executionTime
# for i in 1 .. 1:
# let num_games = 100_000_005
# let executionTime = testGames(num_games)
# echo "Execution time: ", executionTime
# echo "Full-game simulations per second: ", float(num_games) / executionTime
# echo ""
# testSpread(100, 1_000_000)
games(10, 10_000_000).summarize()